{"id":80491,"date":"2025-01-28T22:37:31","date_gmt":"2025-01-28T22:37:31","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ea-promise-more-investment-in-single-player-games-after-star-wars-jedi-fallen-order-success-dexerto\/"},"modified":"2025-01-28T22:37:31","modified_gmt":"2025-01-28T22:37:31","slug":"ea-promise-more-investment-in-single-player-games-after-star-wars-jedi-fallen-order-success-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ea-promise-more-investment-in-single-player-games-after-star-wars-jedi-fallen-order-success-dexerto\/","title":{"rendered":"EA promise more investment in single-player games after Star Wars Jedi: Fallen Order success &#8211; Dexerto"},"content":{"rendered":"<p>EA promise more investment in single-player games after Star Wars Jedi: Fallen Order success EAEA\u2019s latest earnings call discussed its approach toward single-player and live-service games and revealed what its plans are in both regards. Around the early 2010s, it was established that EA was changing its focus on game development, believing the idea of a story-driven, single-player experience to be \u201cfinished.\u201d It\u2019s no secret that EA has leaned as heavily on microtransactions as much as anyone, thanks to successful concepts such as FIFA and Madden\u2019s Ultimate Team. However, during EA\u2019s Q1 2023 earnings call, it was made clear that EA has re-evaluated its stance toward single-player games moving forward. EA claims \u201csingle-player games are really important\u201d After delivering a whole bunch of statistics and data to show how EA is performing across various areas of the company, the EA representatives were quizzed about upcoming games and the process behind them. EA CEO Andrew Wilson delivered some concrete facts regarding the game\u2019s investment in sports titles saying that \u201cF1 22 sales are up double-digits launch to-date, as the sport continues to boom\u201d and FIFA seeing \u201crecord business in Q1.\u201d Wilson then provided clarification on the company\u2019s revitalized attitude in terms of single-player gaming: \u201cAs we think about single-player games, we think it\u2019s a really, really important part of the overall portfolio that we deliver in the fulfillment of those core motivations.\u201d Wilson also added: \u201cThe way we\u2019ll plan for it over time is really just looking at our community and looking at how they\u2019re spending their time and looking at where motivations may or may not be fulfilled and we\u2019ll look to supplement that with the addition of new online games, new multi-player games, and new single-player games.\u201d He also discussed how players love to \u201cseek adventure in games such as Star Wars Jedi\u201d and the company is always looking to \u201cexpand and diversify\u201d its portfolio. It\u2019s made clear though that EA has no intention of abandoning its approach to live-service titles, such as Apex Legends, as Chief Financial Officer Chris Suh explained: \u201cI think the first thing to always keep in mind is that live services still encompass, on a trailing 12-month basis, over 70% of our business, and that has been a proven, very reliable, highly reoccurring revenue stream, and that will still be the predominant driver in our P&#038;L long-term.\u201d So whilst EA is likely to never give up their hugely successful live service model, it\u2019s positive to see that they also have no intention of ceasing production on single-player games. This is evident in upcoming games such as Star Wars Jedi Survivor and the Dead Space Remake.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA promise more investment in single-player games after Star Wars Jedi: Fallen Order success EAEA\u2019s latest earnings call discussed its approach toward single-player and live-service games and revealed what its plans are in both regards. Around the early 2010s, it was established that EA was changing its focus on game development, believing the idea of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-80491","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80491","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=80491"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80491\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=80491"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=80491"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=80491"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}