{"id":80557,"date":"2025-01-28T22:38:16","date_gmt":"2025-01-28T22:38:16","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/elder-scrolls-online-dev-explains-challenges-of-making-high-isles-politics-fun-dexerto\/"},"modified":"2025-01-28T22:38:16","modified_gmt":"2025-01-28T22:38:16","slug":"elder-scrolls-online-dev-explains-challenges-of-making-high-isles-politics-fun-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/elder-scrolls-online-dev-explains-challenges-of-making-high-isles-politics-fun-dexerto\/","title":{"rendered":"Elder Scrolls Online dev explains challenges of making High Isle\u2019s politics fun &#8211; Dexerto"},"content":{"rendered":"<p>Elder Scrolls Online dev explains challenges of making High Isle\u2019s politics fun ZeniMax Online Studio, DexertoThe next chapter of The Elder Scrolls Online, High Isle, is a story based around \u201cpolitical intrigue,\u201d and ESO\u2019s Creative Director, Rich Lambert, has revealed the key ingredients to creating a fun story while maintaining strong cultural themes. As we draw ever closer to exploring the mysterious world of the High Isle, Elder Scrolls Online fans can count on a complex story revolving around the game\u2019s political sphere. Described as \u201cdelivering 30 new hours of immersive gameplay, highlighted by a main narrative of political intrigue,\u201d many may shy away at the notion of complex, real-life themes making their way into Tamriel\u2019s virtual universe. There\u2019s no need to fret, however, as ESO\u2019s Creative Director, Rich Lambert, has revealed how the devs have crafted a story that perfectly balances slightly heavier themes with the core aspect of any video game: having fun. ESO discusses making politics \u2018fun\u2019 in High Isle In an interview with Dexerto, Lambert revealed how the dev team went about creating a political narrative that still feels enjoyable to play through. Read More: Is The Elder Scrolls Online cross-platform? &#8211; \u201cI think part of it is making sure you have really interesting characters that help bring you through the story and teach you the story,\u201d he states. \u201cThe other big part \u2013 and this is hard \u2013 is to make sure that you aren\u2019t just watching the events happen; you\u2019re participating in the events.\u201d \u201cIf you can pull that off, that makes those types of stories really interesting,\u201d he continues. \u201cBecause then it\u2019s the player that\u2019s figuring out what\u2019s going on, and it makes the player feel like they\u2019re having a really big impact in the story and the things that are unfolding.\u201d Coming into High Isle, players will be able to recruit two new companions: the spell-slinging Khajiit sorcerer, Ember, and Breton knight, Isobel Velois. As the story progresses, these powerful warriors will no doubt form an integral part of your journey. As corruption bubbles beneath the porcelain surface of the High Isle, we can\u2019t wait to explore this stunning new vista and, to borrow Lambert\u2019s phrase, \u201cparticipate\u201d in a story that will leave a lasting legacy on our home away from home.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Elder Scrolls Online dev explains challenges of making High Isle\u2019s politics fun ZeniMax Online Studio, DexertoThe next chapter of The Elder Scrolls Online, High Isle, is a story based around \u201cpolitical intrigue,\u201d and ESO\u2019s Creative Director, Rich Lambert, has revealed the key ingredients to creating a fun story while maintaining strong cultural themes. As we [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-80557","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80557","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=80557"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80557\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=80557"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=80557"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=80557"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}