{"id":80744,"date":"2025-01-28T22:40:25","date_gmt":"2025-01-28T22:40:25","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/f1-23-review-racing-never-felt-so-good-dexerto\/"},"modified":"2025-01-28T22:40:25","modified_gmt":"2025-01-28T22:40:25","slug":"f1-23-review-racing-never-felt-so-good-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/f1-23-review-racing-never-felt-so-good-dexerto\/","title":{"rendered":"F1 23 review: Racing never felt so good &#8211; Dexerto"},"content":{"rendered":"<p>F1 23 review: Racing never felt so good F1 23 arrives as the latest installment in Codemasters\u2019 annual Formula 1 series. Despite its ups and downs, F1 has established itself as one of the premier racing games on the market. However, last year\u2019s entry left many fans disappointed and wondering if F1 23 would offer a return to form. F1 22 was the first entry in the F1 series to see a radical overhaul in design following EA\u2019s acquisition of Codemasters. This saw the focus shift away from the core racing experience, and more toward appealing to casual fans, with the arrival of F1 Life and drivable supercars. Throughout 22\u2019s lifespan, it became increasingly obvious that issues with the AI, handling model, and net code had been neglected in favor of making sure players could drive supercars in a game that was supposed to be about Formula 1. Thankfully, Codemasters has learned its lesson. This time around the racing experience has been the focal point, giving F1 23 the potential to be the strongest entry in years. Although that\u2019ll depend on what matters most to you, with some game modes getting the short straw. F1 23 \u2013 Key Details Price: \u00a359.99\/$69.99 &#8211; Developer: Codemasters &#8211; Release Date: June 16, 2023 &#8211; Platforms: PS4, PS5, Xbox One, Xbox Series X\/S, PC &#8211; F1 23 \u2013 Trailer Racing at its finest By far the biggest innovation and reason to buy F1 23 is its staggering improvements to the racing itself. More specifically, the driving and the way Formula 1 cars behave across a wide range of conditions. Especially on a controller, where players have less precision than with a dedicated wheel setup. Even though F1 cars are known for their ludicrous amount of downforce and freakish cornering speeds, F1 22 made its cars strangely prone to oversteer. A challenging handling model is one thing, but what we ended up with wasn\u2019t satisfying and didn\u2019t accurately represent what F1 cars are about. F1 23 has completely revamped the driving with its cars feeling far nicer to drive. The biggest improvement is the increased traction on corner exits. Not only is it more satisfying to attack a corner aggressively in F1 23, but it\u2019s also more consistent thanks to how planted the cars feel. That\u2019s not to say you can be reckless and full throttle out of every corner with assists disabled though. There\u2019s still a significant skill gap but the best drivers will now be defined more so by their racecraft, rather than their ability to not spin out for seemingly no reason. The superior AI help enhance the on-track experience too. Unlike in F1 22, the AI no longer cheats by having twice the traction as you through slow corners and inexplicable straight-line speed. Your car finally matches their car, making skill once again the primary factor behind where you finish. Goodbye F1 Life, hello F1 World F1 World replaces F1 Life, offering a different take on what a racing game can be. This new game mode lets players upgrade their own cars by completing various events, series, and even developing new parts. What differentiates it from existing modes like My Team is that the difficulty scaling revolves around a power level system called Tech Level. Car parts are assigned different Tech Levels and your overall Tech Level determines how difficult each event is. Entering a 100 Tech Level event at 150 will be extremely easy, while doing the same in a 200 event can offer a challenge. Earned parts will have random traits and bonuses with some improving downforce, others increasing ERS efficiency in specific instances, and others boosting engine power. Different parts will be preferred on different tracks, with downforce prioritized on twisty circuits like the Hungaroring and power on fast tracks like Jeddah. Interestingly, this creates an incentive to make builds and farm for the best rolls almost like the progression model seen in looter shooters like Destiny. It\u2019s an interesting idea that offers something new, unlike anything I\u2019ve ever seen in the F1 series and even the racing genre as a whole. However, it\u2019s best to not expect too much as the supporting content leaves something to be desired. Unlike in Destiny where there\u2019s an end goal to work toward with the completion of raids, F1 23 offers nothing comparable. Also, the complexity of car builds isn\u2019t overly in-depth as you either make your car faster or have more downforce, which was already possible with setups anyway. Despite its flaws, I appreciate what Codemasters has tried to do with F1 World. This isn\u2019t a perfect answer that everyone will be interested in, but it\u2019s an intriguing idea with a ton of potential. At the very least, it\u2019s a much better way of getting casual fans on board than lazily adding a few supercars. Konnersport rises Braking Point, F1\u2019s story mode returns in F1 23 continuing where F1 21\u2019s campaign left off. This time around the returning Aiden Jackson and Devon Butler are teammates for Konnersport Racing, a fictional team funded by Butler\u2019s dad and run by team principal Andero Konner. The story covers both the 2022 and 2023 seasons following Konnersport\u2019s troubled start and its eventual change of fortune. How that comes to be and the numerous twists throughout the story are something you won\u2019t want to miss. As sports-focused stories go, Braking Point 2 is probably the best out there. Its Drive to Survive-inspired narrative keeps things exciting and is just the right length to avoid getting dull. There\u2019s zero replayability but that\u2019s fine in such a well-structured linear story. After all, not every campaign has to be a 40-hour blockbuster. I\u2019m particularly fond of how grounded the narrative is. Sure it exaggerates certain aspects of running an F1 team for the sake of drama, but the way in which characters are antagonized and the individual storylines feel realistic. There isn\u2019t some big plot point that ruins the immersion of Konnersport being a genuine F1 team trying to figure out how to survive in such an unforgiving industry. The curse of the annual release When you release a new game every year there\u2019s just not that much time for developers to both implement new ideas and innovate on existing ones. With the driving physics getting a much-needed overhaul and a new game mode being implemented something had to give. The cost of those additions is that career mode remains virtually untouched outside of a few small quality-of-life improvements. That applies to My Team, the single-player driver career, and the co-op career. To summarize the differences: A handful of new cutscenes have been added to improve immersion, teams have been updated to better reflect their real-world performance and facilities, and finances have been re-balanced to offer a more realistic experience. Disappointingly, supporting features like practice programs remain broken. The qualifying Pace practice program put my pace at over two seconds off every car on the grid. Yet when I finished qualifying with the exact same time it was good enough to reach Q3 and an eventual top 6 finish on race day. This has been a known problem for years and F1 23 makes no effort to fix it. Truthfully, those considering F1 23 for its career mode are better off waiting for the upcoming F1 Manager 2023. It all comes down to if you\u2019re happy playing the same mode with improved driving physics, and an updated roster of teams. A beauty to behold Unsurprisingly, F1 23 is a gorgeous racing game with some of the best car models and environments the genre has to offer. Most of the time you won\u2019t get a chance to truly appreciate the visuals with how fast the racing is but the instances where you get to look around and take everything in are a real treat. Its visuals aren\u2019t necessarily a massive improvement over F1 22 but that was never a criticism of its predecessor in the first place. Slight improvements to an already beautiful game should be more than enough to satisfy fans who value graphics. An area that has seen more substantial revisions is the menus. The new menu is simple, intuitive, and easy to navigate. Better menus may not seem like a big deal to some, but it\u2019s one of the few features of F1 23 you will interact with every time you play. Getting it right matters and is something too many games are guilty of over-complicating. Verdict 4\/5 F1 23 is a strong entry that amends a lot of the damage done by its predecessor. The innovations to on-track racing are significant enough that franchise fans will be able to justify the price for that alone. Especially those that rack up most of their hours playing with friends or in competitive leagues. For casual players, the arrival of F1 World and the return of Braking Point should offer enough to keep them entertained. Although, the total neglect of My Team and co-op career is hard to ignore and will be a deal breaker for some.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>F1 23 review: Racing never felt so good F1 23 arrives as the latest installment in Codemasters\u2019 annual Formula 1 series. Despite its ups and downs, F1 has established itself as one of the premier racing games on the market. However, last year\u2019s entry left many fans disappointed and wondering if F1 23 would offer [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-80744","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80744","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=80744"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80744\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=80744"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=80744"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=80744"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}