{"id":80750,"date":"2025-01-28T22:40:29","date_gmt":"2025-01-28T22:40:29","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fable-4-brings-back-a-crucial-ingredient-from-the-original-games-dexerto\/"},"modified":"2025-01-28T22:40:29","modified_gmt":"2025-01-28T22:40:29","slug":"fable-4-brings-back-a-crucial-ingredient-from-the-original-games-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fable-4-brings-back-a-crucial-ingredient-from-the-original-games-dexerto\/","title":{"rendered":"Fable 4 brings back a crucial ingredient from the original games &#8211; Dexerto"},"content":{"rendered":"<p>Fable 4 brings back a crucial ingredient from the original games Xbox Game StudiosAs a huge fan of Fable, I\u2019ve basically spent the last decade lost in the dark wilderness of Albion surrounded by balverines. The last Fable game, Fable Journeys, was released in 2011, and it was absolutely fine if I\u2019m being charitable. There was nothing really wrong with it, but when I think about Fable, a series defined by choices, I don\u2019t necessarily think of a game that puts you on literal rails. There was a brief glimmer of hope in the darkness when Fable Legends was announced. Unfortunately, that flame was snuffed out entirely when Microsoft canceled the project, and Lionhead \u2014 the studio that developed the Fable series \u2014 closed in 2016. It seemed like an ignominious end to a studio that had produced some of the best Xbox games ever made. From the ashes\u2026 In July 2020, the embers of expectation were rekindled when it was announced that a rebooted Fable (which I\u2019ll be referring to as Fable 4) was in the works. I was thrilled, however, there was also an irritating worry at the back of my head, droning away like the cackle of a giggling hobgoblin. You see, while the Fable games are remembered as exciting adventure games where you use swords and sorcery to become a great hero, that\u2019s only part of their DNA. When I remember Fable, I don\u2019t think about the sinister Jack of Blades, the existential horror of the Creeper, or whatever the hell Theresa was. No, when I think of Fable, I think of how wonderfully the games blended high fantasy with outright silliness. Albion was jam-packed with hidden gags, funny dialog, and off-beat moments that made you feel like you were playing through a love letter to British comedies of old. Make \u2018em laugh! I don\u2019t think I\u2019ll ever forget walking into Bowerstone \u2014 my eyes glowing with power, a greatsword on my back, and horns crowning my head \u2014 for all intents and purposes a god among men, only to be called a \u201cwanker\u201d by some random villager. There\u2019s something quintessentially British about that interaction. For years, comedians have used bawdy and downright rude jokes to disrespect the establishment and undercut people\u2019s authority. Just look at shows like Spitting Image, Drop the Dead Donkey, and Brass Eye, and you can feel the influence of those shows on the Fable games. However, while there\u2019s a vital element of satire in Fable, it\u2019s only a tiny part of what makes the game so funny. No, the actual gut-busting jokes are more absurd, they lean into the anarchic and chaotic comedy of the Young Ones and Monty Python. NPCs will literally quote Monty Python and the Holy Grail as they fight you, screaming, \u201cIt\u2019s just a flesh wound,\u201d as you cut them down, and hell, they even cast John Cleese in Fable 3. Which brings me back to Fable 4. While I was excited to explore Albion once again, I must admit I was worried the new game would lack the humor and charm of the original games. My concern was that, in the slightly uber-serious modern era, the bawdy spirit would be lost in an attempt to make the game feel more serious. Turn that frown upside down Still, some of those fears were assuaged when Playground Games \u2014 the new studio working on the Fable reboot \u2014 released the first teaser, which was narrated by Richard Ayoade. Ayoade is a fantastic comedian who\u2019s well known on the British comedy circuit, and his inclusion suggested Playground Games knew the Fable had to have a sense of humor to succeed. Now, though, following the 2024 Xbox showcase, we seem to have confirmation that the new Fable game will be as absurd and funny as the original trilogy. In the new Fable trailer, we get Matt King (of Peep Show fame) voicing Humphrey, a pompous hero who\u2019s telling the viewer how he trained the world\u2019s greatest hero. In the first few seconds of this teaser, we get what appears to be a reference to Hot Fuzz and Simon Skinner\u2019s grinning portrait. This is followed by the usual disrespectful jokes at the player\u2019s expense, and Humphrey simply has what I can only describe as Super Hans energy about him. I even think I spotted a reference to the Spider-Verse hand-on-the-shoulder joke, but I might be reaching there. Basically, what I\u2019m saying is it\u2019s clear from watching this new trailer that Playground understands there\u2019s more to Fable than hacking and slashing your way through monsters and maniacs. There\u2019s an anarchic streak running through them that needs to be embraced for the game to truly stand next to its predecessors. After watching the new trailer, it seems to me that Fable is in safe hands\u2026 or should that be Super Hans? Love games? Then check out our list of the best video game characters of all time. We\u2019ve also got a full breakdown of the most exciting announcements from the most recent State of Play.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fable 4 brings back a crucial ingredient from the original games Xbox Game StudiosAs a huge fan of Fable, I\u2019ve basically spent the last decade lost in the dark wilderness of Albion surrounded by balverines. The last Fable game, Fable Journeys, was released in 2011, and it was absolutely fine if I\u2019m being charitable. There [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-80750","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80750","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=80750"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80750\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=80750"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=80750"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=80750"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}