{"id":81047,"date":"2025-01-28T22:43:52","date_gmt":"2025-01-28T22:43:52","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/gaming-disorder-now-officially-recognized-as-a-mental-illness-dexerto\/"},"modified":"2025-01-28T22:43:52","modified_gmt":"2025-01-28T22:43:52","slug":"gaming-disorder-now-officially-recognized-as-a-mental-illness-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/gaming-disorder-now-officially-recognized-as-a-mental-illness-dexerto\/","title":{"rendered":"\u2018Gaming Disorder\u2019 Now Officially Recognized as a Mental illness &#8211; Dexerto"},"content":{"rendered":"<p>\u2018Gaming Disorder\u2019 Now Officially Recognized as a Mental illness \u2018Gaming Disorder\u2019 has now officially been categorized as a mental illness, according to the World Health Organization. First proposed in December of 2017, the World Health Organization included \u2018Gaming Disorder\u2019 in their 11th \u2018Classification of Diseases\u2019 listing, which caused a stir throughout the gaming community. A major venture for the WHO is creating and maintaining the International Classification of Diseases, which is a grading system that assists in identifying a wide range of signs, symptoms, abnormal findings, and much more. The disorder is defined as \u201ca pattern of persistent or recurrent gaming behavior (\u2018digital gaming\u2019 or \u2018video-gaming\u2019), which may be online (i.e., over the Internet) or offline,\u201d and was officially added to the Classification of Diseases on Monday, June 18th. Three main points are provided by the WHO to help professionals diagnose the disorder in perspective patients: Impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context. &#8211; Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities. &#8211; Continuation or escalation of gaming despite the occurrence of negative consequences. &#8211; To get a proper diagnosis, the ICD description states that the behavior and features should be evident over a period of one year, however, can be shortened if \u2018all the requirements are met, or if symptoms are severe.\u2019 \u201cThe behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.\u201d The full description of the newly-added \u2018Gaming Disorder\u2019 can be found on the official World Health Organization Classification of Diseases, 11th edition. Source: World Health Organization<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u2018Gaming Disorder\u2019 Now Officially Recognized as a Mental illness \u2018Gaming Disorder\u2019 has now officially been categorized as a mental illness, according to the World Health Organization. First proposed in December of 2017, the World Health Organization included \u2018Gaming Disorder\u2019 in their 11th \u2018Classification of Diseases\u2019 listing, which caused a stir throughout the gaming community. A [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-81047","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/81047","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=81047"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/81047\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=81047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=81047"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=81047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}