{"id":81245,"date":"2025-01-28T22:46:07","date_gmt":"2025-01-28T22:46:07","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/grid-legends-multiplayer-hop-in-mechanic-might-be-a-game-changer-dexerto\/"},"modified":"2025-01-28T22:46:07","modified_gmt":"2025-01-28T22:46:07","slug":"grid-legends-multiplayer-hop-in-mechanic-might-be-a-game-changer-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/grid-legends-multiplayer-hop-in-mechanic-might-be-a-game-changer-dexerto\/","title":{"rendered":"Grid Legends\u2019 multiplayer \u2018hop-in\u2019 mechanic might be a game-changer &#8211; Dexerto"},"content":{"rendered":"<p>Grid Legends\u2019 multiplayer \u2018hop-in\u2019 mechanic might be a game-changer CodemastersWe\u2019ve played Grid Legends\u2019 multiplayer, and it\u2019s about to shake up the racing genre with some neat new tricks. Following our first preview of the game last year, we went hands-on with some Grid Legends multiplayer. It\u2019s clear that aside from the huge number of events in the game, its online-focused features may further help it stand out in a crowded pack. Grid Legends multiplayer boasts some innovations that are bound to up the ante when it comes to competitive play. The team at Codemasters has also thought up exciting ways to cut out time spent in lobbies, so players can jump straight into the action. Here\u2019s a breakdown of the main new multiplayer features in Grid Legends. In, out, shake it all about Grid Legends multiplayer features a neat \u2018hop-in\u2019 system that allows players to join an existing game by seamlessly taking over from an AI that\u2019s already in the race. This is a great way to reduce lobby wait times and allows players to join friends quickly, without spending too much time matchmaking. Of course, there are some caveats, as jumping into a race can be risky. You don\u2019t always know what car you\u2019re going to be driving or what position you\u2019ll be in. We experimented with the hop-in feature during our time with the game and found it could be a curse and a blessing, depending on the race. For example, players who\u2019ve been in the race from the start are likely to have already established a comfortable lead, leaving many of the AI cars in the dust. By the time you hop into the race, you\u2019ve got a lot of catching up to do. Read more: When is GRID Legends coming out? &#8211; However, on other occasions, we took over from an AI doing well and were able to seamlessly take over from them, with most of the other players already in our rear-view. Should you need to leave for any reason, the AI takes over again. If you then re-join a race after leaving, you\u2019ll always take control of the car you had before. So don\u2019t think you can hop out, then hop back in again and improve your position. Trust us, we tried. Although our AI had done a stellar job at maintaining our place. Grid Legend\u2019s hop-in system could truly change how multiplayer racers work. We think it\u2019s especially useful for groups of friends looking to play together. The transition from AI to player back to AI again will also eliminate issues with rage quitters. While you\u2019ll be rolling the dice when jumping into an existing race, you will at least be rewarded for your time spent there. As we noted in our prior preview, everything you do in Grid Legends pushes some kind of progression meter up \u2014 unlocking new cars, events, and more. \u201cDo you know what Nemesis means?\u201d Grid Legends also contains a new Nemesis feature, and if you think this sounds a lot like the system in the Shadow of Mordor series, you\u2019d be correct. It\u2019s a lot like that, but with cars. It also works well and adds another layer of drama to proceedings. Did you nudge that car and cause the driver to spin out of control and fall behind? Congratulations, you just made a Nemesis. The game will alert both players when it establishes such a rivalry. This happens instantly and you\u2019ll be made aware of that player\u2019s movements in the future, meaning there are short-term repercussions for aggressive play. Read more: Forza Horizon 5 review &#8211; Should you enter a race with them again, they\u2019ll have the chance to settle their score with you. Not only do you need to deal with 21 other racers \u2013 one of them is out for revenge, or to at least prove they\u2019re the better driver. The Nemesis feature also works with AI drivers in a similar way. For now, we\u2019re unsure of the full extent of the Nemesis feature and what other gameplay changes it brings. However, we\u2019re confident it will turn up the pressure on drivers in a fun way. We look forward to seeing if these multiplayer improvements feel just as impressive when the final game launches. Grid Legends will release on February 25, 2022, for PS4, PS5, Xbox One, Xbox Series X|S, and PC.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Grid Legends\u2019 multiplayer \u2018hop-in\u2019 mechanic might be a game-changer CodemastersWe\u2019ve played Grid Legends\u2019 multiplayer, and it\u2019s about to shake up the racing genre with some neat new tricks. Following our first preview of the game last year, we went hands-on with some Grid Legends multiplayer. It\u2019s clear that aside from the huge number of events [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-81245","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/81245","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=81245"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/81245\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=81245"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=81245"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=81245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}