{"id":81300,"date":"2025-01-28T22:46:45","date_gmt":"2025-01-28T22:46:45","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/hades-2-early-access-player-count-clears-baldurs-gate-3-gta-5-more-as-indie-sequel-soars-dexerto\/"},"modified":"2025-01-28T22:46:45","modified_gmt":"2025-01-28T22:46:45","slug":"hades-2-early-access-player-count-clears-baldurs-gate-3-gta-5-more-as-indie-sequel-soars-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/hades-2-early-access-player-count-clears-baldurs-gate-3-gta-5-more-as-indie-sequel-soars-dexerto\/","title":{"rendered":"Hades 2 Early Access player count clears Baldur\u2019s Gate 3, GTA 5, more as indie sequel soars &#8211; Dexerto"},"content":{"rendered":"<p>Hades 2 Early Access player count clears Baldur\u2019s Gate 3, GTA 5, more as indie sequel soars Supergiant GamesHades 2\u2019s Early Access launch has been an unprecedented success for Supergiant Games. The indie sequel\u2019s concurrent player count on Steam has already cleared industry juggernauts like Baldur\u2019s Gate 3, PUBG, GTA 5, and more, and it\u2019s only the beginning. After three years of active development, the earliest public build of Hades 2 is now live. Eager roguelike fans are able to jump in and experience what\u2019s essentially a full game, with the Early Access label not quite cutting it in this instance. With dozens of hours of content on offer right out of the gate, and the experience polished better than even some full AAA games, it\u2019s been a smash hit for the relatively small indie team at Supergiant. So much so, the team\u2019s first-ever sequel has quickly become its most successful launch. Just one day on the market and the Early Access version of Hades 2 has set a new concurrent player record for the studio, soaring through Steam\u2019s top 10 most played games, and establishing itself as a true indie hit with a peak of more than 100,000 players checking it out all at once. As Steam\u2019s current best-seller overall, Hades 2 has made an immediate impact. Through its first 24 hours, the sequel peaked at 103,567 concurrent players, placing it above the likes of mega-popular live service titles like PUBG and Rust, and even last year\u2019s consensus GOTY in Baldur\u2019s Gate 3. But not only is the sequel doing well, but as a consequence, so too is the original game. The first Hades has seen a staggering resurgence to the point it\u2019s just a few hundred players away from breaking its own all-time concurrent player record as well. Back in September 2020, when Hades arrived in full after its Early Access window, the game peaked at 37,586 concurrent players on Steam. In the past 24 hours, 36,043 concurrent players came close to eclipsing that longstanding record. As for Supergiant\u2019s other titles, none come close to matching the sheer popularity of the Hades series, at least on Steam. Below is a quick look at all-time concurrent player count peaks in descending order: Hades 2: 103,567 &#8211; Hades: 37,586 &#8211; Transistor: 6,657 &#8211; Bastion: 4,063 &#8211; Pyre: 3,995 &#8211; The numbers clearly don\u2019t lie, Hades and Hades 2 are far and away the studio\u2019s biggest success stories, and the sequel is only just getting going. Early Access is set to continue through the rest of 2024, meaning more content and improvements are in the pipeline. With each update, we can expect an influx of players, and with the full version 1.0 release, there\u2019s no doubt we\u2019ll see Hades 2 reaching new heights once again. As word of mouth spreads, expect to see both Hades games continue climbing through the charts on Steam.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hades 2 Early Access player count clears Baldur\u2019s Gate 3, GTA 5, more as indie sequel soars Supergiant GamesHades 2\u2019s Early Access launch has been an unprecedented success for Supergiant Games. The indie sequel\u2019s concurrent player count on Steam has already cleared industry juggernauts like Baldur\u2019s Gate 3, PUBG, GTA 5, and more, and it\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-81300","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/81300","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=81300"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/81300\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=81300"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=81300"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=81300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}