{"id":81357,"date":"2025-01-28T22:47:24","date_gmt":"2025-01-28T22:47:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/hellblade-2-players-slam-disappointing-combat-system-dexerto\/"},"modified":"2025-01-28T22:47:24","modified_gmt":"2025-01-28T22:47:24","slug":"hellblade-2-players-slam-disappointing-combat-system-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/hellblade-2-players-slam-disappointing-combat-system-dexerto\/","title":{"rendered":"Hellblade 2 players slam \u201cdisappointing\u201d combat system &#8211; Dexerto"},"content":{"rendered":"<p>Hellblade 2 players slam \u201cdisappointing\u201d combat system Ninja TheoryHellblade 2 may be a follow on from its predecessor, but players are convinced it\u2019s failed to deliver on one key feature \u2013 its combat. It\u2019s easy to say that combat isn\u2019t a pivotal part of the Hellblade series. After all, this cinematic experience prioritizes beautiful graphics and stellar sound design. Regardless though, Senua can\u2019t go through her journey without a good battle \u2013 making it almost equally as imperative. However, many diving into Hellblade 2 have been noticing a stark difference in the way they battle enemies, with more of a focus on 1v1 battles and a lack of strategic attacks being the primary gripes. Many fans have taken to the Hellblade Reddit to slam the title for its lack of combat, with plenty pointing out the stark contrast between the two games. \u201c2 hours into the game, and the removal of the melee attack is already killing me,\u201d posted one player, slamming the restrictive nature of Senua\u2019s attacks. While the title does have melee combat, there\u2019s a distinct lack of strategic fighting, as your third attack to break an enemy\u2019s defense has been taken out. Other players were quick to slam the same issues, with one commenting: \u201cGlad I\u2019m not the only one. It felt badass running and kneeing opponents in the first game. I love how much scripting there is, but they didn\u2019t have to take features out.\u201d While Ninja Theory may have simplified the combat system, some fans think they\u2019ve rendered the voice\u2019s abilities useless. In the previous iteration, the voices in Senua\u2019s head would help her spot enemies from behind her or point to key aspects in a fight. Now, thanks to the primary 1v1-style battle, those voices don\u2019t hold as much use. The combat isn\u2019t a key aspect of Hellblade 2, but it\u2019s clear the alterations have left fans wanting more out of the game. Nevertheless, while players found the changes \u201ca little disappointing,\u201d many are quick to highlight that they came for the story, visuals, and sound design, and most were left highly impressed, even if they thought the combat needed work.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hellblade 2 players slam \u201cdisappointing\u201d combat system Ninja TheoryHellblade 2 may be a follow on from its predecessor, but players are convinced it\u2019s failed to deliver on one key feature \u2013 its combat. It\u2019s easy to say that combat isn\u2019t a pivotal part of the Hellblade series. After all, this cinematic experience prioritizes beautiful graphics [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-81357","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/81357","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=81357"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/81357\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=81357"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=81357"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=81357"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}