{"id":82750,"date":"2025-01-28T23:03:33","date_gmt":"2025-01-28T23:03:33","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/last-epoch-update-1-0-3-patch-notes-skill-changes-stash-cost-reductions-bird-caws-nerf-dexerto\/"},"modified":"2025-01-28T23:03:33","modified_gmt":"2025-01-28T23:03:33","slug":"last-epoch-update-1-0-3-patch-notes-skill-changes-stash-cost-reductions-bird-caws-nerf-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/last-epoch-update-1-0-3-patch-notes-skill-changes-stash-cost-reductions-bird-caws-nerf-dexerto\/","title":{"rendered":"Last Epoch update 1.0.3 patch notes: Skill changes, stash cost reductions, bird caws nerf &#8211; Dexerto"},"content":{"rendered":"<p>Last Epoch update 1.0.3 patch notes: Skill changes, stash cost reductions, bird caws nerf Eleventh Hour GamesLast Epoch Patch 1.0.3 is here, bringing with it changes to skills, reducing stash tab costs, and, of course, nerfing the sound of bird noises. Last Epoch has continued its successes out of early access, giving ARPG players something to rally around. The game has already challenged heavyweights in the genre Diablo 4 and Path of Exile and is blazing its own identity. It\u2019s down to you to choose between the five classes and help rid the world of all manner of nasties while finding the best loot to do it. Eleventh Hour Games has promised to continue to support the game for years to come, and we\u2019ve already seen that with multiple patches since the 1.0 launch. It\u2019s time for another one too. The latest patch takes aim at some skill changes across classes, as well as reducing stash tab costs, allowing you to hoard a little more. Oh, and falcons will be cawing a lot less, so you can save your ears a little distress. Last Epoch 1.0.3 patch notes Changes Campaign Moved Transition to Temporal Sanctum from The Ruined Coast so it\u2019s not as easy to accidentally transition after combat. &#8211; Skills Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time. &#8211; Wandering Spirits now has 30% more spirit reveal frequency &#8211; Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed) These are compensatory buffs that were intended to be included alongside the change in 1.0 that made Wandering Spirits always fade out when the reveal duration ends, but the buff did not make it into release. Since the initial change was a nerf and did make it into 1.0, and this compensatory buff was always planned to be paired with the change, we\u2019re adding the buff in this patch instead of waiting for the next cycle. &#8211; &#8211; UI\/Visuals Added \u201cLocalization\u201d type to in-game bug reporting tool &#8211; Improved player to player trade user experience so that you can no longer request a trade which requires a higher rank than the potential buyer possesses. &#8211; Audio Reduced the frequency of the Falcon\u2019s CAWWWWs (attack vocal sounds) &#8211; Updated audio for Healing Hands &#8211; All chapter 6 scenes have new 2D ambient loop sfx &#8211; The Barren Aqueduct has new music &#8211; Soul Cage props in chap 6 have looping sounds again &#8211; The Barren Aqueduct and Nests of the Fallen now have sounds for the running water on the ground in the aqueduct &#8211; The large running water props in chapter 8 now have sfx &#8211; Added looping sfx to the large rusty pipelines that cross the map &#8211; Other Reduced cost of Stash Tabs Stash tabs beyond the first 6 previously cost 10000 more than the previous tab. Now stash tabs 7 to 16 cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab. This results in the cost of large numbers of stash tabs being reduced by around 50%. &#8211; &#8211; Bug Fixes Campaign Added a failsafe to Imperial Welryn for killing the commander early or off-screen. &#8211; Fixed an issue where you could complete all Chapter 1 quests, but do not have the first Chapter 2 quest \u201cLast Refuge\u201d &#8211; Skill and Passives Fixed a bug where Profane Veil\u2019s Vampiric Pool gave 40% of the consumed minion\u2019s maximum health as ward, instead of the listed 4% &#8211; Fixed a bug where Runemaster\u2019s passive node Sanguine Runestones\u2019s threshold bonus (15% of health regen applies to ward) was scaling with points allocated &#8211; Fixed a bug where the effect of Chthonic Fissure\u2019s Eradication was not doubled when the player was cursed &#8211; Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame Whip casts from all sources, and previously never received attribute scaling from any source) &#8211; Gameplay Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer. &#8211; Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer. &#8211; Items Fixed a bug where items influenced by the Rank 8 passive from Circle of Fortune would not have the Circle of Fortune tag They still have the \u201ccannot be traded\u201d tag &#8211; &#8211; Fixed a bug where casting Summon Skeletal Mage with Grave Passage allocated caused the \u201cminions transported with traversal skills\u201d experimental affix to not bring any minions with you &#8211; Fixed a bug where a Two-handed weapon and off-hand could be equipped at the same time &#8211; Fixed a bug where Circle of Fortune Prophecy Lenses could be socketed into locked sockets with Shift + RMB &#8211; Fixed bug where Wraithlord would try to consume other player\u2019s minions &#8211; Fixed a bug where Stygian Coal\u2019s more Stygian Beam Damage per 10 current mana affix did not work &#8211; Fixed a bug where Stygian Coal\u2019s Stygian Beams were not affected by Drain Life\u2019s Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes &#8211; Fixed a bug where Chronicle of the Damned\u2019s chance to reveal a Wandering Spirit on kill would cause the player\u2019s existing cast of Wandering Spirits to stop releasing spirits &#8211; Fixed a bug where the Wandering Spirit from Chronicle of the Damned\u2019s chance to reveal a Wandering Spirit on kill always instantly faded away &#8211; Fixed a bug where Flame Whips did not benefit from Chthonic Fissure\u2019s Eradication when using Spine of Malatros &#8211; Fixed a bug where Chthonic Fissure\u2019s Grasp of the Undying did not apply to Flame Whip when using Spine of Malatros &#8211; Fixed a bug where only the \u201cwhile cursed\u201d benefit of Chthonic Fissure\u2019s Death From Below applied to Flame Whip when using Spine of Malatros &#8211; Fixed a bug where Chthonic Fissure\u2019s Chronicles of Ruin did not apply to Flame Whip when using Spine of Malatros &#8211; UI\/Visuals Fixed a bug where right-clicking a dungeon key upon first entering game would not open the map &#8211; Fixed a bug where campaign prophecies could still appear while blocked &#8211; Fixed a bug where enemies could appear invisible while playing in a party &#8211; Fixed a bug where the gate in Soul Warden\u2019s Road wouldn\u2019t animate going down. &#8211; Fixed a bug where The Mountain Beneath would walk through terrain in The Sheltered Wood &#8211; Fixed some instances of players facing backwards after a scene transition Please continue to report any instances of this issue via the in-game bug reporter &#8211; &#8211; Fixed bug where item tooltips could disappear when loot dropped &#8211; Audio Fixed a bug where mousing over a vendor inventory then back to your inventory it would play the \u201citem bought\u201d sound effect &#8211; Upcoming changes We will be releasing a bugfix for Infernal Shade in a hotfix later this week &#8211; For more on Last Epoch, check our other guides below: Last Epoch Warlock build guide | Is Last Epoch on Steam Deck | Can you play Last Epoch offline | Is Last Epoch down? Server maintenance &#038; outage updates | How to claim Last Epoch Twitch drops | Last Epoch Runemaster build guide | Last Epoch Paladin build guide<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last Epoch update 1.0.3 patch notes: Skill changes, stash cost reductions, bird caws nerf Eleventh Hour GamesLast Epoch Patch 1.0.3 is here, bringing with it changes to skills, reducing stash tab costs, and, of course, nerfing the sound of bird noises. Last Epoch has continued its successes out of early access, giving ARPG players something [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-82750","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/82750","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=82750"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/82750\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=82750"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=82750"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=82750"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}