{"id":82756,"date":"2025-01-28T23:03:37","date_gmt":"2025-01-28T23:03:37","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/league-of-legends-patch-14-4-notes-support-item-changes-lethal-tempo-nerf-more-dexerto\/"},"modified":"2025-01-28T23:03:37","modified_gmt":"2025-01-28T23:03:37","slug":"league-of-legends-patch-14-4-notes-support-item-changes-lethal-tempo-nerf-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/league-of-legends-patch-14-4-notes-support-item-changes-lethal-tempo-nerf-more-dexerto\/","title":{"rendered":"League of Legends patch 14.4 notes: support item changes, Lethal Tempo nerf, more &#8211; Dexerto"},"content":{"rendered":"<p>League of Legends patch 14.4 notes: support item changes, Lethal Tempo nerf, more Riot GamesLeague of Legends patch 14.4 aims to bring down the power level of several champions and items introduced in Season 14. Here\u2019s everything we know about what\u2019s getting changed in the patch. A new patch is on the horizon for League of Legends. Patch 14.4 will bring even more balance changes to the MOBA as the developers attempt to shake up the game and ensure fairness across the board. This new patch includes changes to support items as well as various buffs and nerfs to ensure champions remain balanced. Additionally, new changes were added onto the PTS in a way that isn\u2019t usually done. Terminus changes, Twisted Fate nerfs, and modifications to the K\u2019Sante nerfs have all been rolled out after the initial set of changes went live on the test server. Here\u2019s everything you need to know about League of Legends patch 14.4. When does League Patch 14.4 go live? League of Legends Patch 14.4 is expected to go live on February 22, 2024, according to Riot\u2019s patch schedule. Patch 14.4 will head to Oceanic servers first, with other servers slowly receiving it throughout the day. Here are the key timings of Patch 14.4 for your server: 3 AM PT (NA) &#8211; 5 AM GMT (EUW) &#8211; 3 AM CET (EUNE) &#8211; 8 AM KST (Korea) &#8211; There\u2019ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline about three hours beforehand. What\u2019s changing in LoL Patch 14.4? Support item changes Season 14 saw the introduction of new support items. These changes allowed all supports to start one item, before branching out and choosing the item they wanted once they completed their quest. These completed items have proven to be incredibly powerful, so Riot wants to ensure all of them have use cases. Aurelion Sol nerfs Despite the hotfix nerfs, Aurelion Sol is still looking incredibly strong after his mini-rework in Patch 14.3. As such, the devs are looking to take the dragon down a notch so he stops taking over games. League of Legends patch 14.4 notes Champions Ahri Base Stats Health Growth: 96 \u21d2 104 &#8211; Q: Orb of Deception Magic Damage per Pass: 40\/65\/90\/115\/140 (+45% AP) \u21d2 40\/65\/90\/115\/140 (+50% AP) &#8211; Aurelion Sol Q: Breath of Light Bonus Magic Damage per Second: 60 \/ 70 \/ 80 \/ 90 \/ 100 (+ 35% AP) (+ (3.1% Stardust)% of target\u2019s maximum health \u21d2 55 \/ 65 \/ 75 \/ 85 \/ 95 (+ 30% AP) (+ (3.1% Stardust)% of target\u2019s maximum health &#8211; Bard Base Stats Armor Growth: 5.2 \u21d2 5 &#8211; Level 1 Attack Speed: 0.625 \u21d2 0.658 &#8211; Attack Speed Ratio: 0.625 \u21d2 0.658 &#8211; Passive: Traveller\u2019s Call Damage: 35 (+14 per 5 Chimes)(+30% AP) Bonus Magic Damage \u21d2 35 (+10 per 5 Chimes) (+40% AP) Bonus Magic Damage &#8211; Q: Cosmic Binding Damage: 80\/125\/170\/215\/260 (+65% AP) \u21d2 80\/120\/160\/200\/240 (+80% AP) &#8211; Fiora W: Riposte Attack Speed Slow: 50% for 2 seconds \u21d2 25% for 2 seconds &#8211; Illaoi Passive: Prophet of an Elder God Damage: 9-162 (based on level) (+115% Total AD) \u21d2 9-162 (based on level) (+100% Total AD) &#8211; Jayce Base Stats Attack Damage: 57 \u21d2 59 &#8211; W: Lightning Field Mana Restore: 10\/12\/14\/16\/18\/20 \u21d2 15\/17\/19\/21\/23\/25 &#8211; Magic Damage per Second: 35\/50\/65\/80\/95\/110 \u21d2 40\/55\/70\/85\/100\/115 &#8211; E: Thundering Blow [NEW] Grounded in Science: Now roots enemies on initial cast. (Note: Similar to Lee Sin\u2019s R root.) &#8211; Kai\u2019Sa R: Killer Instinct Cast Range: 1500\/2250\/3000 \u21d2 2000\/2500\/3000 &#8211; Kalista Passive: Martial Pose Bugfix: Kalista now properly gains dash distance with basic Boots of Speed. &#8211; E: Rend Physical Damage: 20\/30\/40\/50\/60 (+70% AD) (+20% AP) \u21d2 10\/20\/30\/40\/50 (+70% AD) (+20% AP) (Note: Per-stack damage unchanged.) &#8211; K\u2019sante Base Stats Base Health: 570 \u21d2 625 &#8211; Base Mana: 290 \u21d2 320 &#8211; Q: N\u2019tofo Strikes [REM] All Out of Slows: No longer slows during All Out &#8211; W: Path Maker Bonus Armor Ratio: 50% \u21d2 85% &#8211; Bonus Magic Resist Ratio: 50% \u21d2 85% &#8211; [REM] All Out Minimum Channel Time: All Out no longer reduces the minimum channel to 0.5 seconds &#8211; [REM] All Out Cooldown Reduction: All Out no longer reduces the cooldown to 18\/16.5\/15\/13.5\/12 seconds &#8211; E: Footwork Dash Speed: 1500 \u21d2 900 &#8211; Ally Dash Speed: 1800 \u21d2 1100 + Movement Speed &#8211; All Out Dash Speed: 2100 \u21d2 1450 &#8211; Lulu Q: Glitterlance Second Bolt Damage: 25% of Primary Bolt damage \u21d2 50% of Primary Bolt damage &#8211; E: Help, Pix! Magic Damage: 80\/120\/160\/200\/240 (+50% AP) \u21d2 80\/125\/170\/215\/260 (+50% AP) &#8211; Shield Value: 75\/115\/155\/195\/235 (+55% AP) \u21d2 80\/125\/170\/215\/260 (+55% AP) &#8211; R: Wild Growth Bonus Health: 275\/525\/575 (+45% AP) \u21d2 275\/525\/575 (+55% AP) &#8211; Maokai Base Stats Base Armor: 39 \u21d2 35 &#8211; Q: Bramble Smash Magic Damage: 70\/120\/170\/220\/270 (+2\/2.5\/3\/3.5\/4% of the target\u2019s maximum health) (+40% AP) \u21d2 65\/115\/165\/215\/265 (+2\/2.5\/3\/3.5\/4% of the target\u2019s maximum health) (+40% AP) &#8211; R: Nature\u2019s Grasp Root Duration: 0.8-2.6 seconds (based on distance traveled capped at 1000 units) \u21d2 0.75-2.25 seconds (based on distance traveled capped at 1000 units) &#8211; Rek\u2019Sai Base Stats Base Movement Speed: 335 \u21d2 340 &#8211; Base Health Regeneration: 7.5 \u21d2 2.5 &#8211; Health Regeneration Growth: 0.65 \u21d2 0.5 &#8211; Passive: Fury of the Xer\u2019Sai Maximum Healing: 10 (+2-10% (based on level) maximum health) \u21d2 12-20% (based on level) maximum health &#8211; [NEW] Fury Generation from Non-Champions: Attacks against minions, plants, and wards restore 50% less Fury. &#8211; Q: Queen\u2019s Wrath (Unburrowed) [NEW] Attack Type: Queen\u2019s Wrath now functions as a basic attack instead of a spell, meaning total attack time and time between attacks is based on Rek\u2019Sai\u2019s actual attack speed. &#8211; [NEW]Bonus Attack Speed: Queen\u2019s Wrath now grants 45% bonus attack speed for its 3 attacks. (Note: This results in a similar-feeling attack flow to the old spell-based version.) &#8211; Q: Prey Seeker (Burrowed) Cooldown: 12\/11.5\/11\/10.5\/10 seconds \u21d2 10 seconds at all ranks &#8211; Damage: 60\/95\/130\/165\/200 (+50% bonus AD) (+70% AP) Physical Damage \u21d2 50\/80\/110\/140\/170 (+25% bonus AD) (+70% AP) Magic Damage &#8211; W: Burrow Bonus Movement Speed While Burrowed: 5\/10\/15 (levels 1\/6\/11) \u21d2 5\/10\/15\/20\/25 (based on rank) &#8211; Vision Radius: 25% \u21d2 35% &#8211; W: Unburrow [NEW] Grouping is Scary: Unburrow now knocks up all champions for 1 second, not just the primary target. &#8211; [REM] Run!: Unburrow no longer slows enemies by 40% for 0.5 seconds post-knockup. &#8211; Damage: 50\/85\/120\/155\/190 (+80% bonus AD) Physical Damage \u21d2 50\/75\/100\/125\/150 (+80% AP) Magic Damage &#8211; E: Tunnel Cooldown: 26\/24\/22\/20\/18 seconds \u21d2 18\/17\/16\/15\/14 seconds &#8211; Tunnel Reuse Cooldown: 10\/8\/6\/4\/2 seconds \u21d2 6\/5\/4\/3\/2 seconds &#8211; Manual Cast Dash Speed: 550 + Movement Speed from Boots \u21d2 500 + Total Movement Speed (Note: Now matchesright-click dash speed.) &#8211; [REM]QoL Adjustment: Removed the 0.05 second hitch when manually casting Tunnel &#8211; [NEW]QoL Adjustment: Rek\u2019Sai begins taking already-placed tunnels roughly 20% faster (Note: Final dash speed unchanged.) &#8211; E: Furious Bite Physical Damage: 5\/10\/15\/20\/25 (+70% AD) \u21d2 100% of total AD &#8211; 100 Fury Bonus: 2x Damage as True Damage \u21d2 +6-14% (based on rank) of target\u2019s maximum health &#8211; Cooldown: 12 seconds \u21d2 10 seconds &#8211; [NEW] Flashy: E now displays a cosmetic critical strike when fully empowered. &#8211; R: Void Rush Physical Damage: 100\/250\/400 (+175% bonus AD) (+20\/25\/30% of target\u2019s missing health) \u21d2 100\/250\/400 (+100% bonus AD) (+20\/25\/30% of target\u2019s missing health) &#8211; Renekton Q: Cull the Meek Champion Healing: 12\/18\/24\/30\/36 (+15% bonus AD) \u21d2 12\/20\/28\/36\/44 (+17% bonus AD) &#8211; E: Slice Cooldown: 16\/15\/14\/13\/12 seconds \u21d2 16\/14.5\/13\/11.5\/10 seconds &#8211; R: Dominus Bonus Health: 250\/400\/550 \u21d2 300\/500\/700 &#8211; Smolder Q: Super Scorcher Breath Fireballs at 125 Stacks: 2 (+1 per 100 Dragon Patience Stacks) \u21d2 1 (+1 per 67 Dragon Patience Stacks) &#8211; QoL Update: If a minion dies while Smolder\u2019s Q is in flight toward it, Smolder will still receive a Dragon Patience stack. &#8211; W: Achooo! Cooldown: 13\/12.5\/12\/11.5\/11 seconds \u21d2 14\/13\/12\/11\/10 seconds &#8211; Initial Physical Damage: 70\/90\/110\/130\/150 (+25% AD) (+35% AP) \u21d2 50\/80\/110\/140\/170 (+25% AD) (+20% AP) &#8211; Explosion Physical Damage: 25\/40\/55\/70\/85 (+65% AP) \u21d2 25\/40\/55\/70\/85 (+25% bonus AD) (+80% AP) &#8211; R: MMOOOMMMM! Fiery Fury: Smolder\u2019s Mom will no longer stop if Smolder dies. But she will be VERY angry. Shame on you. &#8211; Soraka Passive: Salvation Bonus Movement Speed: 70% \u21d2 90% &#8211; Q: Starcall Total Heal: 50\/65\/80\/95\/110 (+30% AP) \u21d2 60\/75\/90\/105\/120 (+30% AP) &#8211; E: Equinox Bugfix: E now silences enemies in the area instantly rather than after a variable delay. &#8211; R: Wish Cooldown: 160\/145\/130 seconds \u21d2 150\/135\/120 seconds &#8211; Thresh Base Stats Base Armor: 28 \u21d2 31 &#8211; E: Flay Magic Damage: 75\/115\/155\/195\/235 (+70% AP) \u21d2 75\/120\/165\/210\/255 (+70% AP) &#8211; R: The Box Cooldown: 140\/120\/100 seconds \u21d2 120\/100\/80 seconds &#8211; Twisted Fate Base Stats Attack Speed Growth: 3% \u21d2 2.5% &#8211; W: Pick A Card Magic Damage: 40\/60\/80\/100\/120 (+100% AD) (+115% AP) \u21d2 40\/60\/80\/100\/120 (+100% AD) (+100% AP) &#8211; E: Loaded Deck Bonus Magic Damage: 65\/90\/115\/140\/165 (+75% bonus AD) (+50% AP) \u21d2 65\/90\/115\/140\/165 (+75% bonus AD) (+40% AP) &#8211; Varus Base Stats Base Attack Damage: 62 \u21d2 60 &#8211; Volibear Q: Thundering Smash Bonus Movement Speed: 8\/12\/16\/20\/24% \u21d2 12\/16\/20\/24\/28% (Note: this bonus is still doubled when moving towards an enemy champion.) &#8211; E: Sky Splitter Cooldown: 13 seconds \u21d2 12 seconds &#8211; R: Stormbringer Turret Disable Duration: 3\/4\/5 seconds \u21d2 2\/3\/4 seconds &#8211; Cooldown: 160\/140\/120 seconds \u21d2 130\/115\/100 seconds &#8211; Crowd Control Resistances during Leap: Crowd Control Immune \u21d2 Unstoppable &#8211; Zyra Passive: Garden of Thorns Plant Magic Damage: 20\u221288 (based on level) (+18% AP) \u21d2 16\u221284 (based on level) (+18% AP) &#8211; Bonus Damage to Non-Epic Monsters: 40-100 (based on level) \u21d2 60-100 (based on level) &#8211; Items World Atlas Quest Charge Cooldown: 18 seconds \u21d2 20 seconds &#8211; First Quest Charge Generated: 2:08 \u21d2 1:50 in-game time &#8211; [REM] Buy Now!: World Atlas will no longer provide bonus stacks if purchased later in the game. &#8211; Runic Compass Quest Charge Cooldown: 18 seconds \u21d2 20 seconds &#8211; Bounty of Worlds Health: 100 \u21d2 200 &#8211; Health and Mana Regeneration: 50% \u21d2 75% &#8211; Bloodsong Ranged Damage Amplification: 6% \u21d2 5% &#8211; Solstice Sleigh Going Sledding Heal: 120 health \u21d2 7% of user\u2019s maximum health &#8211; Going Sledding Ability Haste: 90, decaying over 4 seconds \u21d2 30%, decaying over 3 seconds &#8211; Zakzak\u2019s Realmspike Void Explosion Cooldown: 9-6 (based on level) \u21d2 8\/7\/6 (levels 1\/11\/16) &#8211; Void Explosion Damage: 50 (+15% AP) (+3% of target\u2019s maximum health) \u21d2 20 (+20% AP) (+4% of target\u2019s maximum health) &#8211; Archangel\u2019s Staff\/ Seraph\u2019s Embrace Ability Haste: 20 \u21d2 25 &#8211; Black Cleaver Item Recipe: Phage + Kindlegem + Long Sword + 750 gold \u21d2 Phage + Caulfield\u2019s Warhammer + Ruby Crystal + 400 gold &#8211; Carve Armor Reduction per Stack: 4% \u21d2 5% &#8211; Maximum Carve Stacks: 6 \u21d2 5 &#8211; Maximum Armor Reduction: 24% \u21d2 25% &#8211; Fervor Bonus Movement Speed: 20 (melee) \/ 10 (ranged) \u21d2 20 for all champions &#8211; Fervor Proc Conditions: On dealing Physical Damage that bypasses shields\/invulnerability \u21d2 All physical damage, even if mitigated. &#8211; Hullbreaker [NEW] Attack Adjustment: Hullbreaker is now an on-hit item instead of an on-attack item. &#8211; Luden\u2019s Companion Ability Haste: 20 \u21d2 25 &#8211; Malignance Ability Haste: 20 \u21d2 25 &#8211; Ravenous Hydra [NEW] Ravenous Crescent Lifesteal: Ravenous Hydra now applies Lifesteal to its Ravenous Crescent active at 150% effectiveness &#8211; Stridebreaker Bugfix: Passive movement speed is applied as soon as you deal damage instead of after a short delay and now functions even if the damage is shielded. &#8211; Bugfix: Active movement speed now properly decays over the full duration of 3 seconds instead of decaying to 0 over 1.75 seconds. &#8211; Bugfix: Active movement speed now displays a buff icon for its duration. &#8211; Terminus Item Recipe: Recurve Bow + B.F. Sword + Dagger + 700 gold \u21d2 Recurve Bow + B.F. Sword + Recurve Bow + 300 gold &#8211; Juxtaposition Stack Cap: 5 each (10 total) \u21d2 3 each (6 total) &#8211; Bonus Armor and MR per Stack: 3\/4\/5 (levels 1\/11\/14) \u21d2 6\/7\/8 (levels 1\/11\/14) &#8211; Maximum Bonus Armor and MR: 15\/20\/25 (based on level) \u21d2 18\/21\/24 (based on level) &#8211; Percent Armor and MR Penetration per Stack: 6% \u21d2 10% &#8211; Maximum Percent Armor and MR Penetration: 30% (unchanged) &#8211; &#8211; Health Regeneration per 0.25 seconds: 2.1% of maximum health \u21d2 2.6% of maximum health &#8211; Melee Attack Speed per Stack: 9-13.5% (based on level) \u21d2 5-16% (based on level) &#8211; Damage Done \u21d2 Total Max Health gained &#8211; Progress to Next Stack \u21d2 Attack Speed gained &#8211; Total Shield Created \u21d2 Damage Blocked &#8211; Aatrox W (Note: Fixed a bug where the tether pull could sometimes ignore the tether range check in the last 0.25 seconds.) &#8211; Fiddlesticks W (Note: Tether break range (not cast range) increased from 700 to 725 units.) &#8211; Illaoi E &#8211; Karma W and R+W &#8211; Kled Q (Note: This ability cannot use area checking due to its changing tether range, however it now checks the range 20x per second instead of 4x per second.) &#8211; LeBlanc E and R+E (Note: There is a 0.25 second grace period on hitting LeBlanc E + RE before the tether will break visually. This is intended so that the players can see that the tether hit a target, but it does mean that for 0.25s the tether will be attached and out of range.) &#8211; Nocturne E &#8211; Morgana R &#8211; Renata Glasc Q &#8211; Zac Q (Note: Tether check changed from center check to edge check, tether range decreased from 1000 to 900.) &#8211; Systems Fountain Runes Lethal Tempo Grasp of the Undying (Rune Tracker Info) Legend: Alacrity (Rune Tracker Info) Overheal (Rune Tracker Info) Tether Ability Changes These champions have had their tether abilities reworked slightly, using a new method that should break more consistently and responsively. Red Side Camera Adjustment The red team offset camera option has been adjusted to show more vision on the bottom of the screen compared to Live. This is intended to increase visibility for those who use this option as the UI should now take up less of the space you\u2019d normally be clicking on.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>League of Legends patch 14.4 notes: support item changes, Lethal Tempo nerf, more Riot GamesLeague of Legends patch 14.4 aims to bring down the power level of several champions and items introduced in Season 14. Here\u2019s everything we know about what\u2019s getting changed in the patch. A new patch is on the horizon for League [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-82756","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/82756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=82756"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/82756\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=82756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=82756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=82756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}