{"id":82787,"date":"2025-01-28T23:03:59","date_gmt":"2025-01-28T23:03:59","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/legend-of-zelda-fans-demand-better-weapon-durability-for-tears-of-the-kingdom-dexerto\/"},"modified":"2025-01-28T23:03:59","modified_gmt":"2025-01-28T23:03:59","slug":"legend-of-zelda-fans-demand-better-weapon-durability-for-tears-of-the-kingdom-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/legend-of-zelda-fans-demand-better-weapon-durability-for-tears-of-the-kingdom-dexerto\/","title":{"rendered":"Legend of Zelda fans demand better weapon durability for Tears of the Kingdom &#8211; Dexerto"},"content":{"rendered":"<p>Legend of Zelda fans demand better weapon durability for Tears of the Kingdom NintendoThe Legend of Zelda fans are worried about weapon durability following Breath of the Wild, demanding changes to allow weapon repair or better useability durations. The Legend of Zelda: Breath of the Wild reimagined the series for open-world gameplay on the WiiU and Nintendo Switch. Remaining one of the most popular titles for the portable console, Breath of the Wild gave fans an exciting new way to explore Link\u2019s story \u2013 however, there were a few bumps. While many Legend of Zelda fans enjoyed their wild exploration of Hyrule, one prominent issue was mentioned widely by most who picked up the title \u2013 the weapon system. Breath of the Wild utilizes a degradation system with weapons, as they quickly wear down and break with regular use. Additionally, higher-level weapons and gear can be challenging to find, creating a frustrating cycle of finding, using, breaking, and replacing high-level options. Legend of Zelda players are now hoping the system will be addressed in the upcoming sequel, Tears of the Kingdom, offering a more balanced weapon degradation system. The Legend of Zelda players suggest repair stations for weapons In a Twitter post by GifZelda, the player states that a change in the weapon system is needed in Tears of the Kingdom. They throw out the idea of weapons being indestructible, allowing players to simply throw away the gear they no longer use. Other fans in the comments are interested in keeping the system in The Legend of Zelda: Tears of the Kingdom, but with some tweaks. One player states, \u201ca proper durability meter and maybe a repair\/upgrade system would be nice too\u201d while another adds, \u201cMy perfect solution would be to have a starter sword that doesn\u2019t break(eventually you replace it w\/ master sword) but you can still pick up and cycle through weapons the same as BoTW\u201d. Others have similar views, with many interested in a crafting system that offers both the ability to repair failing weapons and upgrade those that may be particularly handy. These crafting options wouldn\u2019t be difficult to integrate, as Breath of the Wild has a robust crafting system already in place. With The Legend of Zelda: Tears of the Kingdom just months away, players will likely get insight into the weapon system soon. Hopefully, a solution will be offered for the fragile weapons, making it easier to keep the best options at hand in major battles.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Legend of Zelda fans demand better weapon durability for Tears of the Kingdom NintendoThe Legend of Zelda fans are worried about weapon durability following Breath of the Wild, demanding changes to allow weapon repair or better useability durations. The Legend of Zelda: Breath of the Wild reimagined the series for open-world gameplay on the WiiU [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-82787","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/82787","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=82787"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/82787\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=82787"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=82787"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=82787"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}