{"id":82929,"date":"2025-01-28T23:05:41","date_gmt":"2025-01-28T23:05:41","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/lords-of-the-fallen-might-become-the-hardest-soulslike-with-new-permadeath-mode-dexerto\/"},"modified":"2025-01-28T23:05:41","modified_gmt":"2025-01-28T23:05:41","slug":"lords-of-the-fallen-might-become-the-hardest-soulslike-with-new-permadeath-mode-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/lords-of-the-fallen-might-become-the-hardest-soulslike-with-new-permadeath-mode-dexerto\/","title":{"rendered":"Lords of the Fallen might become the hardest Soulslike with new permadeath mode &#8211; Dexerto"},"content":{"rendered":"<p>Lords of the Fallen might become the hardest Soulslike with new permadeath mode CI GAMESLords of the Fallen is already pretty challenging as you\u2019d expect from a Soulslike. Now its developers are adding a permadeath mode because they\u2019re sadists. Lords of the Fallen is a triumph of the genre. Our own four-star review calls it \u201cone of the best Soulslikes not made by FromSoftware.\u201d It had a bit of a rocky start thanks to some issues that forced developers to hold back crossplay. That\u2019s all fixed now and players can go about build-crafting and working through its fantastic story with friends. Now that the hiccups are all ironed out, the development team behind Lords of the Fallen is looking to the future. In a recent Steam post, Hexworks outlined their plans for the long haul including the edition of a permadeath mode and other new challenge options. These additions are part of what Hexworks refers to as the \u201cNG+ modifier system.\u201d This system is intended to let players fully customize their New Game Plus playthroughs using a range of modifiers. It includes the aforementioned Hardcore mode which immediately restarts the playthrough upon death. There are also item and enemy randomizers as well as some yet to be announced features. \u201cThe feature set is yet to be fully defined,\u201d Hexworks explained. \u201cOur current intention is to release the modifier system before the end of the year.\u201d That\u2019s encouraging news given there are only a few months left of 2023. Obviously, these changes aren\u2019t actually sadism on the part of Hexworks and have been added for the benefit of players. Soulslike fans are well-known for instituting their own no-death runs and this will make it a little easier. Lords of the Fallen has a lot of players to cater to as well. Hexworks has recently celebrated the sale of 1 million copies of the game after all. If you\u2019re one of those 1 million players, or you\u2019ve been sufficiently enticed by these new challenges, we have a bunch of guides to help in your journey through Mournstead. Is Lords of the Fallen coming to Nintendo Switch | Is Lords of the Fallen a Soulslike game | How long to beat Lords of the Fallen | Lords of the Fallen System Requirements | Does Lords of the Fallen have multiplayer | Is Lords of the Fallen a sequel or reboot | Does Lords of the Fallen have an easy mode | Lords of the Fallen review | Does Lords of the Fallen feature NG+ | Is Lords of the Fallen coming to Xbox Game Pass | Lords of the Fallen: How to summon NPCs | Lords of the Fallen: All Stats Explained<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lords of the Fallen might become the hardest Soulslike with new permadeath mode CI GAMESLords of the Fallen is already pretty challenging as you\u2019d expect from a Soulslike. Now its developers are adding a permadeath mode because they\u2019re sadists. Lords of the Fallen is a triumph of the genre. Our own four-star review calls it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-82929","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/82929","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=82929"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/82929\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=82929"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=82929"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=82929"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}