{"id":82947,"date":"2025-01-28T23:05:54","date_gmt":"2025-01-28T23:05:54","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/lotr-gollum-dev-continues-trend-of-apologizing-for-broken-game-releases-dexerto\/"},"modified":"2025-01-28T23:05:54","modified_gmt":"2025-01-28T23:05:54","slug":"lotr-gollum-dev-continues-trend-of-apologizing-for-broken-game-releases-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/lotr-gollum-dev-continues-trend-of-apologizing-for-broken-game-releases-dexerto\/","title":{"rendered":"LOTR Gollum dev continues trend of apologizing for broken game releases &#8211; Dexerto"},"content":{"rendered":"<p>LOTR Gollum dev continues trend of apologizing for broken game releases NACONLOTR Gollum dev Daedalic Entertainment is the latest studio to issue an apology following the release of a broken game. Publisher Nacon and developer Daedalic announced the Gollum-starring title in early 2019, at the time promising an interactive LOTR adventure like no other. A prolonged development cycle kept the project out of public hands for longer than intended. Yet, its release earlier this week suggests that even another months-long delay wouldn\u2019t have prepared the stealth title for primetime. LOTR Gollum launched to dismal review scores, with many critics calling it the worst game they\u2019ve reviewed in years. Performance issues, subpar visuals, glitches, and poor mechanics represent only some of its myriad troubles. Like several other high-profile games this year, an apology post from developers means to address the public backlash. LOTR Gollum dev issues apology for \u201cunderwhelming experience\u201d On May 26, just one day after launch, Daedalic Entertainment shared a \u201cDear players\u201d post on Twitter to address Gollum\u2019s glaring shortcomings. In the text-laden jpeg, the studio apologizes for delivering an \u201cunderwhelming experience.\u201d The post continues in part, \u201cWe acknowledge and deeply regret that the game did not meet the expectations we set for ourselves or for our dedicated community.\u201d Daedalic goes on to promise that developers are hard at work on tackling LOTR Gollum\u2019s many glitches and technical issues. \u201cWe are committed to providing you with patches that allow you to enjoy the game to its fullest potential.\u201d Ignoring the \u201cLord of the Ring: Gollum\u201d typo in the first sentence, it\u2019s a well-written message. However, a quick look through the apology thread and Twitter, in general, shows the public is over it. Game enthusiasts have especially called out the continued trend of developers launching broken games, then issuing an apology once the backlash rolls in. This year alone, it\u2019s happened with TLoU on PC, Star Wars Jedi: Survivor, Redfall, and Forspoken. Some folks have even created a patchwork of such messages in tweets. Hopefully, the trend of broken game launches followed by the obligatory apology tweet won\u2019t persist for much longer.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>LOTR Gollum dev continues trend of apologizing for broken game releases NACONLOTR Gollum dev Daedalic Entertainment is the latest studio to issue an apology following the release of a broken game. Publisher Nacon and developer Daedalic announced the Gollum-starring title in early 2019, at the time promising an interactive LOTR adventure like no other. A [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-82947","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/82947","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=82947"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/82947\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=82947"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=82947"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=82947"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}