{"id":83086,"date":"2025-01-28T23:07:32","date_gmt":"2025-01-28T23:07:32","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/marvel-rivals-lets-you-unleash-environmental-destruction-to-a-certain-extent-dexerto\/"},"modified":"2025-01-28T23:07:32","modified_gmt":"2025-01-28T23:07:32","slug":"marvel-rivals-lets-you-unleash-environmental-destruction-to-a-certain-extent-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/marvel-rivals-lets-you-unleash-environmental-destruction-to-a-certain-extent-dexerto\/","title":{"rendered":"Marvel Rivals lets you unleash \u201cenvironmental destruction\u201d to a certain extent &#8211; Dexerto"},"content":{"rendered":"<p>Marvel Rivals lets you unleash \u201cenvironmental destruction\u201d to a certain extent Marvel \/ NetEase GamesMarvel Rivals doesn\u2019t only let you shower your enemies with powerful abilities, but apparently, it\u2019s also possible to break things around you. Marvel Rivals lets you play as various superheroes and villains, but aside from using all of their cool abilities and powers, it turns out the game has an interesting detail that enables you to pull off \u201cenvironmental destruction.\u201d However, not everything can be destroyed. In a blog post, devs mentioned: \u201cWhen we first dreamed up the idea of environmental destruction in Marvel Rivals, we all had visions of world-breaking combat on a scale worthy of Super Heroes. Let\u2019s be real, if the Hulk can\u2019t smash a building or two, is he really the Hulk?\u201d Hence, they agreed that this had to be a thing in the game. Though implementing it was not \u201ca walk in the park.\u201d As a team-based pvp shooter, buildings, and structures need to \u201cexist for strategic showdowns.\u201d After all, think of how you\u2019d find cover otherwise when you\u2019re low on health or need to dodge Spiderman. If everything in the game was destructible, things would just \u201cbe reduced to rubble\u201d and turn into a \u201cchaotic battle in large open space.\u201d To combat this issue, devs claimed that they\u2019ve found what they hope is \u201cthe perfect balance.\u201d \u201cWe meticulously designed and validated the environmental destruction ratios for each level,\u201d they explained. The way this works is that players can unleash their hero\u2019s \u201cdestructive power\u201d to blast open new pathways and turn rubble into cover. Meanwhile, certain \u201cessential structures\u201d that \u201cblockade in high levels,\u201d like high platforms, won\u2019t be destructible to ensure the player\u2019s \u201cmaneuverability and the strategic nature of team battles.\u201d Additionally, devs ensured that the aftermath of a player\u2019s destruction won\u2019t \u201chinder the fluidity of heroes\u2019 movement or mess with their high-flying acrobatics.\u201d They\u2019ve also mentioned continually designing ways to improve these experiences, like \u201cimproving the collision of irregular debris and allowing continuous attacks to break and clear them.\u201d \u201cOptimizing these experiential issues arising from environmental destruction requires lots of testing, which is why we want to hear from you during this Alpha!\u201d Marvel Rivals\u2019 Closed Alpha Test has already been made available and if you\u2019re thinking of jumping in on the fun, make sure you know how to access it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marvel Rivals lets you unleash \u201cenvironmental destruction\u201d to a certain extent Marvel \/ NetEase GamesMarvel Rivals doesn\u2019t only let you shower your enemies with powerful abilities, but apparently, it\u2019s also possible to break things around you. Marvel Rivals lets you play as various superheroes and villains, but aside from using all of their cool abilities [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-83086","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83086","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=83086"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83086\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=83086"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=83086"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=83086"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}