{"id":83184,"date":"2025-01-28T23:08:40","date_gmt":"2025-01-28T23:08:40","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/marvels-midnight-suns-happened-because-marvel-was-playing-xcom-dev-reveals-dexerto\/"},"modified":"2025-01-28T23:08:40","modified_gmt":"2025-01-28T23:08:40","slug":"marvels-midnight-suns-happened-because-marvel-was-playing-xcom-dev-reveals-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/marvels-midnight-suns-happened-because-marvel-was-playing-xcom-dev-reveals-dexerto\/","title":{"rendered":"Marvel\u2019s Midnight Suns happened because Marvel was playing XCOM, dev reveals &#8211; Dexerto"},"content":{"rendered":"<p>Marvel\u2019s Midnight Suns happened because Marvel was playing XCOM, dev reveals 2KWe spoke to the devs to find out the origins of Marvel\u2019s Midnight Suns, whether there was any potential to make it an action game, and more. Marvel Games and Firaxis may seem like odd bedfellows, with the former\u2019s colorful characters and bombastic action feeling like a strange fit for the latter\u2019s strategic combat and turn-based roots. And yet, as you\u2019ll see in our review, it\u2019s a matchup that works very well indeed. Dexerto was able to speak to two of the key devs working on the game about how Marvel\u2019s Midnight Suns came to be, and whether there was any potential for a more action-based combat system to be implemented into the game. \u201cWe have to do this\u201d When asked about whether it was Firaxis and publisher 2K approaching Marvel Games, Jake Solomon, Principal Program &#038; Lead Designer explained that it was the opposite way around. \u201cThe Marvel Games team was playing a lot of XCOM 2 internally, and they had the idea to reach out.\u201d \u201cIt was kind of a shock when that came through. We were floored by it. But then we started, and we were a little nervous cuz we never worked with IP, but we love Marvel and so pretty quickly the nervousness just changed to \u201cwe have to do this.\u201d So was there ever a chance that Firaxis would veer into action territory and abandon turn-based combat? \u201cWe had an active button press,\u201d Solomon reveals. \u201cWe actually had a quick little prototype on it,\u201d Garth DeAngelis, Senior Producer on Marvel\u2019s Midnight Suns explains. \u201cIt\u2019s interesting to think about sometimes. We are huge fans of all the other Marvel games that come out and they do action really, really well. But we do turn-based tactics really, really well and make sure that there are interesting decisions at every turn from a tactical standpoint.\u201d All hands on deck The team eventually settled on a card-based battle system that sees players draw cards with abilities assigned to them, adding a randomized element. \u201cTactical games need randomness to make them almost endlessly interesting,\u201d Solomon explains about Marvel\u2019s Midnight Suns\u2019 combat system. \u201cI have limited resources. How do I stay alive and take out the bad guys with my limited resources? And randomness is a very important part of that because you want every turn to feel like, \u201cokay, what\u2019s gonna happen next?\u201d \u201cIn XCOM, it was \u201coh no, you missed a shot\u201d or did less damage than you needed to, but that kind of randomness felt terrible when applied to superheroes.\u201d \u201cWe\u2019re not telling the origin story of Wolverine, right? He\u2019s not gonna start weak and get strong in our game. These heroes need to be super-powered from the start. So the card system allows us to put really, really powerful abilities into the deck, but the player cannot guarantee when they\u2019ll draw that super powerful ability they\u2019ve worked hard to earn.\u201d For more of the Marvel\u2019s Midnight Suns interview, be sure to check out the possibility of the game coming to the Steam Deck, as well as which key feature Firaxis pushed Marvel to allow them to implement.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marvel\u2019s Midnight Suns happened because Marvel was playing XCOM, dev reveals 2KWe spoke to the devs to find out the origins of Marvel\u2019s Midnight Suns, whether there was any potential to make it an action game, and more. Marvel Games and Firaxis may seem like odd bedfellows, with the former\u2019s colorful characters and bombastic action [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-83184","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83184","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=83184"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83184\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=83184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=83184"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=83184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}