{"id":83330,"date":"2025-01-28T23:10:24","date_gmt":"2025-01-28T23:10:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/monster-hunter-rise-pc-review-the-best-way-to-play-one-of-2021s-finest-dexerto\/"},"modified":"2025-01-28T23:10:24","modified_gmt":"2025-01-28T23:10:24","slug":"monster-hunter-rise-pc-review-the-best-way-to-play-one-of-2021s-finest-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/monster-hunter-rise-pc-review-the-best-way-to-play-one-of-2021s-finest-dexerto\/","title":{"rendered":"Monster Hunter Rise PC review \u2013 the best way to play one of 2021\u2019s finest &#8211; Dexerto"},"content":{"rendered":"<p>Monster Hunter Rise PC review \u2013 the best way to play one of 2021\u2019s finest CapcomOne of 2021\u2019s finest games gets another chance to hunt on PC \u2013 but is Monster Hunter Rise on PC worth jumping into? Monster Hunter Rise captured many of the Dexerto team\u2019s hearts last year when it launched, just missing out on our game of the year list by a few Palico whiskers. Not to be deterred, though, it\u2019s bounced back into our lives with a PC port that takes everything we loved about the Switch version and dialed it up to eleven. This is Monster Hunter Rise at its most fearsome and enjoyable, and if you\u2019ve not invested in Nintendo\u2019s hybrid console then we\u2019re pleased to report that this is a perfect opportunity to jump in. Monster Hunter Rise \u2013 Key details Price: \u00a349.99 \/ $59.99 &#8211; Developer: Capcom &#8211; Release date: 12\/1\/2022 &#8211; Platforms: Nintendo Switch, PC &#8211; Monster Hunter Rise PC trailer Roaring back Monster Hunter Rise on PC is, as you may imagine, is the same game as it was on Nintendo Switch. There are still some cosmetic DLC items missing, but this is the total Monster Hunter package \u2013 just prettier and more fluid. While Rise remains one of the best-looking Nintendo Switch titles, its PC port features a sharper resolution, Ultrawide 21:9 support, and a number of tweakable graphic settings such as dynamic shadows, equipment shadows, high-resolution textures, and more. Read more: Thunder Tier One review &#8211; The real draw though is the frame rate. While it was previously locked at 30 FPS on the Switch, players can now crank it up to a new high-point of 240, or simply remove it altogether. It doesn\u2019t take long to feel that difference, either. Whether you\u2019re dodging out the way of a rampaging Barroth, climbing atop a perch with your Wirebug, or putting together a pixel-perfect combo, the fluidity of Rise on PC may make it tough to go back to playing on Switch. Still the king of the jungle I\u2019d implore you to read our full review of Monster Hunter Rise on the Nintendo Switch, but in case you\u2019re new to the franchise, the core gameplay loop is, in many ways, simple. Players head out into different biomes to defeat a target monster in what is, in many ways, a boss fight. Once you\u2019ve slain your quarry, Hunters use their materials to craft bigger weapons and better armor, before setting off on the next expedition. The depth and complexity come from building the perfect equipment setup to batter whatever nasty you\u2019re facing off with, as well as the monsters themselves. Read more: FFXIV Endwalker review &#8211; Monster Hunter Rise contains over 70 monsters, and while many are returning favorites there are some newcomers, too. These range from new cover-star Magnamalo, to the fruit-lobbing Bishaten and the kind of unsettling Almudron. Each has its own attack patterns and behaviors, and each drops its own gear. Mixing, matching, and upgrading the items you craft makes every hunt a learning experience, and with new monsters expected in the future, it\u2019s only going to get better. If you\u2019ve missed Rise so far and have played a Monster Hunter game before, then the big new addition for you is the Wirebug. Useful for exploration, dodging, and quickly returning to your feet after you\u2019ve been knocked down, it supercharges Monster Hunter\u2019s signature combat in a way we didn\u2019t know we needed last year \u2013 but that feels like an absolute necessity now. It\u2019ll also let you mount monsters to steer them into other foes and the environment, as well as unlock stylish new Silkbind moves. Better together Co-op remains the best way to play. As with all games in the franchise, slaying monsters solo is fun, but playing with a squad of four is better, and a great way to enjoy the PC\u2019s new visual flourishes and higher frame-rates as players dart in and out of the fray, support each other, and pile onto the monster. Then there\u2019s the Rampage, which sends a cadre of creatures at your settlement and blends Rise\u2019s traditional combat with tower defense elements. It\u2019s fun as a distraction and offers some solid rewards, but for our money, we\u2019d still rather do things the old-fashioned way \u2013 with a sword the size of a car and a few buddies alongside us. 9\/10 Monster Hunter Rise has lost none of its appeal in moving from a Nintendo Switch screen to a PC one. In Ultrawide, with an unlocked frame-rate, it\u2019s the best way to play what may be the franchise\u2019s best entry yet. If you\u2019re looking for deep RPG systems, a T-Rex that breathes fire, and a huge hammer to smack it in the head with, then Monster Hunter Rise is essential.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Monster Hunter Rise PC review \u2013 the best way to play one of 2021\u2019s finest CapcomOne of 2021\u2019s finest games gets another chance to hunt on PC \u2013 but is Monster Hunter Rise on PC worth jumping into? Monster Hunter Rise captured many of the Dexerto team\u2019s hearts last year when it launched, just missing [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-83330","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83330","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=83330"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83330\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=83330"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=83330"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=83330"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}