{"id":83490,"date":"2025-01-28T23:12:18","date_gmt":"2025-01-28T23:12:18","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/multiversus-january-16-patch-notes-new-map-21-character-changes-more-dexerto\/"},"modified":"2025-01-28T23:12:18","modified_gmt":"2025-01-28T23:12:18","slug":"multiversus-january-16-patch-notes-new-map-21-character-changes-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/multiversus-january-16-patch-notes-new-map-21-character-changes-more-dexerto\/","title":{"rendered":"MultiVersus January 16 patch notes: new map, 21 character changes, more &#8211; Dexerto"},"content":{"rendered":"<p>MultiVersus January 16 patch notes: new map, 21 character changes, more Warner Bros GamesWith the start of the new year, MultiVersus is bringing about a massive list of changes, including a brand new map and a staggering amount of character balance. Here\u2019s a full rundown on the latest patch notes. The brand new year marks a new year of MultiVersus as well. To celebrate the start of 2023, the developers provided massive balance changes, implementing updates to almost every character in the game. In addition, there\u2019s a brand new map as well, which is sure to diversify play. This new map is catered towards four-player matches, namely the 2v2 game mode. Treefort Single Plat has a bunch of \u201clumping-bun-punching space.\u201d In the developer\u2019s words, \u201cthere ain\u2019t no way you\u2019ll be able to \u2018cram your tram!\u2019 on this map.\u201d In addition to the new map, Scooby\u2019s Mansion (roofless) received a cosmetic revamp. You can find all the latest MultiVersus changes with the full patch notes below. Full MultiVersus January 16 update patch notes General gameplay changes Fixed an issue where applying armor from multiple sources would incorrectly time out the armor early. &#8211; Increased the knockback multiplier when players are at specific damage thresholds: 115+ damage results in an increased multiplier of 1.075 knockback applied to hits, up from 1.05. &#8211; 150+ damage results in an increased multiplier of 1.125 knockback applied to hits, up from 1.1. &#8211; 175+ damage results in an increased multiplier of 1.25 knockback applied to hits, up from 1.2. &#8211; Developer\u2019s Note: This change is aimed at making players more successful when knocking out opponents at higher damage. &#8211; &#8211; Enemies that are affected by the Shocked debuff no longer take additional ticks of damage when suffering knockback. &#8211; Character Updates Arya General Fixed a bug with Arya\u2019s disguise where if Arya stole Ultimate Warrior Shaggy and used nair, it would cause a brief freeze. &#8211; &#8211; Air Up Attack Fixed a timing issue that was causing on-hit cancels to be delayed by 2 frames. &#8211; &#8211; Air Neutral Attack Added 2 frames of whiff lag to Needle Strike. &#8211; &#8211; Air Side Attack Adjusted the hitbox on Aerial Alash so that it no longer hits behind Arya as much &#8211; &#8211; Ground Side Attack Increased whiff lag of Jab 1 by 4 additional frames. &#8211; &#8211; Ground Up Attack Added 4 frames of whiff lag to Upward Slash. &#8211; &#8211; Batman Air Up Special Fixed a bug that would prevent Clear The Air from canceling into other attacks on hit &#8211; &#8211; Air \/ Ground Special (Precision Grapple Signature Perk) Explosion moved to be centered on Batman instead of the grapple hook &#8211; Explosion now triggers after Batman arrives at his destination, instead of after a fixed delay time &#8211; Reel-in travel speed up on Grapple Snipe increased to 7500, up from 5000. &#8211; &#8211; Air Neutral Attack Increased Aerial Batarang\u2019s startup by 7 frames, before the batarang comes out &#8211; &#8211; Ground Neutral Attack Added 5 frames of start-up on ground Batarang throw &#8211; Added 4 frames of end lag that can be removed with a hit of the Batarang. &#8211; &#8211; Ground Neutral Attack Batarang pick up returns 9.45 seconds of cooldown, down from 10.15 seconds &#8211; &#8211; Ground Side Attack Jab 1 and Jab 2 can now be canceled into a jump on hit earlier in order to allow for more combo routes &#8211; &#8211; Ground Down Attack Batman\u2019s ground slide, Crime Sweeper, can now combo into any other attack on hit instead of only his down attack 2 (forward kick) &#8211; &#8211; Black Adam Developer\u2019s Note: Black Adam\u2019s Ground Neutral Special threatened opponents from too far away and when it hit, it was causing too much damage. Black Adam\u2019s ground up attack was also extremely safe, while having the ability to lead into significant follow-up damage. In order to address some of these issues, we are attempting to bring these two attacks back in-line with the following changes so that they feel less oppressive and more fair to fight against. &#8211; Air Up Attack Shrunk the Hitbox on Arc Lightning by 25% &#8211; &#8211; Ground Neutral Special Lightning Surge\u2019s throws trigger quicker (0.6->0.2) &#8211; &#8211; Ground Neutral Special Reduced Lightning Surge\u2019s minimum length by 15% &#8211; Lowered the amount of shocked debuff from Lightning Surge to 1 stack &#8211; Removed all damage on Lightning Surge\u2019s throw &#8211; &#8211; Ground Down Special Fixed an issue with Shu\u2019s Protection where it would apply many stacks all at once. &#8211; &#8211; Ground Down Special Shu Protection\u2019s bubble forcefield now blocks superman\u2019s lasers, Superman\u2019s lasers will now explode on the surface of the forcefield &#8211; &#8211; Ground Up Attack Increased the cooldown on Call The Heavens\u2019 lightning bolt to 19s, up from 12s. &#8211; Added 14 frames of recovery on whiff &#8211; Reduced the amount of hits from Call The Heavens to 3, down from 4 &#8211; Shrank the hitbox on Call The Heavens by 25% &#8211; Startup on armor\u2019s application to Call The Heavens is now delayed by 2 frames and is no longer instant. &#8211; &#8211; Ground Down Attack Fixed bug where Black Adam\u2019s Ground Blast wouldn\u2019t hit enemies that were polymorphed or turned into a chicken &#8211; &#8211; Finn General Weight: Reduce Finn\u2019s weight to 51, down from 55 &#8211; &#8211; Air Down Attack Shifted the active frames on Finn\u2019s Ground Chop by 2 frames and adjusted the hitbox in order to better align with his sword\u2019s animation &#8211; &#8211; Ground Up Attack Delayed jump and dodge cancel at the start of Slasher! by 5 frames. &#8211; Added 2 frames of whiff lag &#8211; Slasher!\u2019s active frames now start 1 frame later and end 2 frames earlier. This change will better align Finn\u2019s active hitboxes with Slasher!\u2019s animation and reduce lingering hits. &#8211; &#8211; Ground Down Attack Removed the hitbox on Finn\u2019s hand, on Low Blow, Bro! &#8211; &#8211; Garnet Electric Groove Signature Perk Updated Electric Groove to have a chance to apply rhythm, before it worked a bit differently and the perk text was incorrect. &#8211; Addressed an issue where certain attacks that applied shocked would not be affected by Electric Groove &#8211; &#8211; Air Up Special Improved the vacuum knockback on Garnet\u2019s Rising Gauntlet Strike, this should allow for Garnet to see greater consistency on the first hit of this move and allow the first hit to lead into the second hit more reliably. &#8211; &#8211; Ground Up Special Garnet\u2019s electric zone\u2019s explosion now applies additional stacks of Shocked &#8211; &#8211; Ground Neutral Special Fixed a bug where Stronger Than You\u2019s bubbles would be too large around certain projectiles &#8211; &#8211; Ground Down Attack Garnet\u2019s shockwave now better accounts for the Z-axis &#8211; &#8211; Gizmo General Fixed a bug where Gizmo could fall through the map if he got knocked back as he was attached to an ally &#8211; &#8211; Harley Developer\u2019s Note: We know that Harley\u2019s camping and zoning behind her Jack-in-the-box is not fun to play against. We wanted to address this by reducing the availability of her Jack-in-the-box. In order to balance out these changes, we\u2019re allowing Harley to explore new offensive combo routes through the ability to cancel out of her slide as a means to encourage Harley to be more offensive and add a layer of additional skill expression to the character. &#8211; Air\/Ground Side Special Added 8 frames of whiff lag to Prank Shot &#8211; &#8211; Air \/ Ground Down Special Fixed an issue where Whack-In-A-Box could not be blocked by projectile-blocking effects &#8211; &#8211; Air \/ Ground Down Special Increased Whack-In-A-Box\u2019s cooldown to 18s, up from 9s &#8211; Reduced Whack-In-A-Box\u2019s life span to 12s, down from 16s &#8211; &#8211; Air Down Attack Added 21 frames of whiff lag to Boxing Ringer &#8211; &#8211; Ground Up Attack Adjusted the hitboxes on Heads Up so that it doesn\u2019t hit behind Harley as much anymore &#8211; &#8211; Ground Neutral Attack Fixed Whack\u2019s hammer-cancel infinite &#8211; &#8211; Ground Down Attack On hit, Slider will now combo into other attacks 6 frames earlier &#8211; &#8211; Ground Down Attack Added 3 frames of whiff lag to Slider &#8211; &#8211; Iron Giant General Fixed a bug where Iron Giant could eat Gizmo\u2019s car &#8211; &#8211; Jake Ground Up Attack Added 5 additional frames of commitment before Jake is able to dodge-cancel out of You Axe\u2019d For It!. You Axe\u2019d For It! is currently too safe and lacks any sort of commitment on Jake\u2019s part. Our goal with this change is to help insure that this move has an appropriate risk-reward when players commit to using it. &#8211; Added 2 frames of whiff lag to You Axed For It!. &#8211; &#8211; Lebron Air Side Special When landing, L-Train! (dunk) now has 16 frames of whiff lag &#8211; &#8211; Air Ground \/ Down Special Reduced Denied!\u2019s basketball\u2019s max number of bounces before the ball is destroyed to 4, down from &#8211; &#8211; Air Side Attack (No Basketball) Removed 1 active hit frame at end of Check in order to reduce the chances of linger occuring. &#8211; 4 frames of whiff lag added to Check. &#8211; &#8211; Marvin General Marvin Spaceship can no longer be destroyed by Wonder Woman\u2019s Shield of Athena perk. &#8211; &#8211; Signature Perks Signature perks can now be selected in local play and will be saved in online play. &#8211; &#8211; Morty Developer\u2019s Note: Currently, Morty\u2019s Temporal Back-Up\u2019s Save Point is saving his allies and influencing the outcome of matches a bit too much. We wanted to prevent situations where Morty could use Save Point to save an ally, be rungout, and then immediately Save Point again upon respawning. As is, we felt this was too much to play against and created circumstances that were too safe for Morty and his ally while not appropriately rewarding his opponents for making meaningful plays against the duo. In exchange, we have given Morty some new combo possibilities from Air Down Attack and Side Air Attack. We hope that these changes will balance out Morty\u2019s risk-benefit ratio. &#8211; Air\/Ground Neutral Special Morty\u2019s grenades can no longer be detonated by light projectiles &#8211; &#8211; Air\/Ground Neutral Special Reduced Morty\u2019s grenade ammo to 2, down from 3 &#8211; &#8211; Air \/ Ground Down Special Removed healing on Temporal Back-Up\u2019s Recall. &#8211; Tempora Back-Up\u2019s cooldown no longer refreshes on respawn &#8211; &#8211; Air Down Attack Armothy Assault can now cancel much earlier, on hit. &#8211; &#8211; Air Down Attack Added 1 frame of Whiff Lag and 1 frame of end lag to Armothy Assault &#8211; Increased spike\u2019s downward angle &#8211; &#8211; Ground Side Attack Jab 3 of Morty\u2019s Hammer Morty\u2019s hitbox size reduced by 20% &#8211; &#8211; Ground Down Attack Increased the hitbox size on Plumbus Time! by 10% &#8211; &#8211; Reindog Ground Side Special Increased knockback scaling on Flounce Pounce to 11.5, up from 9. &#8211; Increased knockback scaling on Flounce Pounce\u2019s sweet-spot hit to 12, up from 14. &#8211; &#8211; Air Up Attack &#8211; Flying Chomp\u2019s vacuum knockback now chains the attack\u2019s first hit into the second hit more reliably &#8211; Rick Air \/ Ground Side Special Fixed a bug causing the portal aimer distance on Portal Theory and Aerial Portal Stunts to be different depending on the direction Rick was facing &#8211; &#8211; Ground Side Attack Adjusted the velocity of jab 3\u2019s rocket based on charge time &#8211; &#8211; Ground Down Attack Yeah, Fart Bomb!\u2019s fart bomb will now be destroyed if Rick is knocked back before the fart bomb activates &#8211; &#8211; Stripe General Badge(s): fixed a bug causing Stripe\u2019s wintracker badge to not work &#8211; &#8211; Superman Developer\u2019s Note: Superman\u2019s frost breath was leading to really passive play. The frost breath does too much currently (freezes projectiles, freezes enemies, slows enemies, does damage, windboxes enemies away.) We wanted to remove the windbox element to allow opponents an approach option. &#8211; Air\/Ground Neutral Special Weight: Lowered Superman\u2019s weight to 88, down from 93 &#8211; Wavedash: Reduced Superman\u2019s wavedash distance to 700, down from 800 &#8211; &#8211; Air Down Special Fixed a bug where eye lasers would stop exploding on the ground after hitting certain projectiles &#8211; &#8211; Air \/ Ground Neutral Special Removed Ice Breath\u2019s knockback wind box &#8211; &#8211; Taz Air\/Ground Up Special Removed the projectile trait from Dogpile in order to prevent School Me Once from blocking it &#8211; &#8211; Ground Up Attack Slam-Wich now has 2 more active frames. &#8211; &#8211; Tom and Jerry General &#8211; Emote: Fixed an issue where Tom &#038; Jerry\u2019s Nap Time emote could not be equipped after unlocking it in the battle pass &#8211; Ground Up Special &#8211; Added 3 frames of startup to Rocket Mouse before the rocket will come out &#8211; Velma Ground Down Special &#8211; Fixed a bug on Spread The Knowledge where Velma\u2019s book projectile would not do any hitstun to opponents after passing through an ally &#8211; Wonder Woman General Wonder Woman\u2019s Shield of Athena perk can no longer destroy Marvin Spaceship &#8211; &#8211; Air \/ Ground Down Special Fixed a bug on Defense Of The Gods that would trigger Wonder Woman\u2019s shield twice when she was hit &#8211; &#8211; Down Normal Attack Fixed bug where Amazon Shout\u2019s vfx would not match hitbox scaling. &#8211; &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MultiVersus January 16 patch notes: new map, 21 character changes, more Warner Bros GamesWith the start of the new year, MultiVersus is bringing about a massive list of changes, including a brand new map and a staggering amount of character balance. Here\u2019s a full rundown on the latest patch notes. The brand new year marks [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-83490","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83490","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=83490"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83490\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=83490"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=83490"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=83490"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}