{"id":83600,"date":"2025-01-28T23:13:36","date_gmt":"2025-01-28T23:13:36","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/new-dying-light-2-trailer-shows-combat-parkour-and-crafting-updates-dexerto\/"},"modified":"2025-01-28T23:13:36","modified_gmt":"2025-01-28T23:13:36","slug":"new-dying-light-2-trailer-shows-combat-parkour-and-crafting-updates-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/new-dying-light-2-trailer-shows-combat-parkour-and-crafting-updates-dexerto\/","title":{"rendered":"New Dying Light 2 trailer shows combat, parkour and crafting updates &#8211; Dexerto"},"content":{"rendered":"<p>New Dying Light 2 trailer shows combat, parkour and crafting updates TechlandAs we gear up for Dying Light 2 Stay Human, Techland has given us a glimpse into the enhanced parkour, crafting and combat mechanics that make the sequel stand out from its predecessor. Post-apocalyptic titles have become a staple in the gaming world, but no studio does it quite like Techland. With Dying Light 2: Stay Human (Dying Light\u2019s highly anticipated sequel) lurking on the horizon, players can\u2019t wait to sink their teeth into all that the game has to offer. As snippets of the title\u2019s storyline trickle out of the shadows, the devs have sat down to tell players a little more about the action side of the game in \u2018Dying 2 Know MORE #3.\u2019 So strap on your running shoes and get ready for some parkour madness, as Lead Game Designer Tymon Smekta\u0142a and Senior Producer Kornel Jasku\u0142a have spilled their guts about combat, crafting and more. Dying Light 2: Parkour &#038; Combat Breaking the mold of the average survival game, Jasku\u0142a notes that \u201ca player can go for tactics, stealth, parkour \u2013 not only combat and survival. The options are numerous, and they can create and shape the environment to their liking, or in some situations avoid the fights.\u201d In order to upgrade the game\u2019s combat, Jasku\u0142a reveals that \u201cwe added many parkour skills, and some of them are combat specific.\u201d Citing several different lethal combinations, players have the flexibility to play out battle scenarios however they like. Smekta\u0142a also highlights that these mechanics aren\u2019t locked behind a skill wall, as movements are \u201cquite easy to pull off, even for the players that don\u2019t have much experience in action games.\u201d Jasku\u0142a concludes that \u201cwith enough creativity, all of the players will be able to master parkour in the game.\u201d Dying Light 2: Crafting In terms of crafting, the original system has been given a complete overhaul. While blueprints still exist, you\u2019ll have nine levels of upgrades to pick and choose from, and you\u2019ll also be able to create items from scratch. Weapons also now have three mod slots, and mods can be transferred across to any weapon. Craft Masters will also be joining the game. These NPCs \u201cgive you small tasks usually focused on gathering resources. When you complete them, they will upgrade your blueprints so the items that are produced are more effective.\u201d As we draw ever closer to armageddon, we can\u2019t wait to see how Dying Light 2 continues to evolve. We hope it doesn\u2019t mutate, though. That would be really, really bad.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>New Dying Light 2 trailer shows combat, parkour and crafting updates TechlandAs we gear up for Dying Light 2 Stay Human, Techland has given us a glimpse into the enhanced parkour, crafting and combat mechanics that make the sequel stand out from its predecessor. Post-apocalyptic titles have become a staple in the gaming world, but [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-83600","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83600","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=83600"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83600\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=83600"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=83600"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=83600"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}