{"id":83862,"date":"2025-01-28T23:16:42","date_gmt":"2025-01-28T23:16:42","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/best-oddworld-games-ranked-by-creator-lorne-lanning-dexerto\/"},"modified":"2025-01-28T23:16:42","modified_gmt":"2025-01-28T23:16:42","slug":"best-oddworld-games-ranked-by-creator-lorne-lanning-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/best-oddworld-games-ranked-by-creator-lorne-lanning-dexerto\/","title":{"rendered":"Best Oddworld games ranked by creator Lorne Lanning &#8211; Dexerto"},"content":{"rendered":"<p>Best Oddworld games ranked by creator Lorne Lanning Oddworld InhabitantsOddworld is one of the most iconic video game franchises of all time, and with several games in the series, there\u2019s nobody better placed to rank them than Lorne Lanning himself. When Oddworld: Abe\u2019s Oddysee debuted back in 1997, it became an instant hit destined for cult classic status. With multiple sequels like Munch\u2019s Oddysee and Stranger\u2019s Wrath, as well as a recent reboot of the franchise, there are now almost three decades of Oddworld games to enjoy \u2013 from PlayStation 1 to PS5. Like any popular gaming collection, though, players have strong opinions about which title is the best. Some are faithful to the originals, while others have been swept away by the latest entry in unlikely hero Abe\u2019s story, the brilliant Soulstorm. We wanted to know what Oddworld\u2019s creator, Lorne Lanning, thinks is the best game in the series \u2013 so we asked him. Here, he ranks every single Oddworld game ever released and shares insights into the development of each title, even revealing some features that never made it into the final cut. The following rankings and insights were given by Lorne Lanning during an exclusive interview with Dexerto. 6. Oddworld: Munch\u2019s Oddysee Munch was a really hard production for a lot of reasons, a lot of business reasons, but also because it was only half of the character we wanted it to be. It was supposed to be a Jekyll &#038; Hyde scenario. In that game, Abe could slap Munch, but the reason he could do that was so he could get him angry, and then he would transform into this mega Mr Hyde Munch, and then it would be this terrifying thing for a certain amount of seconds before reverting back to that little thing. It was inspired by that Looney Tunes cartoon with Tweety Bird turning into a monster. With complications on that project, it just didn\u2019t happen. The story really had to change from what I thought we were telling to what we could actually tell, because of technology and real-time capability. We were having challenges that stopped us from getting to that level. They definitely live in the same universe, but I wouldn\u2019t consider it part three in the quintology. Munch was such a challenge to me and I can\u2019t say I was that happy with the end result, but I am surprised at how many people really loved it and want more Munch. 5. Oddworld: Abe\u2019s Exoddus I think the team did an amazing job on Abe\u2019s Exoddus, but it was a challenge with the time crisis of it. We did amazingly in getting it done, but it didn\u2019t happen in the marketplace for other reasons, so it was kind of devastating. And let me say that the shortcomings in the marketplace had more to do with publishers going out of business than it had to do with our effort. So that particularly hurts. If you screw up and it\u2019s your own fault, then it\u2019s your own fault, eat it. But if something else screws up that\u2019s beyond your control, it really hits hard because of how much you cared about it. 4. Oddworld: Abe\u2019s Oddysee Next would probably be Abe\u2019s Oddysee, and the reason is that we had a lot to learn. We delivered a game that was really hard, we were on a really scrappy engine, it was kind of terrible to deliver. Then at release, we found out there were some bugs in the game. Those bugs had been fixed, but someone made the decision to go to gold master with an A-class bug, and we couldn\u2019t avoid it. That really hurt in your psyche, because you had it fixed but then you\u2019re getting hammered for it \u2013 and this was at retail, so you didn\u2019t have the ability to patch it like you would today. That hit us hard. 3. Oddworld: New \u2018n\u2019 Tasty New \u2018n\u2019 Tasty, I thought, was a really good remake, and we were complimented for it because we tried to do something that the industry wasn\u2019t doing well, which was really giving authenticity to a remake and not just throwing a platinum label and a couple of high-res texture maps onto it, where you\u2019re kind of milking the audience a little heavily. So when we went into production on New \u2018n\u2019 Tasty, we said, \u2018Let\u2019s just do it right\u2019, and I feel like we did. It had its challenges. It was one of the first major productions we went into as distributed development, which was challenging, but we learned a lot from it. 2. Oddworld: Stranger\u2019s Wrath At number two, I would say Stranger\u2019s Wrath, because even though there were a number of things I would\u2019ve liked to have achieved, it\u2019s still my favorite game in a lot of ways. It was a lot smoother, we were able to have our end bosses, and there was some great technology under the hood. It had its challenges like they always do, but I think that was the game that wound up as the cleanest, most concise-playing game from idea to manifestation. It was challenging, but it came together as it was envisioned, whereas almost all the other games had to be scaled back from our vision. 1. Oddworld: Soulstorm Soulstorm allowed that epic scale of the world to shine through, and it allowed us to finally get into this position where we had camera choreography. When you\u2019re playing, you\u2019re constantly changing perspective and distance from the character, and a lot of that is because we really wanted to build the vulnerability of the small characters against the big world. It was really beautiful, and I think when we transcend our short-term bug issues, we\u2019re going to make sure it lives a good life as a classic. Read More: The ultimate Oddworld Soulstorm guide &#8211; I have to put it at the top because it gave us that capability to start telling the story deeper, more mysteriously, and more powerfully, and people have noticed that. Those emotional hooks are sinking in better, the story went deeper into Oddworld in a way, and I think it sets the stage well for what comes next and bringing other characters into it. Stranger should play a role in the quintology, for sure. Munch as well, but not as dominant as it was before. So that\u2019s how I would stack them. I\u2019d put Soulstorm at the top. So there you have it: a definitive ranking of all the Oddworld games according to creator Lorne Lanning! If you\u2019re already looking ahead to the next game in the Oddworld series, we asked Lorne what we can expect from Abe in the future, and he had some interesting teasers about a potential TV series.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Best Oddworld games ranked by creator Lorne Lanning Oddworld InhabitantsOddworld is one of the most iconic video game franchises of all time, and with several games in the series, there\u2019s nobody better placed to rank them than Lorne Lanning himself. When Oddworld: Abe\u2019s Oddysee debuted back in 1997, it became an instant hit destined for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-83862","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83862","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=83862"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83862\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=83862"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=83862"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=83862"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}