{"id":83927,"date":"2025-01-28T23:17:29","date_gmt":"2025-01-28T23:17:29","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/outriders-post-launch-patch-notes-inventory-wipe-fixes-bullet-nerfs-loot-changes-dexerto\/"},"modified":"2025-01-28T23:17:29","modified_gmt":"2025-01-28T23:17:29","slug":"outriders-post-launch-patch-notes-inventory-wipe-fixes-bullet-nerfs-loot-changes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/outriders-post-launch-patch-notes-inventory-wipe-fixes-bullet-nerfs-loot-changes-dexerto\/","title":{"rendered":"Outriders post-launch patch notes: Inventory wipe fixes, Bullet nerfs, loot changes &#8211; Dexerto"},"content":{"rendered":"<p>Outriders post-launch patch notes: Inventory wipe fixes, Bullet nerfs, loot changes Square EnixOutriders first week on the market was met with a ton of controversy but the developers have just revealed initial patch notes looking to address the most glaring issues. While server issues kept players locked out of Outriders for a good chunk of the first week, those that were able to sink their teeth into Square Enix\u2019s new third-person shooter were hit with dozens of critical bugs. From performance issues to more devastating inventory wipes, there\u2019s been a good amount of backlash online. Just days after release and the developers even announced an \u2018Appreciation Package\u2019 to make things up for players enduring early stages of the launch. One week removed from the global release and the very first patch notes have now arrived too. With plenty of fixes on the way, here\u2019s a rundown on what the Outriders community can expect in the coming weeks. Outriders stability improvements across the board The first component to Square\u2019s April 8 developer update outlined new details on the first proper patch. Outriders is set to receive its initial update at some stage next week, they confirmed. \u201cWe are doing our utmost to deliver you a stable patch as soon as possible,\u201d the devs explained. \u201cThis is why we are not yet committing to a patch release date. We will let you know as soon as we have a confirmed release schedule.\u201d The contents of this update focus primarily on performance. A handful of hard-crash fixes are being implemented, along with \u201cmany other minor fixes and improvements.\u201d Once the first patch goes live, matchmaking should feel smoother than ever. Additionally, cross-play will be re-enabled as soon as all systems are on the same patch version. Every fix expected to ship with the first patch can be seen below. PC &#038; Console Platforms: Once platforms have been updated to the same patch version, cross-play across platforms will become viable again &#8211; Overall stability improvements for the matchmaking service &#8211; Crash Fixes Will Fix a multiplayer crash that could result in client players having their inventory wiped &#8211; Will fix the crash when completing the \u201cA Bad Day\u201d side quest. &#8211; Will fix the crash that occurs in No Man\u2019s Land when your language is set to Spanish (Yes, we know. Video game code is a magical thing). &#8211; Will fix crash on launch issues &#8211; Will include many more \u201crandom\u201d crash fixes We are confident that these fixes will address the majority of crashes reported, as there are only a handful of root causes but the crashes they generate appear in a number of places. &#8211; &#8211; &#8211; Will fix the HUD disappearing in certain cases &#8211; Will fix bugs that interfere with players re-spawning in multiplayer Expeditions &#8211; Will fix bugs with players getting stuck on geometry (including when using Gravity Leap) or falling out of the world. &#8211; Will change the default matchmaking setting from \u201cOpen\u201d to \u201cClosed\u201d. You will still be able to manually change this setting to \u201cOpen\u201d through your game settings &#8211; This change will prevent players from joining games where the host didn\u2019t intend to play in multiplayer. It will also cut down on AFK lobbies &#8211; This will also help improve matchmaking times, as the queues will be less likely to be overwhelmed by the sheer volume of constant matchmaking requests generated by \u201copen\u201d games. &#8211; &#8211; Many other minor fixes and improvements &#8211; PC Specific: Will Fix a performance issue where GPU is not being fully utilized. This should help with stuttering and DX11\/12 issues &#8211; Outriders Inventory Wipes being fixed soon When the first patch arrives, players can expect a \u201cone-time\u201d event that aims to restore lost inventories. An exact date isn\u2019t quite locked in just yet, but \u201cthe most valuable tiers of items lost\u201d should be recovered through this sweeping update. Therefore, any Epics or Legendaries you may have lost in the first week could soon be returned to your inventory. Any gear lower than that and it\u2019s \u201cunlikely\u201d you\u2019ll see it back anytime soon. For higher-tier items that might be missed by the restoration, developers will \u201chelp on an ad hoc basis.\u201d While the devs are aiming for this one-off fix to take place in the near future, they addressed a scenario where it might not occur at all. \u201cWe will try our hardest to make things right, but we unfortunately cannot make guarantees,\u201d they said. \u201cWe may run into technical difficulties that delay our work.\u201d So if you\u2019re hoping to have your inventory restored over the coming days, it might not be wise to hold your breath. Balancing updates in new Outriders patch Outside of bug fixes, a separate team has been hard at work on balance adjustments. These changes don\u2019t require a proper patch, so expect to see them implemented fairly soon. For starters, historian, bounty hunt, and monster hunt quests will be different moving forward. Each subsequent completion will no longer reward Legendary items. This tweak aims to prevent \u201cexploit behavior\u201d as players repeated these activities a great deal throughout the first week. Moreover, specific enemies have also had their rewards adjusted. Tooka Beast, Splittooth, Sandshifter, and Coldclaw will be less \u201cgenerous\u201d moving forward. Bullet-based builds are being scaled back immediately in Outriders. These setups have dominated the first few days of play due to their easier paths to the \u2018top tier.\u2019 From ability cooldown increases to massive power reductions, bullet abilities will no longer be anywhere near as effective. General Balance Notes: Historian, bounty hunt, and monster hunt quests no longer grant Legendary items for each subsequent completion &#8211; Adjusted loot on specific enemies: Tooka Beast, Splittooth, Sandshifter, and Coldclaw &#8211; Chem Plant \u2013 Expedition time for Gold\/Silver\/Bronze adjusted to 650 \/ 1150 \/ 1500 seconds (Previously: 957 \/ 1303 \/ 1650) &#8211; Boom Town \u2013 Expedition time for Gold\/Silver\/Bronze adjusted to 390 \/ 589 \/ 776 seconds (Previously: 422 \/ 607 \/ 792) &#8211; Critical Rating Damage Multiplier on Tactical Assault Rifle reduced to 165% (Previously: 175%) &#8211; Critical Rating Damage Multiplier on Marksman Rifle reduced to 250% (Previously: 300%) &#8211; Duration of the Massacre AP buff has been reduced to 3 seconds &#8211; Bullet abilities (Twisted Rounds, Blighted Rounds, and Volcanic Rounds): The base cooldown of the Twisted Rounds skill has increased to 25 seconds (Previously: 16 seconds) &#8211; The Trickster\u2019s Hero Tree nodes: \u2013 Disruptive Firepower, Scion of Power, Outrider Executioner \u2013 have had their power reduced to 35% (Previously: 50%) &#8211; \u201cVulnerable\u201d status \u2013 Power reduced to 15% (Previously: 25%) &#8211; The Technomancer Hero Tree node -\u201cDamage Against Poison\u201d \u2013 has had its power reduced to 15% (Previously: 30%) &#8211; The Pyromancer Hero Tree Node \u2013 \u201cTrial of Ashes\u201d \u2013 has been reduced 15% extra damage (Previously: 30%) &#8211; On top of the specific changes outlined above, a series of \u201cupcoming patches should help alleviate crashes and improve stability.\u201d Expect a much smoother experience in Outriders with each and every update.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Outriders post-launch patch notes: Inventory wipe fixes, Bullet nerfs, loot changes Square EnixOutriders first week on the market was met with a ton of controversy but the developers have just revealed initial patch notes looking to address the most glaring issues. While server issues kept players locked out of Outriders for a good chunk of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-83927","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83927","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=83927"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/83927\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=83927"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=83927"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=83927"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}