{"id":84008,"date":"2025-01-28T23:18:27","date_gmt":"2025-01-28T23:18:27","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/path-of-exile-2-devs-learn-from-diablo-4s-season-1-balance-criticism-dexerto\/"},"modified":"2025-01-28T23:18:27","modified_gmt":"2025-01-28T23:18:27","slug":"path-of-exile-2-devs-learn-from-diablo-4s-season-1-balance-criticism-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/path-of-exile-2-devs-learn-from-diablo-4s-season-1-balance-criticism-dexerto\/","title":{"rendered":"Path of Exile 2 devs learn from Diablo 4\u2019s Season 1 balance criticism &#8211; Dexerto"},"content":{"rendered":"<p>Path of Exile 2 devs learn from Diablo 4\u2019s Season 1 balance criticism Grinding Gear GamesLearning from the experiences of its competitors, the developers behind Path of Exile 2 (PoE2) have expressed their empathy for the Diablo 4 team after they recently faced backlash over a controversial balance update. Grinding Gear Games co-founder Jonathan Rogers recently discussed the challenges of managing game balance in an interview with IGN. \u201cI mean, ultimately, the learning process for running a live game with Seasons like this is a hard one,\u201d Rogers stated. \u201cWe\u2019ve learned our lessons about how to do this stuff. Honestly, when I look at that, all I can think is, \u2018Man, it\u2019s tough. It\u2019s a real tough situation to be in.&#8217;\u201d \u201cI feel very bad for the developers because I\u2019m sure that they mean well, but yeah, it\u2019s a hard lesson to learn,\u201d Rogers continued, conveying his empathy towards the Diablo 4 team. The comments followed Blizzard\u2019s Diablo 4 Season 1 patch controversy, which saw a wave of criticism over drastic reductions in player power and an imbalance among classes. The update has been deemed as a hard lesson by the Diablo 4 team, who have pledged to revert some of the changes and work on better communication with their player base. In contrast, Grinding Gear Games appears to be taking a proactive approach to balance in PoE2. Rogers emphasized the importance of getting the balance right at launch: \u201cI think that you get the balance correct at launch because once you have something a certain way, players are very resistant to changing it, in particular in a downwards direction.\u201d The PoE2 devs are planning a lengthy beta as a mitigation strategy. Rogers believes this will provide the necessary feedback to fine-tune the game balance before its launch. \u201cThat\u2019s going to be a challenge and with a lengthy beta, we should be able to achieve that.\u201d Moreover, Rogers also mentioned that PoE2 aims to offer a deep and complex gaming experience, catering to players\u2019 craving for in-depth character customization and build experimentation. These remarks could reflect their desire to offer an alternative to the design choices that stirred controversy in Diablo 4. Stay tuned for more updates regarding both Diablo and Path of Exile.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Path of Exile 2 devs learn from Diablo 4\u2019s Season 1 balance criticism Grinding Gear GamesLearning from the experiences of its competitors, the developers behind Path of Exile 2 (PoE2) have expressed their empathy for the Diablo 4 team after they recently faced backlash over a controversial balance update. Grinding Gear Games co-founder Jonathan Rogers [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84008","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84008","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84008"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84008\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84008"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84008"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84008"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}