{"id":84048,"date":"2025-01-28T23:18:56","date_gmt":"2025-01-28T23:18:56","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/payday-3-devs-assemble-strike-team-to-address-player-frustrations-dexerto\/"},"modified":"2025-01-28T23:18:56","modified_gmt":"2025-01-28T23:18:56","slug":"payday-3-devs-assemble-strike-team-to-address-player-frustrations-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/payday-3-devs-assemble-strike-team-to-address-player-frustrations-dexerto\/","title":{"rendered":"Payday 3 devs assemble strike team to address player frustrations &#8211; Dexerto"},"content":{"rendered":"<p>Payday 3 devs assemble strike team to address player frustrations Starbreeze StudiosPayday 3 developer Starbreeze has announced how it plans to tackle the player frustrations that have mounted since launch. After a long wait, Payday 3 finally arrived in September 2023. It wasn\u2019t the experience fans were hoping for, however. The multiplayer title launched in a poor state, plagued by crashing errors, server issues, and a litany of other problems. Even rolling out fixes for these troubles proved trying, as players spent weeks awaiting the day one patch. Still, the update didn\u2019t address all of the critiques leveled against Payday 3. Franchise faithful remain upset that features from the sequel have yet to carry over. Others argue that systems like Favors feel watered down. Issues related to lobbies, communication, and the dearth of content aren\u2019t winning the game favor among fans, either. Payday 3 devs plan to address player frustrations In a message on the Payday website, Starbreeze Studios teased its \u201cplans going forward\u201d for the beleaguered game. The statement acknowledges that players aren\u2019t happy with Payday 3 in its current state, noting that user feedback is regularly taken into consideration. But putting that feedback to work will require much more effort. As such, the crew plans on assembling a strike team filled with \u201cveteran developers from the design, community, communication, and production teams.\u201d As of now, the strike team is building a plan that will hopefully shape Payday 3 into the experience that players want \u201cin both the short and long term.\u201d The strike team should ensure developers avoid simply reacting to feedback, allowing them to instead focus on producing improvements with care. Notably, the message further states that Starbreeze will share a plan in February that outlines upcoming changes and their expected launch windows. Payday 3 players still looking to share their frustrations and critiques can do so on the game\u2019s User Suggestions page. Above all else, the page ensures developers have instant access to what the community thinks and why. Hopefully, the new strike team can set the heist experience on the right course in the not-too-distant future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Payday 3 devs assemble strike team to address player frustrations Starbreeze StudiosPayday 3 developer Starbreeze has announced how it plans to tackle the player frustrations that have mounted since launch. After a long wait, Payday 3 finally arrived in September 2023. It wasn\u2019t the experience fans were hoping for, however. The multiplayer title launched in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84048","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84048","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84048"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84048\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84048"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84048"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84048"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}