{"id":84051,"date":"2025-01-28T23:18:58","date_gmt":"2025-01-28T23:18:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/payday-3-players-slam-new-armor-system-as-un-fun-and-broken-dexerto\/"},"modified":"2025-01-28T23:18:58","modified_gmt":"2025-01-28T23:18:58","slug":"payday-3-players-slam-new-armor-system-as-un-fun-and-broken-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/payday-3-players-slam-new-armor-system-as-un-fun-and-broken-dexerto\/","title":{"rendered":"Payday 3 players slam new armor system as \u201cun-fun\u201d and \u201cbroken\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Payday 3 players slam new armor system as \u201cun-fun\u201d and \u201cbroken\u201d Starbreeze StudiosPayday 3 players are calling out the game\u2019s new-look armor mechanics, labeling them as \u201cfundamentally unfun.\u201d Payday 3 has been under heavy fire ever since its release on September 21. The problematic launch saw the game heavily criticized for constant server issues, matchmaking problems, and a mandatory online requirement that ultimately meant players were struggling even to play the game. Unsurprisingly, poor reviews rolled in, which ended up sinking Payday 3 to a \u201cMostly Negative\u201d score on Steam. While these initial problems were enough to deter many players, those who persevered have found more reasons for disappointment. Players are still finding issues with the actual gameplay being quick to call out the controversial new challenge-based progression system, the heavily-nerfed money bags, and more. But the latest uproar is centered around the game\u2019s new armor system. A Reddit post titled \u201cNew armor system is fundamentally un-fun\u201d delves into the mechanics of the armor in Payday 3 compared to its predecessors. In the previous games, armor provided a brief advantage against the police. If players didn\u2019t respect this advantage, the armor would break, leaving their health vulnerable. This dynamic allowed for thrilling gameplay moments where players could make last-minute escapes. However, in Payday 3, both health and armor are finite, leaving players with no room for error. The post summarizes the sentiment of many players: \u201cthe new armor system simply doesn\u2019t work and, worst of all, less fun.\u201d The community\u2019s feedback on the armor system has been overwhelmingly negative. One player noted, \u201cIt seems that the intention is to more heavily punish solo play\u2026 It\u2019s one of the reasons I went back to Payday 2.\u201d Many players feel that the game discourages active engagement with enemies and overvalues certain in-game items, like the armor bag. Suggestions for improvement have also been plentiful, with players proposing mechanics like enemies dropping armor or health slowly regenerating. Despite the backlash, Payday 3 developers have shown resistance to making significant changes to the game. They have firmly stood by their new challenge-based progression system, stating they have no plans to change it. This stance has only fueled the community\u2019s frustration. One player reacted, saying, \u201cSaying they have no plans to change how progression works is nuts. It\u2019s so blatantly unfun.\u201d To add to the list of complaints, a crucial patch that was supposed to bring quality-of-life fixes has been delayed, with the developers now hopeful for a mid-October release. It remains to be seen whether the update will also bring improvements or changes to the controversial new armor mechanics, however.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Payday 3 players slam new armor system as \u201cun-fun\u201d and \u201cbroken\u201d Starbreeze StudiosPayday 3 players are calling out the game\u2019s new-look armor mechanics, labeling them as \u201cfundamentally unfun.\u201d Payday 3 has been under heavy fire ever since its release on September 21. The problematic launch saw the game heavily criticized for constant server issues, matchmaking [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84051","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84051","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84051"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84051\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84051"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84051"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}