{"id":84053,"date":"2025-01-28T23:19:00","date_gmt":"2025-01-28T23:19:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/payday-3-producer-discusses-controversial-online-requirement-dexerto\/"},"modified":"2025-01-28T23:19:00","modified_gmt":"2025-01-28T23:19:00","slug":"payday-3-producer-discusses-controversial-online-requirement-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/payday-3-producer-discusses-controversial-online-requirement-dexerto\/","title":{"rendered":"Payday 3 producer discusses controversial online requirement &#8211; Dexerto"},"content":{"rendered":"<p>Payday 3 producer discusses controversial online requirement Deep SilverDuring an interview with Dexerto, Payday 3 lead producer Andreas H\u00e4ll Penninger spoke about why the game\u2019s controversial online requirement is in place. Payday 3 is just weeks away, promising to bring the series into the latest gaming generation with features that wouldn\u2019t have been possible in Payday 2. However, the game is already causing some frustration among fans. While Payday 2 allows for offline play, that won\u2019t be the case with Payday 3. Earlier this year, it was confirmed players will need an online connection to play regardless of mode, which has led to criticism and some talks of fan boycotts. During our interview with Payday 3 lead producer Andreas H\u00e4ll Penninger, he addressed the controversy and explained why the game will require a constant online connection. Payday 3 was built with its online requirement in mind According to Penninger, Payday 3 was \u201cbuilt with [an online requirement] in mind.\u201d This was a decision the team made early on, and various features and mechanics were developed around and tied to that. One example is \u201cSecurity Modifiers,\u201d which make some changes to heists. \u201cThose are rotating on a weekly basis; we don\u2019t have to do updates and so on.\u201d Penninger also reiterated the studios\u2019 desire to \u201cprovide a better game experience\u201d overall with Payday 3. In this case, it seems the requirement is being used creatively. Security Modifiers look to keep the game fresh while easing the burden on the developers, who can instead work on more substantial content. That may not be enough for fans, though. Players have legitimate reasons to be concerned about online requirements in video games. Not only do they mean that a service outage or server issues result in players temporarily losing access \u2013 they also mean there will come a time when the servers shut down for good, rendering the game entirely unplayable. On top of that are concerns regarding DRM technology, which many have criticized as anti-consumer. Payday fans have been open with their criticism since the online requirement was announced. While Penninger\u2019s answer likely won\u2019t satisfy the most vocal of fans, it does seem like the decision was made at least in some part with the overall gaming experience in mind. If you enjoyed this, check out the rest of our Payday 3 coverage, including our hands-on preview.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Payday 3 producer discusses controversial online requirement Deep SilverDuring an interview with Dexerto, Payday 3 lead producer Andreas H\u00e4ll Penninger spoke about why the game\u2019s controversial online requirement is in place. Payday 3 is just weeks away, promising to bring the series into the latest gaming generation with features that wouldn\u2019t have been possible in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84053","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84053","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84053"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84053\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84053"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84053"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84053"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}