{"id":84054,"date":"2025-01-28T23:19:01","date_gmt":"2025-01-28T23:19:01","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/payday-3-producer-explains-why-now-is-the-time-for-a-sequel-dexerto\/"},"modified":"2025-01-28T23:19:01","modified_gmt":"2025-01-28T23:19:01","slug":"payday-3-producer-explains-why-now-is-the-time-for-a-sequel-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/payday-3-producer-explains-why-now-is-the-time-for-a-sequel-dexerto\/","title":{"rendered":"Payday 3 producer explains why now is the time for a sequel &#8211; Dexerto"},"content":{"rendered":"<p>Payday 3 producer explains why now is the time for a sequel Deep SilverSpeaking to Dexerto, Payday 3 lead producer Andreas H\u00e4ll Penninger discussed why, after a decade of Payday 2, now is the time for a new game. Payday 2 just celebrated its 10-year anniversary last month, marking a run most ongoing games can only dream of. Really, the only thing stopping it from continuing its impressive run is Payday 3, Starbreeze Studios\u2019 successor to its FPS hit. Set years after the previous game, Payday 3 brings the heisters back together along with some new characters for more criminal adventures. Dexerto was able to speak with Andreas H\u00e4ll Penninger, lead producer on Payday 3 who has worked on all three Payday games. Penninger was able to explain to us why, after a decade of support for Payday 2, now is the time for a brand new game. \u201cPayday 3 is a passion project\u201d Above all else, Penninger says Payday 3 is a \u201cpassion project\u201d for its developers. \u201cThere are still a lot of people, including myself, who have worked on the first and second game.\u201d While there\u2019s obviously still a lot of love for Payday 2, \u201cwe felt we were at a point where we were just producing new content. And we love it; it\u2019s very close to our hearts. But it became this content treadmill.\u201d New technologies available also motivated the team. \u201cWe saw an opportunity with Unreal [Engine 4]. Payday 1 and 2 were developed on our in-house engine. With Unreal, we can really evolve the franchise and refine it to make something that we hope and believe our fans are looking for.\u201d Payday 3 is developed in Unreal Engine 4, though there are plans to upgrade to Unreal Engine 5 post-launch. In addition to the engine, the hardware players are using has come a long way since Payday 2 was released in 2013 for PC, PlayStation 3, and Xbox 360. These new tools and tech are letting Starbreeze deliver what fans want. As Penninger told us, \u201cWe also started to see from a community standpoint more requests for features that we just can\u2019t do in Payday 2 today. So [making Payday 3] just felt very natural for us as a studio.\u201d On top of all that, Penninger and the team clearly see room in the gaming space for something like Payday 3. \u201cI think there\u2019s a void in the heist genre generally,\u201d he said. \u201cEven if Payday 2 is still going strong, there are not a lot of heist games out there. You have [Grand Theft Auto] Online, which is a very different experience. Crime Boss came out a couple of months ago. But that\u2019s an opportunity.\u201d What\u2019s clear from Penninger\u2019s response is that there\u2019s so much love for the Payday series among its developers. Sequels to beloved ongoing games can be tough sells \u2013 just look at fan reactions to Overwatch 2 over the past year \u2013 but it really does seem like now is the perfect time for Payday 3. If you enjoyed this, check out the rest of our Payday 3 coverage, including our hands-on preview.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Payday 3 producer explains why now is the time for a sequel Deep SilverSpeaking to Dexerto, Payday 3 lead producer Andreas H\u00e4ll Penninger discussed why, after a decade of Payday 2, now is the time for a new game. Payday 2 just celebrated its 10-year anniversary last month, marking a run most ongoing games can [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84054","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84054","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84054"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84054\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84054"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84054"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84054"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}