{"id":84483,"date":"2025-01-28T23:24:12","date_gmt":"2025-01-28T23:24:12","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ready-or-not-developer-reveals-vision-for-the-game-we-didnt-feel-the-genre-was-well-represented-dexerto\/"},"modified":"2025-01-28T23:24:12","modified_gmt":"2025-01-28T23:24:12","slug":"ready-or-not-developer-reveals-vision-for-the-game-we-didnt-feel-the-genre-was-well-represented-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ready-or-not-developer-reveals-vision-for-the-game-we-didnt-feel-the-genre-was-well-represented-dexerto\/","title":{"rendered":"Ready or Not developer reveals vision for the game: \u201cWe didn\u2019t feel the genre was well-represented\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Ready or Not developer reveals vision for the game: \u201cWe didn\u2019t feel the genre was well-represented\u201d VOID InteractiveReady or Not, a new tactical shooter from VOID Interactive, has been steadily gaining in popularity since launching in early access last year. We sat down with the game\u2019s community manager to discuss its inspiration, and where it could go next. Ready or Not is a tense new tactical shooter in Steam early access that puts players in the boots of armed response Police units, tasked with dealing with armed suspects while minimizing collateral damage. While positively received, it drew its fair share of criticism for developer comments about a planned school shooting level. We sat down with Guinevere Parsley, VOID\u2019s community manager, to discuss the game\u2019s inspirations, the reaction to the comments, and more. Ready or Not developer interview In an increasingly popular tactical shooter genre, away from the battle royales of the world, we asked Parsley about what inspired Ready or Not. For the uninitiated, players work to arrest or kill suspects through tense shootouts, while also attempting to save civilians. \u201cOur founding team didn\u2019t really feel the genre [tactical police shooter] was well represented on the market, and hadn\u2019t been for a while,\u201d Parsley tells Dexerto. \u201cWe wanted to pay homage to the police tactical units that respond to dangerous, life-changing situations. By focusing on the \u2018police\u2019 element of a police tactical shooter, we\u2019re able to better stand out \u2013 less-lethal options like the pepper ball gun and taser are encouraged, and are in fact the only way to get the game\u2019s highest ranking. You have to be able to deal with and manage civilians without losing your cool, and using a gun should be treated as a last resort.\u201d When asked about the game\u2019s inspiration, Parsley said that the team took inspiration from 2005\u2019s SWAT 4. \u201cThe words that we always come back to when we\u2019re discussing Ready or Not are tense, immersive, and authentic,\u201d Parsley reveals. \u201cWe want to maintain that grouping and it\u2019s important to our game design. At the end of the day, there are several ways to make a game fun to play, and by putting the player directly in the shoes of these SWAT officers, they\u2019re able to experience that intensity either alone or with other players.\u201d \u201cThe oppressive atmosphere and difficulty of the game make it all the more satisfying when you succeed, and it helps to emphasize the importance of tactics and mindful shooting. At various times during development, we\u2019ve tried making the suspect A.I. a bit easier to deal with, and the result is always the same \u2014 it\u2019s less fun when they\u2019re not difficult enough.\u201d That real-life inspiration has gotten VOID into hot water too, though. Situations in the game range from active shooters to hostage situations, but a Reddit comment from one of VOID\u2019s team caused controversy last month when asked about a potential school shooting mission. The comment, now deleted, read \u201cYou better believe it\u2019s gonna.\u201d We asked Parsley if the reaction to that comment has caused any changes to upcoming plans for the title. \u201cReady or Not is a tactical police shooter, and that means showcasing elite police units engaging in their duties \u2013 which sometimes include uncomfortable realities that the world faces today,\u201d Parsley explains. \u201cWe don\u2019t apologize for this, as we want the game to be an honest interpretation, but we are aware that this is something that requires a deal of responsibility. We know that we need to be careful in how we portray things like an active shooter, and that includes consulting with those who have been impacted by these traumatic events.\u201d \u201cWhile we do not intend to change our vision for Ready or Not based on controversy, we will always listen to our community to try and understand how we can best tackle difficult issues in a respectful manner.\u201d That community is growing, too, with the game\u2019s hardcore nature clearly impressing players, even at this early access stage. In many ways, it feels akin to a horror movie, except you\u2019re the one bursting through the door \u2013 something VOID has been planning to expand upon. \u201cWe\u2019re excited to say that we\u2019re currently testing a sizable content update that players can expect this month,\u201d Parsley reveals. \u201cOn top of new weapons and weapon models, new voice lines, two new test maps (still in gray box format), and improvements to existing maps, you\u2019ll be seeing a of bug fixes and tweaks to both civilian and suspect A.I. to make them more engaging and immersive.\u201d Ready or Not is currently available in early access through Steam.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ready or Not developer reveals vision for the game: \u201cWe didn\u2019t feel the genre was well-represented\u201d VOID InteractiveReady or Not, a new tactical shooter from VOID Interactive, has been steadily gaining in popularity since launching in early access last year. We sat down with the game\u2019s community manager to discuss its inspiration, and where it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84483","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84483","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84483"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84483\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84483"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84483"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84483"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}