{"id":84484,"date":"2025-01-28T23:24:12","date_gmt":"2025-01-28T23:24:12","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ready-or-not-devs-wont-apologize-for-controversial-school-shooting-level-dexerto\/"},"modified":"2025-01-28T23:24:12","modified_gmt":"2025-01-28T23:24:12","slug":"ready-or-not-devs-wont-apologize-for-controversial-school-shooting-level-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ready-or-not-devs-wont-apologize-for-controversial-school-shooting-level-dexerto\/","title":{"rendered":"Ready or Not devs \u2018won\u2019t apologize\u2019 for controversial school shooting level &#8211; Dexerto"},"content":{"rendered":"<p>Ready or Not devs \u2018won\u2019t apologize\u2019 for controversial school shooting level VOID InteractiveReady or Not, VOID Interactive\u2019s tactical shooter, drew criticism for a developer\u2019s comments on a proposed \u201cschool shooting\u201d level. In an interview with Dexerto, the developer confirmed it \u201cwon\u2019t apologize\u201d, but understands the need for \u201ca great deal of responsibility.\u201d Ready or Not has gained popularity during its Steam early access period thanks to an unflinching portrayal of police armed response units. Inspired by the likes of SWAT, it\u2019s a title that deals with active shooters and hostage situations in a variety of environments, but a developer\u2019s response to a fan question on Reddit in 2021 suggested it could go further. In response to one fan\u2019s query about whether the game would deal with the realities of a school shooting, a developer comment read \u201cYou better believe it\u2019s gonna.\u201d As part of Dexerto\u2019s recent interview with Guinevere Parsley, VOID Interactive\u2019s community manager, we touched on the controversial comments, and whether the reaction to them had caused any shift in content plans. Ready or Not devs \u2018won\u2019t apologize\u2019 for controversial school shooting level \u201cReady or Not is a tactical police shooter, and that means showcasing elite police units engaging in their duties \u2013 which sometimes include uncomfortable realities that the world faces today,\u201d Parsley explained as part of the interview. Read more: Ready or Not developer reveals vision for the game: \u201cWe didn\u2019t feel the genre was well-represented\u201d &#8211; \u201cWe don\u2019t apologize for this, as we want the game to be an honest interpretation, but we are aware that this is something that requires a deal of responsibility. We know that we need to be careful in how we portray things like an active shooter, and that includes consulting with those who have been impacted by these traumatic events.\u201d \u201cWhile we do not intend to change our vision for Ready or Not based on controversy, we will always listen to our community to try and understand how we can best tackle difficult issues in a respectful manner.\u201d The developer\u2019s prior response had been a lengthy statement through its Twitter page, which you can see below: Ready or Not is currently available in early access through Steam.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ready or Not devs \u2018won\u2019t apologize\u2019 for controversial school shooting level VOID InteractiveReady or Not, VOID Interactive\u2019s tactical shooter, drew criticism for a developer\u2019s comments on a proposed \u201cschool shooting\u201d level. In an interview with Dexerto, the developer confirmed it \u201cwon\u2019t apologize\u201d, but understands the need for \u201ca great deal of responsibility.\u201d Ready or Not [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84484","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84484","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84484"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84484\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84484"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84484"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84484"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}