{"id":84496,"date":"2025-01-28T23:24:21","date_gmt":"2025-01-28T23:24:21","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/redfall-devs-reportedly-didnt-actually-want-to-make-the-game-dexerto\/"},"modified":"2025-01-28T23:24:21","modified_gmt":"2025-01-28T23:24:21","slug":"redfall-devs-reportedly-didnt-actually-want-to-make-the-game-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/redfall-devs-reportedly-didnt-actually-want-to-make-the-game-dexerto\/","title":{"rendered":"Redfall devs reportedly didn\u2019t actually want to make the game &#8211; Dexerto"},"content":{"rendered":"<p>Redfall devs reportedly didn\u2019t actually want to make the game Bethesda \/ Arkane AustinRedfall developers at Arkane Austin weren\u2019t excited about the development of the game a new report claims, with many leaving the studio during production. Redfall\u2019s troubles have been well-documented since its release in early May. The game, developed by the beloved Arkane Studios, fell short of expectations and remains one of the worst-reviewed titles of the year. In our own review, we stated: \u201cIt\u2019s impossible to say if this is the case, but Redfall \u2018feels\u2019 like a game that has succumbed to too much compromise.\u201d As it turns out, that appears to be true. In an extensive report by Bloomberg\u2019s Jason Schreier, it\u2019s alleged that Redfall had an identity crisis throughout its development, on top of a revolving door of developers. Blood from a stone It appears trouble brewed when Zenimax, the developer\u2019s parent company, began looking to sell and thus was looking to produce service titles with microtransactions for perpetual cash flow (which subsequently would never even come to the game). Since Arkane is known for its single-player titles, this became an issue. While the studio started work on \u201ca multiplayer Arkane game\u201d, many of the staff didn\u2019t know what that looked like. Bloomberg reports: \u201cVeteran workers who weren\u2019t interested in developing a multiplayer game left in droves. By the end of Redfall\u2019s development, roughly 70% of the Austin staff who had worked on Prey [Arkane\u2019s previous game] would no longer be at the company.\u201d This became a bigger issue, as when looking to replace talent, most applicants were from a single-player background, and not the multiplayer experts they needed. Between lower salaries, some unwilling to work in Texas, and as \u201cthe studio couldn\u2019t describe its details to prospective employees\u201d, the game never got the team it needed. There had been some hope when Microsoft purchased ZeniMax for $7.5 billion back in 2020 that things would change. The report claims some hoped the game would be canceled or even rebooted into a single-player title. However, that never materialized as Microsoft instead took a hands-off role in production. This is all a shame as Arkane is capable of greatness. However, it seems the game failed via upper management decisions, as well as a violent shift from the single-player worlds the developer is known for, into a mandated multiplayer ecosystem.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Redfall devs reportedly didn\u2019t actually want to make the game Bethesda \/ Arkane AustinRedfall developers at Arkane Austin weren\u2019t excited about the development of the game a new report claims, with many leaving the studio during production. Redfall\u2019s troubles have been well-documented since its release in early May. The game, developed by the beloved Arkane [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84496","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84496","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84496"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84496\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}