{"id":84512,"date":"2025-01-28T23:24:33","date_gmt":"2025-01-28T23:24:33","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/remnant-2-august-15-update-patch-notes-game-crashes-trophy-achievement-fixes-more-dexerto\/"},"modified":"2025-01-28T23:24:33","modified_gmt":"2025-01-28T23:24:33","slug":"remnant-2-august-15-update-patch-notes-game-crashes-trophy-achievement-fixes-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/remnant-2-august-15-update-patch-notes-game-crashes-trophy-achievement-fixes-more-dexerto\/","title":{"rendered":"Remnant 2 August 15 update patch notes: Game crashes, Trophy &#038; Achievement fixes, more &#8211; Dexerto"},"content":{"rendered":"<p>Remnant 2 August 15 update patch notes: Game crashes, Trophy &#038; Achievement fixes, more Gunfire GamesThe popular co-op shooter Remnant 2 has received a hefty update across both PlayStation 5 and Xbox Series X|S. Whichever platform you\u2019re on, we\u2019ve got every single patch note detailed in the August 15 update. Gunfire Games\u2019 sequel, Remnant 2, looks to be a red-hot success in 2023. In a stacked calendar with many GOTY contenders, the devs have ensnared millions of gamers with Remnant 2\u2019s addictive shooting and looting elements. As with many titles though, the game is not without some hiccups here and there. Thankfully, the team is well on top of matters. So let\u2019s briefly summarize the key changes before taking you on a full tour of the Remnant 2 update\u2019s changes. Remnant 2 August 15 update The order of the day for this Remnant 2 update is two-fold: Game crash issues and unobtainable Trophies and Achievements for PlayStation and Xbox users. Obviously, no one likes it when their game crashes and they lose progress. So, the August 15 update will address a ton of different scenarios which they would previously lead to the game crashing in previous builds of Remnant 2. Another big plus is for Achievement and Trophy hunters as some previously stubborn objectives that wouldn\u2019t lock will now do so \u2013 making a Platinum Trophy or max Gamerscore achievable now. Alongside these two key areas, there is also a smorgasbord of fixes and quality-of-life improvements. So read on for every single change made to your console\u2019s version of the game. Remnant 2 update 01.000.008 patch notes for PlayStation 5 Performance and Crashes Ongoing optimizations to improve overall performance. &#8211; Fixed multiple reported crash bugs. &#8211; Achievements &#038; Difficulty Rewards Retroactively fixed several trophies that weren\u2019t tracked correctly. &#8211; Retroactively fixed as many difficulty-based rewards as possible. &#8211; DEV NOTE: To unlock difficulty rewards and trophies, you must interact with the World Stone. Quality of Life Added all unlocked Archetypes to Wallace\u2019s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it. &#8211; Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy. &#8211; Updated Nimue, Bedel (Old Vaunnt) and N\u2019Erud Vending Machine, and Blood Altar to properly keep their items in stock. &#8211; Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info. &#8211; Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player). &#8211; Increased the chance that Cass spawns her special rewards. &#8211; Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived. &#8211; Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates. &#8211; Balance [ General ] Reduced Vicious enemy affix from 33% to 15%. &#8211; Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health. &#8211; Reduced Thick Skin enemy affix from -15% Critical Chance &#038; -25% Critical Damage to -10% and 15%, respectively. &#8211; Reduced Hearty enemy affix from 25% Max HP to 15% Max HP. &#8211; Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX). &#8211; [ Armor ] ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable. Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%. &#8211; Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%. &#8211; Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%. &#8211; Increased Light Armor Evade Invulnerability by 2 frames. &#8211; Increased Medium Armor Evade Invulnerability by 1 frame. &#8211; Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame. &#8211; Armor Evade Value and Stamina Penalty Reference: Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty. &#8211; Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty. &#8211; Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty. &#8211; Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty. &#8211; DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes. [ Archetypes ] Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health. &#8211; Increased Challenger\u2019s Intimidating Presence Range from 10m to 15m. &#8211; [ Gear \/ Items ] Increased Restriction Cord Damage Reduction from 10% to 15%. &#8211; Increased Guardian\u2019s Ring range from 10m to 15m. &#8211; Enabled Mist Step Neutral Backdash attack. &#8211; [ Enemies ] Adjusted downtime and overall combat flow for Annihilation. &#8211; Adjusted Annihilation Mine behavior on Survivor difficulty. &#8211; Bug Fixes [ Progression &#038; Rewards ] Progression Blocker: Cass no longer wanders out of town, making her store inaccessible. &#8211; Progression Blocker: Ward 13 NPCs no longer \u201cLose their memory\u201d after rolling adventure mode. &#8211; Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction. &#8211; Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player. &#8211; Progression Blocker: Fixed an issue in Sentinel\u2019s Keep that would cause the player to become stuck inside door. &#8211; Progression Blocker: Fixed issue where Liquid Escape could be lost. &#8211; [ Archetypes ] Fixed issue with Summoner\u2019s Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions. &#8211; Fixed issue with Handler\u2019s Very Good Boy not waking the sleeping Huntress when attacking. &#8211; Fixed Medic\u2019s Redemption cooldown for clients. &#8211; Engineer kills via Turret now grant Experience. &#8211; Removed Controller Rumble when Summoner Minions move near the player. &#8211; [ Gear \/ Items ] Fixed an issue with Aphelion causing it to do drastically reduced damage. &#8211; Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client. &#8211; Fixed Death\u2019s Embrace effects remaining after exiting to main menu and returning to game. &#8211; Fixed Spore Shot Mod\u2019s slow effects lasting indefinitely. &#8211; Fixed Enigma\u2019s Chain Lightning chaining through walls and floors. &#8211; Fixed Enigma ignoring enemy\u2019s resistance. The Overload explosion still ignores resist. &#8211; Fixed Dark Fluid buff values being inconsistent for clients. &#8211; Fixed Faerie Needle buff icon displaying values incorrectly for clients. &#8211; Fixed Bulletweaver buff icon displaying values incorrectly for clients. &#8211; Fixed issue with Dran Scavenger Ring not correctly working for clients. &#8211; Fixed Energized Neck Coil so as to not trigger from ally status applications. &#8211; Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer. &#8211; DEV NOTE: Seriously though\u2026 you know what this is, right? Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer. &#8211; Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies. &#8211; Added description and lore for Ghost Shell. &#8211; [ Enemies ] Fixed various hitboxes for Enemy AOE attacks. &#8211; Fixed Annihilation insta-killing clients with bad connections on transition to second phase. &#8211; Fixed an issue with Cancer\u2019s Root attack ignoring Damage Reduction. &#8211; Fixed an issue with GEORGE (Gorge) Aberration not attacking players. &#8211; Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence. &#8211; Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand. &#8211; Fixed an issue preventing Venom\u2019s Staves from being destroyed by AOEs\/Explosives. &#8211; Fixed an issue preventing some enemy affixes from activating properly on Venom. &#8211; Fixed various Labyrinth Enemies from not attacking during maze section. &#8211; Fixed Bane Aberration from warping players out of the arena with Displacer. &#8211; [ Misc Fixes ] Fixed an issue with the icon above doors on map being too small. &#8211; Fixed an issue where if you quit immediately after picking your archetype with Wallace, you\u2019d have to play through the introduction again. &#8211; Fixed Chimney obstructions not resetting for clients on world reset. &#8211; Fixed various out of world or stuck location in Losomn Dran city. &#8211; Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions. &#8211; Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu. &#8211; Fixed issue where Jester cards were not correctly showing up for clients. &#8211; Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player. &#8211; Remnant 2 update 1.0.0.11 patch notes for Xbox Series X|S Performance and Crashes Ongoing optimizations to improve overall performance. &#8211; Updates to improve hitching and potential crashes. &#8211; Fixed multiple reported crash bugs. &#8211; Achievements &#038; Difficulty Rewards Retroactively fixed several achievements that weren\u2019t tracked correctly. &#8211; Retroactively fixed as many difficulty-based rewards as possible. &#8211; DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone. Quality of Life QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren\u2019t done here by any means, and these are not the larger changes we\u2019ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options. Increased Trait Cap by +5. &#8211; Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap. &#8211; Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap. &#8211; Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain \/ convert another Engram at Wallace. &#8211; Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0). &#8211; Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5). &#8211; Slightly Increased Scrap Gain from Breakables. &#8211; Increased Scrap Gain from Regular and Rare Chests. &#8211; Increased Scrap Gain when killing Aberrations. &#8211; Reduced the cost of Bloodroot. &#8211; Added all unlocked Archetypes to Wallace\u2019s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it. &#8211; Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy. &#8211; Updated Nimue, Bedel (Old Vaunnt), and N\u2019Erud Vending Machine, and Blood Altar to properly keep their items in stock. &#8211; Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info. &#8211; Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player). &#8211; Increased the chance that Cass spawns her special rewards. &#8211; Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived. &#8211; Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates. &#8211; Balance [ General ] Reduced Vicious enemy affix from 33% to 15%. &#8211; Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health. &#8211; Reduced Thick Skin enemy affix from -15% Critical Chance &#038; -25% Critical Damage to -10% and 15%, respectively. &#8211; Reduced Hearty enemy affix from 25% Max HP to 15% Max HP. &#8211; Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX). &#8211; [ Armor ] ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable. Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%. &#8211; Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%. &#8211; Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%. &#8211; Increased Light Armor Evade Invulnerability by 2 frames. &#8211; Increased Medium Armor Evade Invulnerability by 1 frame. &#8211; Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame. &#8211; Armor Evade Value and Stamina Penalty Reference: \u2013 Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty. \u2013 Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty. \u2013 Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty. \u2013 Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty. DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes. [ Archetypes ] Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health. &#8211; Increased Challenger\u2019s Intimidating Presence Range from 10m to 15m. &#8211; Explorer Archetype Increased the duration of Explorer\u2019s Scavenger Buff per pickup from 15s to 20s. &#8211; Increased the duration of Explorer\u2019s Gold Digger Buffs from 15s to 20s. &#8211; Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second. &#8211; DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing. Archon Archetype Increased Archon Havoc Form Lighting Hands damage from 28 to 56. &#8211; Increased Archon Havoc Form Blink damage from 100 to 150. &#8211; Reduced Archon Havoc Form Cooldown from 120s to 90s. &#8211; DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate. Challenger Archetype Adjusted the damage falloff for Challenger\u2019s Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage. &#8211; Handler Archetype Increased the Handler\u2019s Pack Hunter Range from 25m to 40m. &#8211; Increased the Base Max Health of Handler\u2019s Very Good Boy Companion. &#8211; Summoner Archetype Increased the Base Max Health of Summoner\u2019s Hollow and Flyer Variants. &#8211; [ Gear \/ Items ] Increased Restriction Cord Damage Reduction from 10% to 15%. &#8211; Increased Guardian\u2019s Ring range from 10m to 15m. &#8211; Enabled Mist Step Neutral Backdash attack. &#8211; [ Weapons ] Switched Aphelion scaling to Boss\/Special Damage Scaling instead of Standard. &#8211; Increased the Fire Damage for Shatterstar (Savior Mod). &#8211; Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes. &#8211; DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w\/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons. Reduced the AOE Burst Damage of Enigma\u2019s Overload Application from 40 to 30. &#8211; Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%. &#8211; Reduced the Magazine Capacity of Enigma from 30 to 25. &#8211; Increased the total Reserve Capacity of Enigma from 120 to 125. &#8211; DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers. [ Enemies ] Adjusted downtime and overall combat flow for Annihilation. &#8211; Adjusted Annihilation Mine behavior on Survivor difficulty. &#8211; Reduced damage on Nightweaver\u2019s grab attacks (Wall and Lunge). &#8211; Adjusted the hitbox of Magister Dullain\u2019s tongue attack to better match the visuals. &#8211; [ Multiplayer ] Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player. &#8211; Bug Fixes [ Progression &#038; Rewards ] Progression Blocker: Cass no longer wanders out of town, making her store inaccessible. &#8211; Progression Blocker: Ward 13 NPCs no longer \u201cLose their memory\u201d after rolling adventure mode. &#8211; Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction. &#8211; Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player. &#8211; Progression Blocker: Fixed an issue in Sentinel\u2019s Keep that would cause the player to become stuck inside door. &#8211; Progression Blocker: Fixed issue where Liquid Escape could be lost. &#8211; Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford. &#8211; Progression Blocker: Fixed infinite loading screen issue present for some players when selecting \u201cSkip Tutorial\u201d on character creation screen. &#8211; Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase. &#8211; Progression Blocker: Fixed Tal\u2019Ratha boss fight lockout if game was exited during cutscene dialogue. &#8211; Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes. &#8211; Progression Blocker: Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. If players are still encountering negative trait points, picking up an additional trait point will flip negative to positive. &#8211; Addressed issue with players not receiving achievements in multiplayer games. &#8211; Players who completed Oracle\u2019s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it. &#8211; Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs. &#8211; Fixed an issue with Weapons not unlocking after a Hardcore playthrough. &#8211; Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties. &#8211; Players who listened to all Mudtooth\u2019s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger\u2019s Engram) from listening to all his stories will now find it in his store. &#8211; Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally &#8211; Fixed an issue preventing Mudtooth\u2019s Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace. &#8211; Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel. &#8211; Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met. &#8211; Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x. &#8211; [ Archetypes ] Fixed issue with Summoner\u2019s Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions. &#8211; Fixed issue with Handler\u2019s Very Good Boy not waking the sleeping Huntress when attacking. &#8211; Fixed Medic\u2019s Redemption cooldown for clients. &#8211; Engineer kills via Turret now grant Experience. &#8211; Removed Controller Rumble when Summoner Minions move near the player. &#8211; Fixed an issue with Archon\u2019s Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite. &#8211; Fixed an issue causing Hunter\u2019s Focus not granting the proper Weakspot Damage Bonus &#8211; Fixed an issue causing Hunter\u2019s Shroud granting multiplicative damage bonus &#8211; Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses &#8211; Fixed an issue with Gunslinger\u2019s Bulletstorm Sound not terminating. &#8211; Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking. &#8211; [ Gear \/ Items ] Fixed an issue with Aphelion causing it to do drastically reduced damage. &#8211; Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client. &#8211; Fixed Death\u2019s Embrace effects remaining after exiting to main menu and returning to game. &#8211; Fixed Spore Shot Mod\u2019s slow effects lasting indefinitely. &#8211; Fixed Enigma\u2019s Chain Lightning chaining through walls and floors. &#8211; Fixed Enigma ignoring enemy\u2019s resistance. The Overload explosion still ignores resist. &#8211; Fixed Dark Fluid buff values being inconsistent for clients. &#8211; Fixed Faerie Needle buff icon displaying values incorrectly for clients. &#8211; Fixed Bulletweaver buff icon displaying values incorrectly for clients. &#8211; Fixed issue with Dran Scavenger Ring not correctly working for clients. &#8211; Fixed Energized Neck Coil so as to not trigger from ally status applications. &#8211; Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer. DEV NOTE: Seriously though\u2026 you know what this is, right? &#8211; &#8211; Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer. &#8211; Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies. &#8211; Added description and lore for Ghost Shell. &#8211; Fixed VFX alignment for Nebula and Hellfire primary fire. &#8211; Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies. &#8211; Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield. &#8211; Nightfall Mod visual effects terminate correctly now. &#8211; Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned. &#8211; Fixed an issue that allowed Crystal Heart from stacking with itself. &#8211; Fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus &#8211; Fixed issue with Anastasija\u2019s Inspiration causing infinite damage stacking on Summoner\u2019s Minions. &#8211; Fixed an issue preventing some Boss &#038; Special Melee Weapons from receiving proper scaling. &#8211; Fixed an issue preventing Godsplitter from triggering \u201cWas this supposed to happen?\u201d Achievement &#8211; Fixed an issue allowing Severed Hand to be spawned repeatedly. &#8211; [ Enemies ] Fixed various hitboxes for Enemy AOE attacks. &#8211; Fixed Annihilation insta-killing clients with bad connections on transition to second phase. &#8211; Fixed an issue with Cancer\u2019s Root attack ignoring Damage Reduction. &#8211; Fixed an issue with GEORGE (Gorge) Aberration not attacking players. &#8211; Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence. &#8211; Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand. &#8211; Fixed an issue preventing Venom\u2019s Staves from being destroyed by AOEs\/Explosives. &#8211; Fixed an issue preventing some enemy affixes from activating properly on Venom. &#8211; Fixed various Labyrinth Enemies from not attacking during maze section. &#8211; Fixed Bane Aberration from warping players out of the arena with Displacer. &#8211; Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck. &#8211; Fixed issue with Root Knight\u2019s puddle projectile dealing damage on hit. &#8211; Fixed issue with Nightweaver projectiles homing in on player incorrectly. &#8211; E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area. &#8211; Fixed issue with Block Ruin (Labyrinth Enemy) sound effects &#8211; Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge &#8211; Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it\u2019s jumping between platforms would cause it to fall off the world in The Great Bole. &#8211; [ Misc Fixes ] Fixed an issue with the icon above doors on map being too small. &#8211; Fixed an issue where if you quit immediately after picking your archetype with Wallace, you\u2019d have to play through the introduction again. &#8211; Fixed Chimney obstructions not resetting for clients on world reset. &#8211; Fixed various out of world or stuck location in Losomn Dran city. &#8211; Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions. &#8211; Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu. &#8211; Fixed issue where Jester cards were not correctly showing up for clients. &#8211; Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player. &#8211; Fixed multiple locations on final level where players could get out of bounds of the level. &#8211; Fixed issue with player\u2019s not receiving fall damage by holding throwable consumables or melee weapons in throwing position. &#8211; Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium. &#8211; Fixed issue when using certain melee weapons, the character\u2019s face distorted &#8211; Fixed issue where Player could be locked out of Postulant\u2019s Parlor when application was closed after playing the board game. &#8211; Fixed issue where Player was unable to open door to Sentinel\u2019s Keep when exiting game while inputting the Seeker\u2019s Key in N\u2019Erud &#8211; Fixed an issue where players were trapped when attempting to vault through a wall in Cotton\u2019s Kiln. &#8211; Fixed an issue that allowed players to skip siege fight in Tiller\u2019s Rest. &#8211; Fixed an issue with players falling into gap between the boat and wall in Tiller\u2019s Rest &#8211; Fixed floating doors in Cathedral of Omens. &#8211; Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster\u2019s event. &#8211; Fixed multiple scenarios that allowed players to transition through walls using interactives. &#8211; Fixed an issue that caused players to get stuck in Throw Animation in certain situations. &#8211; Adjusted the kill volume height in the Custodian Eye arena. &#8211; Now that you know what\u2019s in the August 15 Remnant 2 update, check out some of our guides for the game to help you on your way: How to get Crimson Membrane | Enemy level scaling in multiplayer explained | How to obtain Relic Dust | Will Remnant 2 have DLC? Everything we know | Does Remnant 2 have crossplay? | How long to beat Remnant 2? Main Story and Completionist run | How to get Lumenite Crystals | How to obtain Nightweaver Stone Doll | How to obtain Nightweaver Stone Doll | How to obtain Explorer Archetype<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Remnant 2 August 15 update patch notes: Game crashes, Trophy &#038; Achievement fixes, more Gunfire GamesThe popular co-op shooter Remnant 2 has received a hefty update across both PlayStation 5 and Xbox Series X|S. Whichever platform you\u2019re on, we\u2019ve got every single patch note detailed in the August 15 update. Gunfire Games\u2019 sequel, Remnant 2, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84512","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84512","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84512"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84512\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84512"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84512"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84512"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}