{"id":84769,"date":"2025-01-28T23:27:38","date_gmt":"2025-01-28T23:27:38","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-explains-why-half-life-alyx-is-so-genius-dexerto\/"},"modified":"2025-01-28T23:27:38","modified_gmt":"2025-01-28T23:27:38","slug":"shroud-explains-why-half-life-alyx-is-so-genius-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-explains-why-half-life-alyx-is-so-genius-dexerto\/","title":{"rendered":"Shroud explains why Half-Life: Alyx is so \u201cgenius\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Shroud explains why Half-Life: Alyx is so \u201cgenius\u201d Shroud\/ValveMichael \u2018shroud\u2019 Grzesiek was thoroughly enjoying his time playing through Half-Life: Alyx and praised Valve for implementing some features he truly loved. While experimenting with the VR title\u2019s \u2018gravity gloves,\u2019 which allow players to grab objects lying around and manipulate them, the Canadian voiced how much he admired the tool. \u201cThis is such a cool mechanic, dude,\u201d he said while summoning items into his hands. \u201cHonestly, that is a genius mechanic. Valve is so smart.\u201d (Timestamp 8:00 for mobile users) He went on to voice his approval of the company\u2019s decision to put resources into making Alyx a complete VR experience. \u201cI\u2019m so happy they made a VR game. That\u2019s so different. That\u2019s really cool stuff,\u201d he added. Later on in the video (at 11:17), he explained why he believes Valve made Alyx instead of Half-Life 3. \u201cIt\u2019s crazy that we had no idea what Valve was up to, and this is what they were f**king scheming,\u201d he said before reading a comment from his chat that said Half-Life 3 was preferred. \u201cYou have to realize Valve is about innovation,\u201d he explained. \u201cHalf-Life is about innovation. Half-Life 1 was the iteration of voice acting in a video game and they kind of nailed that\u2026 Half-Life 2 was the iteration of physics, voice acting and facial movements. That\u2019s kind of what Half-Life 2 perfected.\u201d According to shroud, the technology isn\u2019t there yet for Valve to \u201cinnovate something new.\u201d \u201cWhat they did instead was they did Half-Life: Alyx,\u201d the retired CSGO star theorized. \u201cThis is brand new. This is the top-of-the-line VR currently. It doesn\u2019t get any better than what they made right now.\u201d \u201cHalf-Life 3 will come out when they are ready and they think the tech is there to innovate something new,\u201d he concluded, but suggested that they could already be working on the long-awaited title. \u201cInnovation takes time.\u201d Shroud isn\u2019t the only one impressed with the new VR game. The title has even received universal acclaim with an average score of 92 on Metacritic, proving that the latest Half-Life installment is already a smash hit with players across the board.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shroud explains why Half-Life: Alyx is so \u201cgenius\u201d Shroud\/ValveMichael \u2018shroud\u2019 Grzesiek was thoroughly enjoying his time playing through Half-Life: Alyx and praised Valve for implementing some features he truly loved. While experimenting with the VR title\u2019s \u2018gravity gloves,\u2019 which allow players to grab objects lying around and manipulate them, the Canadian voiced how much he [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84769","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84769","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84769"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84769\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84769"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84769"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84769"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}