{"id":84778,"date":"2025-01-28T23:27:44","date_gmt":"2025-01-28T23:27:44","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-reveals-how-hed-design-his-own-perfect-fps-game-dexerto\/"},"modified":"2025-01-28T23:27:44","modified_gmt":"2025-01-28T23:27:44","slug":"shroud-reveals-how-hed-design-his-own-perfect-fps-game-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-reveals-how-hed-design-his-own-perfect-fps-game-dexerto\/","title":{"rendered":"Shroud reveals how he\u2019d design his own perfect FPS game &#8211; Dexerto"},"content":{"rendered":"<p>Shroud reveals how he\u2019d design his own perfect FPS game YouTube: ShroudMichael \u2018shroud\u2019 Grzesiek is one of the best players to ever touch the FPS genre. However, would that transfer into designing a good game? Shroud has given it some thought, and has some features he\u2019d like to include into his own \u201cperfect\u201d FPS. Shroud has mastered almost every FPS title on the market. You name it, he\u2019s probably played it, and gotten to the top rank. While he cut his teeth in professional CS:GO, he\u2019s gone on to become one of the most talented streamers out there. However, what if the tables were turned? What if shroud was tasked with creating a game that would be enjoyed by all? Well, he\u2019s given it some thought \u2014 and it\u2019d look a lot like Escape from Tarkov. The perfect FPS, according to shroud Discussing the proposition in a June 11 video, shroud claimed that Tarkov has basically all the elements of an FPS game that he loves. However, it could do with a bit of tweaking to give it a bit more flair. \u201cHonestly, if I was to make a game, I think it would be something like [Escape from Tarkov],\u201d shroud admitted. \u201cIt would be raid-based, map-based, super-survival based but not too crazy hardcore. I\u2019d really want a game like Tarkov, but not as modern.\u201d \u201cI want a game where it\u2019s like really sh*tty. You\u2019ve got good melee mechanics. You have sh*tty, put-together-with-tape pistols and rifles, and every now and then you can find insane sh*t.\u201d As shroud got deeper and deeper into the discussion, his fans started wondering about exact details. Open world map, or something a bit more constraints? How would the game look visually? \u201cNot an open world like DayZ? I think open world games kind of suck. This is the way to do it. You do it instance-based,\u201d he claimed. \u201cKind of like Rust weapons? Yeah, but I wouldn\u2019t want it to look like Rust. I want it to look more like Tarkov, where it\u2019s got that realistic kind of look to it, but with sh*tty put together weapons. Rust is cartoony \u2014 it\u2019s got its skins and colourfulness \u2014 I want it dark and gritty. More so Fallout-style.\u201d However, despite all the hypothesizing, shroud doesn\u2019t see himself cut out for the world of game development \u2014 at least on his lonesome. His dreams are wild, but he lacks the manpower and funding do it solo. \u201cIf I was ever to be on some project of game creation, [the game] would be something super basic. I don\u2019t have the funds to have this giant studio with hundreds of people to actually make a good game. If anything, it\u2019d be a project that starts with 10 people and takes 10 years.\u201d Shroud has consulted on some games in the past, stating previously that he\u2019s helped out with the development of Apex Legends. While an entire game developed by him is out of the question for now, things might change in the future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shroud reveals how he\u2019d design his own perfect FPS game YouTube: ShroudMichael \u2018shroud\u2019 Grzesiek is one of the best players to ever touch the FPS genre. However, would that transfer into designing a good game? Shroud has given it some thought, and has some features he\u2019d like to include into his own \u201cperfect\u201d FPS. Shroud [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84778","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84778","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=84778"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/84778\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=84778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=84778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=84778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}