{"id":85019,"date":"2025-01-28T23:30:39","date_gmt":"2025-01-28T23:30:39","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/splinter-cell-remake-sam-fisher-story-leaks-gameplay-dexerto\/"},"modified":"2025-01-28T23:30:39","modified_gmt":"2025-01-28T23:30:39","slug":"splinter-cell-remake-sam-fisher-story-leaks-gameplay-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/splinter-cell-remake-sam-fisher-story-leaks-gameplay-dexerto\/","title":{"rendered":"Splinter Cell remake: Sam Fisher story leaks, gameplay &#8211; Dexerto"},"content":{"rendered":"<p>Splinter Cell remake: Sam Fisher story leaks, gameplay UbisoftBeloved stealth franchise Splinter Cell is set to finally return after years of lying dormant. Here\u2019s everything we know so far about the upcoming installment, including story leaks and gameplay. Splinter Cell debuted back in 2002 for the original Xbox before being ported to the PC, PlayStation 2, and Gamecube. Offering a more realistic take on stealth than Metal Gear, players were impressed by Ubisoft\u2019s immeasurable attention to detail and ability to craft tense scenarios while pushing the boundaries of the hardware of the time. Six mainline games followed, and the series grew into a fan favorite across multiple console generations. With no signs of life from the franchise since 2013\u2019s Splinter Cell: Blacklist, the new installment, has been confirmed to be in the early stages of development. Here\u2019s everything we know so far about the next game in the iconic stealth series. Contents New Splinter Cell: Is there a release date? While there isn\u2019t any word of an official announcement on the cards, we could expect to see the next Splinter Cell game released by at least 2023 now that it\u2019s reportedly entered the initial stages of development. The game is being developed by Ubisoft Toronto and is being built on the Snowdrop Engine, similar to Ubisoft\u2019s The Division. Notably, the remake\u2019s Game Director, David Grivel, exited Ubisoft in October 2022. But there\u2019s no word on how his departure will affect the development cycle and eventual release going forward. New Splinter Cell gameplay In an interview with the developers, Ubisoft Toronto\u2019s Matt West confirmed that the linear-style gameplay of the classic games will return in this new take on the franchise: \u201cAs we\u2019re building it from the ground up, we\u2019re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world\u201d He later emphasized the importance of keeping Splinter Cell a contained experience, as opposed to following suit with the Ghost Recon\u2019s decision to go open-world. \u201cEvery square inch is part of a choice, or directly offers a choice, or has a direct ramification. That density of gameplay is at the forefront in Splinter Cell and that\u2019s going to be really, really important for us. The gameplay experience we are targeting is directly tied to what we want players to feel, to capture the essence back when we were all playing the original games.\u201d New Splinter Cell story with Sam Fisher Sam Fisher has appeared in numerous Ubisoft titles over the years, such as the Ghost Recon and Rainbow Six franchises. Sporting an older aesthetic in Ghost Recon, the character is said to be the last of his kind since operatives like him started to disappear (complete with a reference to Metal Gear\u2019s iconic Solid Snake). However, in Rainbow Six Siege, Fisher is shown with a more Punisher-inspired design as Zero. While Fisher is likely to be the protagonist of the new series, the devs have only hinted towards that so far. In that same interview, Matt West talked about how the phrase \u201crespect the goggles\u201d has been something of an anchor for the dev team so far and name-dropped the iconic character when doing so: \u201cI love the goggles as a symbol for Sam. We are making a game that is going to be modern but built on the foundation of the brand\u2019s rich history.\u201d Early Splinter Cell concept art While the game itself is still a while out, developers shared an early look at concept art during an anniversary stream on November 17. Here we got a look at the iconic Sam Fisher back in action, sticking to shadows and stealthily taking out foes as he does best. Is the new Splinter Cell a reboot? A brand new job listing for Ubisoft Toronto breaks down the plot and direction of the game in more detail than ever before. One of the producer\u2019s for the project, Matt West, has said the remake will have an updated story and that the team will be \u201cbuilding it from the ground up.\u201d West then went on to say \u201cwe\u2019re going to be straddling the line between the spirit of the old and the comfort of the new, so that we can excite and surprise new players but also make sure that when our returning players pick up the controller, they have that sigh of relief, saying \u2018ah, they got it.&#8217;\u201d However, he did make a point of noting despite these changes \u201cthe spirit of the early games remains intact.\u201c The 2002 version saw Fisher join the NSA Black Ops team Third Echelon as they investigated the connection between two missing CIA Officers and fictional Georgian president Kombayn Nikoladze, who took power in the country via a carefully planned coup d\u2019\u00e9tat sometime after the assassination of its previous leader. We\u2019ll be staying up to date with any Splinter Cell news in the future, so be sure to keep checking in with us as more news develops.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Splinter Cell remake: Sam Fisher story leaks, gameplay UbisoftBeloved stealth franchise Splinter Cell is set to finally return after years of lying dormant. Here\u2019s everything we know so far about the upcoming installment, including story leaks and gameplay. Splinter Cell debuted back in 2002 for the original Xbox before being ported to the PC, PlayStation [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85019","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85019","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85019"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85019\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85019"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85019"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85019"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}