{"id":85128,"date":"2025-01-28T23:31:58","date_gmt":"2025-01-28T23:31:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/starfield-gameplay-details-revealed-weapons-planets-and-alien-minigames-dexerto\/"},"modified":"2025-01-28T23:31:58","modified_gmt":"2025-01-28T23:31:58","slug":"starfield-gameplay-details-revealed-weapons-planets-and-alien-minigames-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/starfield-gameplay-details-revealed-weapons-planets-and-alien-minigames-dexerto\/","title":{"rendered":"Starfield gameplay details revealed: Weapons, planets and alien minigames &#8211; Dexerto"},"content":{"rendered":"<p>Starfield gameplay details revealed: Weapons, planets and alien minigames BethesdaStarfield was Bethesda\u2019s centerpiece during the Xbox E3 2021 show, but the only gripe fans had was the lack of gameplay information. Lucky for them, Todd Howard has since revealed more hints about how it will work. Starfield is set for a November 2022 release date. &#8211; Microsoft\u2019s joint E3 2021 press conference with Bethesda did not reveal any gameplay. &#8211; New Todd Howard interview dives deeper into gameplay and what to expect from their new world. &#8211; This is a never-before-seen world that Bethesda have created, but what do we know? We know that it\u2019s going to be set in space \u2013 that\u2019s been crystal clear from the get-go \u2013 but we\u2019ve also been told the game will be a shooter, with one gun shown off in the conference on June 13. It remains nameless, for now. It had been described as a first-person shooter in the past, though Bethesda\u2019s executive producer Todd Howard has suggested there will be more flexibility than first thought. Starfield will be first-person and third-person During an exclusive interview with the Telegraph, a UK-based newspaper, the man behind Morrowind, Oblivion, and Skyrim spilled more details on Starfield. The article is under a paywall, so not every fan looking forward to the game\u2019s launch may have seen it. He said: \u201cI will say this: it is a first-person and third-person game, like our other ones. We like that style of gameplay. First-person for us is still our prime way of playing. So you can see the world and touch all those things. \u201cIt\u2019s also a bit more hardcore of a role-playing game than we\u2019ve done. It\u2019s got some really great character systems \u2013 choosing your background, things like that. We\u2019re going back to some things that we used to do in games long ago that we felt have really let players express the character they want to be. So I think when you see it being played, you would recognize it as something we made.\u201d Cities and alien minigames Players of Skyrim and Fallout will be wondering how big this new installment is, and whether or not it stacks up \u2013 in terms of size. He told the Telegraph that while the team doesn\u2019t want to set \u201ccrazy expectations\u201d, the developers working on the project are designing cities in a similar way to previously. \u201cIt\u2019s very big, yeah. People are still playing Skyrim and we have learned from that,\u201d Todd said. \u201cWe spent more time building [Starfield] to be played for a long time, if you so chose that you just wanted to keep playing it. It\u2019s got some more hooks in it for that, that we added later to a game like Skyrim\u2026 while still making sure that somebody who just wants to play it, and go through the main quests and \u201cwin\u201d, or feel they\u2019ve accomplished something large is doable.\u201d He also confirmed there will be multiple planets in the Starfield solar system, and that alien races (you heard that right) will be possible in some terrains. Star Wars comparisons and Starfield weapons Taking on a space theme draws obvious comparisons to other popular franchises in the sci-fi genre, such as Star Wars and Star Trek. However, the Bethesda chief isn\u2019t ready to make comparisons. \u201cThis isn\u2019t Star Wars, or Star Trek, it\u2019s kind of its own thing \u2013 and I think as we show more, hopefully, it\u2019ll carve out its own niche. \u201cSo if you look at the ship \u2013 you can probably design a much sleeker ship 300 years in the future, right? But this has touchstones back to the current space program. So in your mind, you can draw this line between them. Like there are various guns the player has, and other weapons and things like that\u2026 but the more exotic ones feel exotic in the reality of the game versus not.\u201d There\u2019s only been one weapon revealed in the Starfield trailers, as of June 2021, and players may be wondering how they work in space. After all, it is a huge vacuum. Howard added: \u201cI won\u2019t go too deep into it but we did find ways to do that where you believed it in the reality of Starfield. So, yes, we have lasers. We have lasers in a vacuum [laughs]. And there is sound in a vacuum as well. So we found some ways that I won\u2019t go into right now to make it so the player and us have the ability to do those things. But that took a little time.\u201d Clearly, there\u2019s going to be plenty for players to sink their teeth into and in future gameplay showcases, we should be able to explore this new world even deeper. Starfield is set for a November 11, 2022 release date \u2013 and will be exclusive to Xbox and PC platforms.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Starfield gameplay details revealed: Weapons, planets and alien minigames BethesdaStarfield was Bethesda\u2019s centerpiece during the Xbox E3 2021 show, but the only gripe fans had was the lack of gameplay information. Lucky for them, Todd Howard has since revealed more hints about how it will work. Starfield is set for a November 2022 release date. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85128","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85128","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85128"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85128\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85128"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85128"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85128"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}