{"id":85170,"date":"2025-01-28T23:32:28","date_gmt":"2025-01-28T23:32:28","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/stellar-blade-director-talks-about-the-challenge-of-developing-eve-dexerto\/"},"modified":"2025-01-28T23:32:28","modified_gmt":"2025-01-28T23:32:28","slug":"stellar-blade-director-talks-about-the-challenge-of-developing-eve-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/stellar-blade-director-talks-about-the-challenge-of-developing-eve-dexerto\/","title":{"rendered":"Stellar Blade Director talks about the challenge of developing Eve &#8211; Dexerto"},"content":{"rendered":"<p>Stellar Blade Director talks about the challenge of developing Eve SHIFT UP CORPORATIONStellar Blade\u2019s Director, Hyun-Tae Kim, spoke about the inspirations behind the game\u2019s protagonist, Eve. As well as the challenges the team faced while designing and developing her. Stellar Blade finally launches next month. There\u2019s been plenty of discussion about SHIFT UP\u2019s forthcoming action-adventure title ahead of its release. Thanks to its depictions of both violence and nudity, the game\u2019s been given an adult rating in South Korea. On top of that, there\u2019s been plenty of buzz around the design of the characters, especially the protagonist, Eve, who\u2019s appearance is based on that of South Korean model, Shin Jae-eun. During an interview with Famitsu, director, Hyun-Tae Kim, recently shared some insights into how the team went about designing Eve, and what inspired their choices. As well as some of the difficulties they encountered along the way. Focusing on futuristic designs When it comes to the costumes, the narrative and setting were what helped inform the team\u2019s choices. Stellar Blade\u2019s setting is science fiction. A future where Earth has been reduced to a desolate wasteland and humans instead live on colonies. The protagonist, Eve, comes from the 7 Colony and has been tasked with reclaiming Earth. \u201cSince it\u2019s a sci-fi story, I wanted to incorporate something which would be difficult to realize with physical costumes.\u201d Kim explained, \u201cWe actively used glossy and luminous lighting elements to create a futuristic design.\u201d While some of the costumes were inspired by looks in anime or movies, Kim says the team strived \u201cto be able to come up with ideas without restrictions\u201d to \u201cexpress the diverse charms\u201d of both Eve and the culture of the colonies. Although, despite the abundance of shiny, skintight suits Stellar Blade has on offer, Kim has cautioned players about letting the fanservice go to their heads. \u201cSkinsuits don\u2019t have any defenses\u2026 The difficulty of the gameplay will increase significantly,\u201d he said, \u201cso we recommend you wear clothing as much as possible.\u201d Capturing the \u2018flow\u2019 of Stellar Blade Kim has already been quite open about what he expects to see in the game\u2019s he plays, going on the record as saying he likes \u201cto see someone who is better-looking\u201d than him when he\u2019s playing a game. But visual appeal wasn\u2019t the only thing Kim, and the team, drew inspiration from when working on the designs for Eve and Lily. \u201cI think it\u2019s beautiful, in and of itself, when people move their bodies directly,\u201d Kim said, explaining another aspect which inspired the character designs and costumes in Stellar Blade. \u201cI\u2019m also fascinated by the flow of movements, the swaying of costumes and hair\u2026 I was very particular about the physical expression of the costumes, and [Eve\u2019s] long hair was the result of being aware of this flow.\u201d Kim explained the team\u2019s intention was to capture \u201ca variety of movements during battle,\u201d enhancing the feeling of movement and flow in combat. Although not every aspect of their vision was easy to realize. \u201cA long ponytail was a big challenge.\u201d He admits. Going on to explain getting the hair to bounce and sway in a way that looked natural and stable was one of the major difficulties in the development process. \u201cIf it weren\u2019t for that hairstyle,\u201d he joked, referencing Eve\u2019s ponytail, \u201cmaybe the development period could have been shortened by about a year.\u201d Stellar Blade releases on April 26 for the PlayStation 5.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Stellar Blade Director talks about the challenge of developing Eve SHIFT UP CORPORATIONStellar Blade\u2019s Director, Hyun-Tae Kim, spoke about the inspirations behind the game\u2019s protagonist, Eve. As well as the challenges the team faced while designing and developing her. Stellar Blade finally launches next month. There\u2019s been plenty of discussion about SHIFT UP\u2019s forthcoming action-adventure [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85170","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85170"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85170\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}