{"id":85232,"date":"2025-01-28T23:33:13","date_gmt":"2025-01-28T23:33:13","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/study-reveals-true-cause-of-gaming-disorder-is-nothing-to-do-with-games-dexerto\/"},"modified":"2025-01-28T23:33:13","modified_gmt":"2025-01-28T23:33:13","slug":"study-reveals-true-cause-of-gaming-disorder-is-nothing-to-do-with-games-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/study-reveals-true-cause-of-gaming-disorder-is-nothing-to-do-with-games-dexerto\/","title":{"rendered":"Study reveals true cause of \u201cgaming disorder\u201d is nothing to do with games &#8211; Dexerto"},"content":{"rendered":"<p>Study reveals true cause of \u201cgaming disorder\u201d is nothing to do with games An academic study from the University of Oxford has found no clear link between daily gaming and \u2018gaming disorder\u2019, as previously classified by the World Health Organization in May 2019. The World Health Organization (WHO) recognized gaming as a disorder in the 11th Revision of the International Classification of Diseases (ICD-11), defining the disorder as a \u201cpattern of gaming behavior characterized by impaired control over gaming\u2026\u201d As per the ICD-11, WHO recognized gaming disorder as a behavioral pattern that has been evident for a minimum term of 12 months and has resulted in \u201csignificant impairment\u201d to an individual\u2019s day-to-day life. In response to WHO\u2019s classification of a gaming disorder, a study has been conducted by researchers from the University of Oxford and Cardiff University. Titled \u2018Investigating the Motivational and Psychosocial Dynamics of Dysregulated Gaming: Evidence From a Preregistered Cohort Study\u2019, the research attempted to distinguish links between gaming and basic psychological motivators. Lead author, Professor Andrew Przybylski, stated that: \u201cprevious studies have failed to examine the wider context of what is going on in these young peoples\u2019 lives.\u201d Przybylski and Weinstein found that most adolescents played a minimum of one internet-based game daily, for an average of three hours per day \u2014 less than half of those gamers reported symptoms of obsessive gaming via a questionnaire. Moreover, the study concluded that those who frequent online gaming are more likely to be using it as a coping mechanism as opposed to expressing an unhealthy relationship with gaming. In relation to gamer\u2019s motivators, the researchers concluded that adolescents turned to games when their basic psychological needs of competence, autonomy and relatedness aren\u2019t sufficed in their daily lives: \u201cVariations in gaming experience are much more likely to be linked to whether adolescents\u2019 basic psychological needs for competence, autonomy, and social belonging are being met and if they are already experiencing wider functioning issues.\u201d In-light of their findings co-author, Dr. Weinstein, said: \u201cWe urge healthcare professionals to look more closely at the underlying factors (such as psychological satisfactions and everyday frustrations) to understand why a minority of players feel like they must engage in gaming in an obsessive way.\u201d Based on the findings from this study alone, there is clearly a broader spectrum that needs to be explored before gaming can be labeled as a disorder. Evidently, this research is limited by only showing correlations between basic psychological needs frustration\/satisfaction and dysregulated gaming, so further exploration into the cause is worthwhile.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Study reveals true cause of \u201cgaming disorder\u201d is nothing to do with games An academic study from the University of Oxford has found no clear link between daily gaming and \u2018gaming disorder\u2019, as previously classified by the World Health Organization in May 2019. The World Health Organization (WHO) recognized gaming as a disorder in the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85232","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85232","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85232"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85232\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85232"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85232"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85232"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}