{"id":85302,"date":"2025-01-28T23:34:04","date_gmt":"2025-01-28T23:34:04","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/super-mario-bros-wonder-almost-had-sports-like-tsundere-commentary-dexerto\/"},"modified":"2025-01-28T23:34:04","modified_gmt":"2025-01-28T23:34:04","slug":"super-mario-bros-wonder-almost-had-sports-like-tsundere-commentary-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/super-mario-bros-wonder-almost-had-sports-like-tsundere-commentary-dexerto\/","title":{"rendered":"Super Mario Bros. Wonder almost had sports-like \u201cTsundere commentary\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Super Mario Bros. Wonder almost had sports-like \u201cTsundere commentary\u201d NintendoThe developers of Super Mario Bros. Wonder have revealed they considered adding sports-like live commentary to the game, including a harsher Tsundere option. Super Mario Bros. Wonder marks the franchise\u2019s first brand-new 2D game in over a decade. After that much time, it\u2019s no wonder the developers would want to create something fresh, especially following this year\u2019s film. Unsurprisingly, in addition to new features like Elephant forms of Mario and friends and new power-ups, there were a lot of ideas that didn\u2019t make it into the final product. One such idea the developers considered but ultimately cut was a live commentary track. This would have responded to the player\u2019s actions as they went through Mario Wonder \u2013 and could have even had a Tsundere option. Mario Wonder devs considered adding sports-like &#038; Tsundere live commentary In an interview published on Nintendo\u2019s website, Super Mario Bros. Wonder director Shiro Mouri and others discussed the team\u2019s \u201cdesire for a new experience.\u201d One idea from producer Takashi Tezuka was live commentary similar to what takes place during sporting events. \u201cWe actually spent about six months seriously developing live commentary,\u201d game designer Koichi Hayashida revealed. \u201cWe tried adding voices to match the player\u2019s actions.\u201d While the feature ultimately \u201cjust didn\u2019t feel right,\u201d the developers considered another idea for live commentary: the option to switch to a \u201cTsundere commentary.\u201d Anime fans will recognize the Japanese term \u201cTsundere,\u201d as it\u2019s a popular trope. It refers to characters or personalities that are harsh, but have warmer and more affectionate sides hiding beneath the surface. The interview doesn\u2019t include any specific examples of Mario Wonder\u2019s Tsundere commentary, but it likely would have consisted of the commentators insulting the player for mistakes \u2013 or at the very least, throwing some shade. The devs did say quite a few playtesters used this option when it was available. Though it didn\u2019t make the cut, Tsundere commentary would have been an incredibly unexpected addition to a Mario game, and it shows the kind of innovations Nintendo was considering while developing Super Mario Bros. Wonder. If you enjoyed this, be sure to check our other Mario content below: Super Mario Bros. Wonder review | 10 best Mario games of all time | Super Mario RPG | Princess Peach: Showtime! | Mario vs. Donkey Kong | Luigi\u2019s Mansion 2 HD | Paper Mario The Thousand-Year Door remake | Mario Wonder file size | Mario Wonder: All Badges &#038; what they do | Mario Wonder: All power-ups &#038; what they do<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Super Mario Bros. Wonder almost had sports-like \u201cTsundere commentary\u201d NintendoThe developers of Super Mario Bros. Wonder have revealed they considered adding sports-like live commentary to the game, including a harsher Tsundere option. Super Mario Bros. Wonder marks the franchise\u2019s first brand-new 2D game in over a decade. After that much time, it\u2019s no wonder the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85302","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85302"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85302\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}