{"id":85303,"date":"2025-01-28T23:34:05","date_gmt":"2025-01-28T23:34:05","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/super-mario-bros-wonder-devs-explain-how-the-movie-influenced-the-game-dexerto\/"},"modified":"2025-01-28T23:34:05","modified_gmt":"2025-01-28T23:34:05","slug":"super-mario-bros-wonder-devs-explain-how-the-movie-influenced-the-game-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/super-mario-bros-wonder-devs-explain-how-the-movie-influenced-the-game-dexerto\/","title":{"rendered":"Super Mario Bros. Wonder devs explain how the movie influenced the game &#8211; Dexerto"},"content":{"rendered":"<p>Super Mario Bros. Wonder devs explain how the movie influenced the game NintendoNintendo has explained how this year\u2019s Super Mario Bros. Movie influenced the upcoming game Super Mario Wonder in ways fans may not expect. Super Mario Bros. Wonder is an exciting step for the franchise. It\u2019s the series\u2019 first brand-new 2D side-scroller since 2012\u2019s New Super Mario Bros. U. On top of that, it\u2019s releasing in the shadow of The Super Mario Bros. Movie that was released earlier this year. Wonder\u2019s new style and more expressive character models have drawn comparisons to the film. This has led many fans to question if the developers specifically chose to make the characters look more like their film counterparts. When asked about how the movie influenced Mario Wonder, the developers explained that, while it didn\u2019t impact character design, the film was on their minds. Mario Wonder devs say character designs weren\u2019t based on the movie, but it did influence the game In an interview published on Nintendo\u2019s website, several of Super Mario Bros. Wonder\u2019s developers were asked about The Super Mario Bros. Movie\u2019s influence on the game. Art director Masanobu Sato revealed that the team \u201cdidn\u2019t hear anything about the film\u2019s content during development,\u201d with only some senior members of the team in the loop. Instead, the designers wanted to find a new way to bring 3D models to 2D Mario. The New Super Mario Bros. art style became the norm for 2D Mario following its 2006 introduction, but the devs wanted to \u201cimplement more engaging and functional ways of using 3D models in this 2D platformer.\u201d While the art style wasn\u2019t impacted by the movie, producer Takashi Tezuka explained that it did have some influence on Mario Wonder\u2019s development. \u201cDuring development, we didn\u2019t know when the movie would be released, but we were sure some people would play the game because they watched the movie. This is why we were conscious of creating a game that wouldn\u2019t disappoint them,\u201d Tezuka said. To accomplish this, Nintendo \u201cdedicated ample budget and time to create the characters with even more care and attention and in greater detail.\u201d Based on early reactions to Mario Wonder\u2019s demo, character designs like Elephant Mario, and the new power-ups, this seems to have paid off Though any resemblance between Mario Wonder\u2019s new art style and that of the movie are coincidental, Nintendo clearly wanted to create something that returning fans and newcomers alike could enjoy.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Super Mario Bros. Wonder devs explain how the movie influenced the game NintendoNintendo has explained how this year\u2019s Super Mario Bros. Movie influenced the upcoming game Super Mario Wonder in ways fans may not expect. Super Mario Bros. Wonder is an exciting step for the franchise. It\u2019s the series\u2019 first brand-new 2D side-scroller since 2012\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85303","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85303","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85303"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85303\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85303"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}