{"id":85556,"date":"2025-01-28T23:37:08","date_gmt":"2025-01-28T23:37:08","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-finals-players-frustrated-with-impossible-to-finish-battle-pass-dexerto\/"},"modified":"2025-01-28T23:37:08","modified_gmt":"2025-01-28T23:37:08","slug":"the-finals-players-frustrated-with-impossible-to-finish-battle-pass-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-finals-players-frustrated-with-impossible-to-finish-battle-pass-dexerto\/","title":{"rendered":"The Finals players frustrated with \u201cimpossible to finish\u201d Battle Pass &#8211; Dexerto"},"content":{"rendered":"<p>The Finals players frustrated with \u201cimpossible to finish\u201d Battle Pass Embark StudiosThough The Finals has kept its player count high in the weeks following its release, those who have stuck with the game discovered that progressing through the Battle Pass requires a massive time commitment. Battle Passes have become a part of pretty much any live-service multiplayer game, and they\u2019re a tried and true method of giving players rewards for their continued investment in a multiplayer title. With how many games are competing for gamers\u2019 attention, this approach makes a lot of sense. However, there\u2019s a certain balance that has to be struck for players to feel like their time investment is worthwhile. And, according to many of those who are progressing through The Finals\u2018 Battle Pass, that progress moves way too slow. Those who are still playing the game are enjoying it (though it has its fair share of problems), but they may reconsider buying the next Battle Pass if they aren\u2019t able to earn rewards more quickly in the future. The Finals players call out the game\u2019s \u201cgrindy\u201d Battle Pass The Finals, like pretty much any other free-to-play game on the market, relies upon cosmetics to keep itself alive. In order to stay afloat after the influx of players from its explosive launch, the devs have to find ways to make their cosmetic items seem appealing to players. And, while it has a typical cash shop where players can access some more general costumes, items of clothing, and weapon skins, there\u2019s also a Battle Pass that promises access to a variety of limited-time items that can only be accessed by progressing through the pass. However, many players feel as if getting through the pass takes entirely too long, with many claiming it takes around an hour per tier on average. With the pass having 96 tiers, that adds up to almost 100 hours that players have to commit in order to get everything on offer. This led to a somewhat controversial post from a player claiming that the Battle Pass is \u201cimpossible to finish\u201d and takes too long to get through, as well as calling out that weeklies don\u2019t carry over like, say, Apex Legends\u2019 weekly challenges do. This sentiment was widely mirrored by the community, especially for those who play multiple games. \u201cI think a lot of people are missing the fact that basically every other multiplayer game also has a battle pass that demands a lot of your time. So if you want to play 2 or 3 other games AND get their battle passes, good luck finishing them all. If this is the only game you play, it\u2019s not much of a problem because you\u2019ll finish it eventually \u2026 probably\u2026 but that\u2019s not realistic for a lot of people. ~100+ hour battlepasses can\u2019t become the norm.\u201d claimed one Reddit user. Others claimed that OP has no right to complain considering we\u2019re early into the season, with the main counter-argument being that, \u201cyou shouldn\u2019t have to put 120+ hours into a game every few months to complete the battle pass,\u201d according to a Redditor who claimed those with have limited time to play can\u2019t realistically be expected to dump that much time into the game. SkillUp also mentioned this in his review for the game and criticized the Battle Pass model as a whole, claiming that publishers need a different approach if they want players to keep buying so many BPs. (conversation starts at 27:04) SkillUp explained how he\u2019s playing four different games with Battle Passes, none of which he\u2019s been able to come close to completing in his free time. As a result, all of them feel like a bit of a waste considering he\u2019ll likely miss out on a large portion of the rewards from each game, and is likely not to purchase many of these passes the next time around. \u201cRight now, every f***ing game has a Battle Pass, and all of them are tuned under the assumption you\u2019ll play 60, or 70, 80, 100 hours to unlock all of the things. We can only do that if we commit to that one game, forsaking all others. I\u2019d love it if publishers would just let us get through these Battle Passes faster.\u201d SkillUp explained. \u201cI\u2019m happy to pay for a season of new sh*t, and, if I can unlock all that stuff inside of 25-30 hours, it\u2019d be happy days. I\u2019m gonna feel really good about that purchase, and I\u2019m gonna come back next season and buy it again.\u201d He concluded, \u201cPublishers, if you listen to this, you guys have to figure this out. Because, if every game is gonna have a Battle Pass, you can\u2019t tune the requirements as if no other games exist.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Finals players frustrated with \u201cimpossible to finish\u201d Battle Pass Embark StudiosThough The Finals has kept its player count high in the weeks following its release, those who have stuck with the game discovered that progressing through the Battle Pass requires a massive time commitment. Battle Passes have become a part of pretty much any [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85556","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85556","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85556"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85556\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85556"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85556"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85556"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}