{"id":85560,"date":"2025-01-28T23:37:11","date_gmt":"2025-01-28T23:37:11","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-finals-players-point-out-the-biggest-light-class-problem-dexerto\/"},"modified":"2025-01-28T23:37:11","modified_gmt":"2025-01-28T23:37:11","slug":"the-finals-players-point-out-the-biggest-light-class-problem-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-finals-players-point-out-the-biggest-light-class-problem-dexerto\/","title":{"rendered":"The Finals players point out the biggest Light class problem &#8211; Dexerto"},"content":{"rendered":"<p>The Finals players point out the biggest Light class problem Embark StudiosSome \u2018The Finals\u2018 players have pointed out a major problem with the Light class at present, preventing them from being more effective during matches. The Light build is one of the three classes in The Finals. It is agile, fast, and allows you to be as unpredictable as possible. Although it can deal a ton of damage to opponents, some players feel the Light class can be pushed further to be more effective for the team. This comes down to better team utility which ultimately means better gadgets included in Light builds. Many players agreed to this point and chipped in different ideas that could improve the Light class in The Finals. The Finals players believe the Light class needs more team utility Taking this discussion onto Reddit, the player argued, \u201cthe light class doesn\u2019t offer enough to support their team members.\u201d They continued, \u201cIn every scenario where I\u2019d want to win, I\u2019d rather there be no light on my team.\u201d The player also feels that some of the current gadgets available for the Light class are not up to par. \u201cThey have the glitch grenade (which is bugged) and the invis grenade (which I believe is also sometimes bugged where it doesn\u2019t apply to teammates). The motion sensor is there, but I don\u2019t think it\u2019s good enough to be worth it atm.\u201d Another player agreed, \u201cAnd that\u2019s my point too, I don\u2019t necessarily want lights to deal more damage, I just want their gadgets to be more useful for their team.\u201d Another added, \u201clights should have a shorter health regen delay. That way they can actually do the hit-and-run style gameplay the game describes by staying in the fight more often. Lights will still die in 1-2 hits which balances it out\u201d they continued. One player suggested the Light class \u201cneed a stim so they can escape and get back in the fight. Lights shouldn\u2019t be punished for taking fights if they can quickly escape, that\u2019s their job.\u201d Apex Legends players can relate to it as this ability would make the Light class very similar to Octane. One way to buff the Light class in The Finals is by increasing their HP by a small amount. One player said, \u201c50 hp would propel this class to the undisputed top tier in higher skilled lobbies. That\u2019s way too much. Even 25 would push them much higher.\u201d Among all the contradictory comments, it\u2019d be interesting to see how Embark Studios balances the Light class in the future. In the meantime, check our best Medium and Heavy builds to stay ahead of the competition.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Finals players point out the biggest Light class problem Embark StudiosSome \u2018The Finals\u2018 players have pointed out a major problem with the Light class at present, preventing them from being more effective during matches. The Light build is one of the three classes in The Finals. It is agile, fast, and allows you to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85560","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85560","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85560"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85560\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85560"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85560"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85560"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}