{"id":85619,"date":"2025-01-28T23:37:54","date_gmt":"2025-01-28T23:37:54","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-first-descendant-july-11-patch-notes-hard-mode-matchmaking-optimization-more-dexerto\/"},"modified":"2025-01-28T23:37:54","modified_gmt":"2025-01-28T23:37:54","slug":"the-first-descendant-july-11-patch-notes-hard-mode-matchmaking-optimization-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-first-descendant-july-11-patch-notes-hard-mode-matchmaking-optimization-more-dexerto\/","title":{"rendered":"The First Descendant July 11 patch notes: Hard Mode matchmaking, optimization, more &#8211; Dexerto"},"content":{"rendered":"<p>The First Descendant July 11 patch notes: Hard Mode matchmaking, optimization, more Nexon GamesNexon has released a hotfix for The First Descendant that adds a fan-requested Hard Mode change along with other improvements and bug fixes. As promised days earlier, The First Descendant\u2018s Hotfix 1.0.2, released on July 11, finally adds matchmaking to Hard Mode, fixing an issue that had many players planning to skip the endgame. The devs have addressed other criticisms of the game, promising future improvements to bosses and \u201c[preparing] ways to improve the farming experience\u201d that will hopefully combat the \u201crage inducing\u201d grind. Beyond that, the Hotfix includes optimization improvements (mostly for PC) and bug fixes that should make the entire experience smoother. The First Descendant July 11 hotfix patch notes Nexon\u2019s full patch notes can be found here. Content Improvements \u2013 Added the \u2018Start Public Operation\u2019 function (matchmaking) to Infiltration Operations (Hard). \u2018Start Public Operation\u2019 is available even if you change the selected reward, but if you select an additional option, only \u2018Start Private Operation\u2019 will be available. \u2013 Removed the sequential type Immunity Spheres from Named Monsters. They have been changed to either the default or extermination types. : The Dev Team acknowledges the community\u2019s concern about the monotonous patterns of Named Monsters and strives to enhance them. In particular, we\u2019ve noted that the pattern involving breaking spheres in a specific order isn\u2019t appropriate for public matching and have decided to remove it immediately. As new patterns are developed, we will soon update the patterns of existing Named Monsters one by one. As Named Monsters frequently appear in Hard difficulty and Special Operations, we will continue working towards diversifying their patterns. \u2013 Increased the quantity of rare basic materials dropped from Encrypted Vaults three-fold. The Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too. : The most efficient way to farm rare basic materials is still through Encrypted Vaults, but for those who prefer hunting monsters, we have updated Field Missions and Infiltration Operations to drop these materials too. The Dev Team will closely monitor the overall farming status and do our best to create a joyful environment for all our Descendants. \u2013 Reduced the time from two 90-second to two 60-second occupations for the Kingston \u2018Vulgus Data Transmitter\u2019 Hacking Mission. \u2013 Improved the Battle Pass Battle Supply Shop button\u2019s visibility by redesigning it in the format of the Bonus Shop banner. : You can get season-limited skins for free from the Battle Supply Shop. Complete pre-season challenges to claim your special skins! \u2013 Updated the Library window from closing when the map is opened and closed through the Acquisition Information pop-up. \u2013 Improved the duration of party invitation messages to make them easier to confirm and accept. \u2013 Improved the duration of the Descendant Instructor\u2019s lines. : Many Descendants have commented that the Descendant Instructor\u2019s dialogue contains many useful game tips. Currently, it\u2019s not possible to revisit previous dialogues, but we are planning to fix this. We will continue to make improvements so that Descendants can easily access the information they require. \u2013 Moved the guide NPC you meet after first arriving in Albion closer. Optimization Improvements \u2013 [PC] Improved the stability of the shader preparation process by reducing the CPU load during shader generation. Currently, we are actively monitoring this issue, and if you encounter issues with a 13th or 14th gen Intel, please refer to Intel\u2019s official guide. \u2013 [PC] Lowered GPU memory usage when set at High or higher quality. \u2013 [PC] Fixed an issue where character skins were displayed abnormally in low graphics settings intermittently during extended play. \u2013 [PC] Fixed a bug that allowed frame limits to be set when using Nvidia and AMD\u2019s Frame Generation. \u2013 [Common] Fixed an issue where shadows were intermittently displayed abnormally depending on the view. \u2013 [Common] Made various other fixes for optimization purposes, and we will continuously monitor them. Bug Fixes (1) UI\/UX \u2013 Fixed an issue displaying unused items in the Library. (2) Descendants \u2013 Fixed an issue where Descendants could not get out of DBNO when their HP was below -100% from module settings. \u2013 Fixed an issue where Kyle would occasionally go up into the air when using \u2018Superconductivity Thrusters\u2019 during \u2018Repulsion Dash\u2019. \u2013 Fixed an issue where Esiemo could not get back up while using \u2018Arche Explosion\u2019 and being inflicted with Knockback. (3) Modules \u2013 Fixed an issue where the increase in Firearm ATK per stack in the \u2018Sharp Precision Shot\u2019 module was summed instead of multiplied. (4) Equipment \u2013 Fixed an issue where a weapon\u2019s attribute damage did not apply damage over 100,000. \u2013 Fixed an issue where higher values were displayed as the Ultimate (Gold) option despite the Reactor\u2019s Skill Cooldown and Skill Cost stats being preferable with lower values. \u2013 Fixed an issue where lower values were displayed as the Ultimate (Gold) option despite the Weapon Change Speed stat being preferable with higher values. (5) Field \u2013 Fixed an issue where \u2018Amorphous Material Pattern: 118\u2019 and \u2018Shape Stabilizer Form 8\u2019 were not dropped at \u2018Frozen Valley: Vulgus Strategic Outpost\u2019 in Fortress (Hard). \u2013 Fixed an issue where Elite Vulgus in the White-night Gulch \u2018Upper Hatchery\u2019 Battlefield Missions did not drop rewards. \u2013 Fixed an issue where monster spawning was interrupted at some Vulgus Strategic Outposts. (6) Instance Dungeon \u2013 Fixed an issue where Vespers resource box materials were dropped from Echo Swamp, Agna Desert, White-night Gulch, Hagios, and Fortress Infiltration Operation resource boxes. (7) Research \u2013 Fixed an issue where the core materials of Ultimate Descendants were incorrectly displayed as Rare instead of Ultimate Tier. (8) Miscellaneous \u2013 [French] Fixed an issue where the \u2018Go to title screen\u2019 menu was displayed with the same phrase as \u2018Exit Game\u2019. \u2013 [French] Fixed an issue in the story where \u2018Ultimate Chimera\u2019 was used for \u2018Dreadful Abomination\u2019. \u2013 [French] Added missing words in the probability display for Executioner Tier 3 Set 4. : It has come to our attention that the community is worried about possible nerfs to Tamer and Gley\u2019s infinite magazine builds. This meta is very strong, but since it is within the scope of what the Dev Team has planned, there are no immediate plans to do so. In addition, some weapons are more powerful than Tamer and there are a variety of character builds that rival Gley\u2019s infinite magazine, so please enjoy them fully. We\u2019ve been looking forward to seeing Descendants use creative builds to take down powerful Colossi swiftly, so we\u2019re quite delighted to see this in action now. We are well aware that as many Descendants begin farming in earnest, various discussions are taking place regarding drop rates. There is no variable drop rate system in The First Descendant. We are using the fixed rates displayed in the game. The Dev Team has reviewed the acquisition rates across all servers and confirmed that they are dropping according to the rates displayed. We are currently working on various measures to ensure the community can trust the dev team such as disclosing item drop amounts for each content. And we also prepare ways to improve the farming experience. The First Descendant will continue to communicate transparently and honestly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The First Descendant July 11 patch notes: Hard Mode matchmaking, optimization, more Nexon GamesNexon has released a hotfix for The First Descendant that adds a fan-requested Hard Mode change along with other improvements and bug fixes. As promised days earlier, The First Descendant\u2018s Hotfix 1.0.2, released on July 11, finally adds matchmaking to Hard Mode, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85619","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85619","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85619"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85619\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85619"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85619"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85619"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}