{"id":85620,"date":"2025-01-28T23:37:55","date_gmt":"2025-01-28T23:37:55","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-first-descendant-july-18-patch-notes-icon-changes-afk-report-bug-fixes-dexerto\/"},"modified":"2025-01-28T23:37:55","modified_gmt":"2025-01-28T23:37:55","slug":"the-first-descendant-july-18-patch-notes-icon-changes-afk-report-bug-fixes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-first-descendant-july-18-patch-notes-icon-changes-afk-report-bug-fixes-dexerto\/","title":{"rendered":"The First Descendant July 18 patch notes: Icon changes, AFK report, bug fixes &#8211; Dexerto"},"content":{"rendered":"<p>The First Descendant July 18 patch notes: Icon changes, AFK report, bug fixes Nexon GamesThe First Descendant\u2019s latest update has made a variety of changes to address concerns about the game\u2019s icons, AFK players, and more. Hotfix 1.0.3, which released on July 18, 2024, makes some useful changes, particularly the option to turn off projectile explosion effects from other players to improve visibility and increasing the number of Void Shards you get from certain missions. The latter addresses a common complaint with the game\u2019s \u201cannoying\u201d grind for these valuable resources. What\u2019s perhaps most notable, though, is what Director\u2019s Comments throughout the patch notes have to say about the dev\u2019s plans. While the update adds the option to report players for being AFK in the menu, Nexon says it\u2019s \u201ckeeping a close eye on recent trends regarding AFK\u201d and is working on a \u201ccautious approach\u201d that both catches cheaters and prevents the kick system from being \u201cexploited for other purposes.\u201d Additionally, this update changes some icon images, which many online pointed out were barely different from those in Destiny 2. Beyond that, the patch notes reveal plenty of bug fixes and announce an August 1 release date for the next update, which will add a new Descendant named Luna along with Ultimate Valby and much more. The First Descendant Hotfix 1.0.3 patch notes Nexon\u2019s full patch notes can be found here. Content Improvements (1) UI\/UX \u2013 An option has been added to turn off other players\u2019 effects (projectile explosion). \u2013 In order to improve the visibility, the explosion effect and the duration of \u2018Vestigial Organ\u2019 have been reduced. Director\u2019s Comment: As Gley\u2019s infinite launcher build became popular, we took temporary measures to address an issue where the explosion effect was disrupting gameplay severely. Currently, we only provide the option to disable other players\u2019 projectile explosion effects, but we are planning to enhance this feature for other effects as well. \u2013 A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI. \u2013 Reduced the research completion visual effect duration for materials frequently used in research. \u2013 \u2018Away from keyboard (AFK)\u2019 has been added to the player report menu. Director\u2019s Comment: We have been keeping a close eye on recent trends regarding AFK, and we agree that AFK hinders the game play for other players. However, we believe that a cautious approach is required in this matter. This is because AFK judgment mechanisms can sometimes be bypassed with simple shooting or moving actions, and the AFK kick system can be exploited for other purposes. First, we are trying to learn the patterns of AFK players with AFK reports. Through this, we plan to collect the information necessary to separate AFK players in matchmaking and prepare an appropriate measure in the future. We are considering ways to resolve the AFK issue so that everyone can enjoy the game together. We ask you to respect other players in the meantime, and if you have an idea on this matter, please let us know. \u2013 The UI has been updated so that major rewards obtained from chain quests that have already been cleared are checked in the quest list. \u2013 A function has been added to view acquisition information directly in the target section of Library. \u2013 Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list. \u2013 Added Firearm types and Rounds types to the Library Weapon List. \u2013 Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission. \u2013 When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times. \u2013 Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards. \u2013 Added Linked Amorphous Material to Void Fusion Reactor mission tooltip. \u2013 Void Shard attribute will now be displayed on the map directly. Director\u2019s Comment: We discovered and fixed an issue where a party member\u2019s \u2018Abort Mission\u2019 system was being exploited to repeatedly play the Void Fusion Reactor without consuming any Shards. While addressing this glitch, we also considered why players might resort to using it. We realized that the transition from Shard farming to actual Void Fusion Reactor missions was quite inconvenient and tedious. Therefore, we not only fixed the bug but also increased the amount of Void Shards obtained and improved the farming process to make it more convenient. Please wait a little longer, as we will significantly improve the Fragment farming routes in the upcoming Week 5 update scheduled for August 1st. The Dev Team will continue to learn and grow from your playing experiences. We will always listen to your valuable feedback and strive to provide a better gaming environment. \u2013 The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components. (2) Descendants \u2013 \u2018Thrill Bomb\u2019 and \u2018Lightning Emission\u2019 with the Ultimate Bunny \u2018High-Voltage\u2019 module will now target nearby targets rather than random targets. \u2013 \u2018Allergy\u2019 of \u2018Reconstruction Serum\u2019 of Yujin now applies to Colossus as well. \u2013 Ultimate Bunny \u2018Electric Charge\u2019, \u2018High-Voltage\u2019 and Bunny \u2018Electric Condense\u2019 sound effects have been changed. \u2013 \u2018Use Bunny\u2019s Skills to inflict Electrocution on enemies\u2019 has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin \u2018Speedy Awakened One\u2019. (3) Infiltration Operation \u2013 You can now view mission results through the ESC menu after completing an Infiltration Operation. \u2013 The time limit for destroying the Ironheart has been removed in the Infiltration Operation \u2018Fortress \u2013 Heart of the Fortress\u2019. \u2013 The location of the supply droid in the Infiltration Operation \u2018Fortress \u2013 Quarantine Zone\u2019 has been moved to the battle zone, making it easier to supply bullets. (4) Mission \u2013 The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate. \u2013 The sequential sphere type of the Named Immunity of \u2018Alternate Hand of Nazeistra\u2019 that appears in White-night Gulch \u2018Eye of Truth\u2019 has been updated. (5) Field \u2013 The drop quantity on Hard difficulty has been increased by approximately 1.5. (6) Miscellaneous \u2013 The stack limit for consumable items has been increased from 1 million to 100 million. \u2013 Updated some icon images. Director\u2019s Comment: The First Descendant has been developed with deep affection and respect for various looter shooters, and we take feedback regarding other similar games very seriously. Through this hotfix, we are trying to reflect the unique identity of \u2018The First Descendant\u2019. We will continue to improve the game for the fans of the genre. Optimization Improvements \u2013 Fixed the memory leak that occurred intermittently in windowed mode. \u2013 Fixed the memory leak when using Frame Generation. \u2013 Fixed the issue of temporary frame drops when opening inventory with DLSS Frame Generation. \u2013 Fixed an issue where frame limit was not restored even if additional options were changed to Off when DLSS Frame Generation or FSR Frame Generation is enabled. Bug Fixes (1) UI\/UX \u2013 [Russian][Spanish][Portuguese] Fixed an issue where the material quantity text was cut off in Weapon Transmission. \u2013 Fixed an issue where the top menu remained when Scroll Map > Top Library through Acquisition Information, and then moving to the screen with ESC. \u2013 Fixed an issue where a black screen was briefly displayed when starting Special Operation. \u2013 Symbol effects have been added for \u2018Code Analyzer\u2019, \u2018Code Breaker\u2019, and \u2018Core Material\u2019 dropped. \u2013 Fixed an issue where account names starting with \u2018#\u2019 were not visible. (2) Descendants \u2013 Fixed an issue where the Descendant couldn\u2019t be changed after completing the exclusive dungeon of the quest \u2018To Bunny, Our Beloved Daughter\u2019 in the Bunny quests. \u2013 Fixed an issue where Bunny\u2019s Lightning Emission was used even if there was no moving distance when rolling over a box or wall. Director\u2019s Comment: We love how Bunny runs fast, unleashes electric energy to take down her enemies. Bunny is a Descendant who gains her power in proportion to the distance she travels. However, rolling around in a corner and using her skills was not what we expected from her, so we decided to fix this. Additionally, we are detecting the use of various macros and unauthorized programs through our monitoring system, including the rolling in place macro. We are currently taking actions against macros and unauthorized programs, and will continue to strive to create a more enjoyable gaming environment for everyone. \u2013 Fixed an issue where sound effect was not played intermittently when landing on the floor with Kyle\u2019s \u2018Superconductivity Thrusters\u2019. \u2013 Fixed an issue where the charging motion was repeated with Kyle\u2019s \u2018Repulsion Dash\u2019. (3) Modules \u2013 Fixed an issue where the \u2018Arche Acceleration\u2019 module did not increase the speed and distance of projectiles. \u2013 Fixed an issue where Ajax\u2019s \u2018Body Enhancement\u2019 module did not reflect the max shield in the current shield after moving to the map. \u2013 Fixed an issue where the Firearm ATK of the \u2018Shoot Focus\u2019 module was applied as a sum operation and not as a multiplication operation. \u2013 Fixed an issue where the module list scroll was reset to the top after Module Enhancement. (4) Mission \u2013 Fixed an issue where monsters would not spawn if the first monsters spawned upon entering the Vulgus Strategic Outpost were immediately killed. \u2013 Fixed an issue where the next quest could not be started under certain circumstances. \u2013 Fixed an issue where the sphere would tremble when it was far away during the Named Monster\u2019s sphere gimmick. \u2013 Fixed an issue that prevented field change by removing the shield created during the \u2018Upper Hatchery\u2019 mission in the White-night Gulch Hatchery. \u2013 Fixed an issue where monsters would spawn even without an actual battle in the White-night Gulch \u2018Fortress Outskirts\u2019. Director\u2019s Comment: The Fortress Outskirts have become a popular farming area, with many monsters pouring in from the beginning of launch. We love the \u2018run and kill\u2019 play and believe running, shooting, and bursting are the fundamental aspects of a looter shooter. However, using the terrain to exploit and gather monsters without any action was not what we intended. If everyone simply stood still and hunted, the game\u2019s enjoyment would quickly diminish. Therefore, we decided to make a change. We maintained the spawn rate by keeping the 4 Vulgus Resource Storages active simultaneously, but monsters will not increase when players are idle. Run, shoot, and create some explosions! Many more monsters will continue to appear. (5) Field \u2013 Fixed an issue where \u2018Code Analyzer\u2019 was intermittently required when working with the Encrypted Vault in the Hard difficulty. \u2013 Fixed an issue where falling while using a grappling hook in a certain section of the prologue caused you to spawn at the next location with the Mission Unfinished status. (6) Void Intercept Battle \u2013 Fixed an issue where the Removal did not happen intermittently and the grappling hook was maintained during a battle. (7) Miscellaneous \u2013 Fixed an issue where items were not collected when purchasing multiple items of the same product. Director\u2019s Additional Comment: Thanks to the love and interest that you have shown us, we feel the brimming energy of the community. Hotfix 1.0.3 includes many fixes, which we hope will improve your gaming experience. Recently, we saw a video in the community where the Colossus was defeated more quickly through module switching. If we had a bit more time, we would have liked to include a fix for this in Hotfix 1.0.3, but unfortunately, it didn\u2019t make it into this update. The Dev Team does not want module switching to become another strategy. This method makes combat tedious and does not fit well with the run-and-gun playstyle. The Dev Team wants skills, weapons, modules, and external components to be part of the strategy. We hope that in-depth build research will progress, but strategies requiring inconvenient control are not what the development team aims for. Last but not least, we are planning to skip the patch next week for the upcoming 5th week update on August 1st. Please look forward to the new Descendant Luna and Ultimate Valby, new intercept battles, new ultimate weapons, modules, external components, and skins on August 1st.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The First Descendant July 18 patch notes: Icon changes, AFK report, bug fixes Nexon GamesThe First Descendant\u2019s latest update has made a variety of changes to address concerns about the game\u2019s icons, AFK players, and more. Hotfix 1.0.3, which released on July 18, 2024, makes some useful changes, particularly the option to turn off projectile [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85620","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85620","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85620"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85620\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85620"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85620"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85620"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}