{"id":85628,"date":"2025-01-28T23:38:00","date_gmt":"2025-01-28T23:38:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-first-descendant-players-call-out-major-flaw-with-boss-fights-dexerto\/"},"modified":"2025-01-28T23:38:00","modified_gmt":"2025-01-28T23:38:00","slug":"the-first-descendant-players-call-out-major-flaw-with-boss-fights-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-first-descendant-players-call-out-major-flaw-with-boss-fights-dexerto\/","title":{"rendered":"The First Descendant players call out major flaw with boss fights &#8211; Dexerto"},"content":{"rendered":"<p>The First Descendant players call out major flaw with boss fights Nexon GamesThe First Descendant has some fairly spectacular boss fights, and they act as the game\u2019s main set-piece moments. Unfortunately, players have one major gripe that severely mars the experience. In a post on Reddit, one player pointed out that many of the game\u2019s bosses can do significant damage that can\u2019t be dodged or avoided (other than by using cover). Bosses such as Swamp Walker and others have missile barrages and other highly explosive ranged attacks. These track the player perfectly, not allowing them to dodge no matter how well-timed their movements are. The major issue with this is that many of the Descendants available to players are specifically designed with movement in mind. Essentially, eliminating this from their toolkit quickly hurts the fun available to players of characters where speed and agility are the priority. Many were quick to agree with the original post. One said, \u201cExecutioner and Pyromaniac with the giant elemental globe that homes in on you while spitting out smaller orbs that track you. If I don\u2019t hide behind something to destroy the large globe, I have to face tank it immediately to destroy it, or it spends its entire duration spinning around the arena, pelting me with its hot zappy discharge.\u201d Another added, \u201cThe tracking on some of the mission barrages literally can\u2019t be dodged unless you\u2019re behind cover, I can\u2019t count the number of times a Walker\u2019s mission barrage did a full 180 to me when I\u2019ve grappled away.\u201d A third shared their feeling that the system feels like an unnecessary punishment. They said, \u201cSome of the attacks are just laserbeams that will perfectly track you until you\u2019re behind cover no matter how much you\u2019re moving or how fast. It doesn\u2019t feel like I died because of anything I did wrong; it feels like I died because they decided I would, so I will.\u201d Nexon is yet to announce any major changes to the way boss fights work in the game right now. As such, some are likely to remain considerably more frustrating than others, particularly for those using Bunny or other similar Descendants.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The First Descendant players call out major flaw with boss fights Nexon GamesThe First Descendant has some fairly spectacular boss fights, and they act as the game\u2019s main set-piece moments. Unfortunately, players have one major gripe that severely mars the experience. In a post on Reddit, one player pointed out that many of the game\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85628","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85628","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85628"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85628\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85628"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85628"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85628"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}