{"id":85699,"date":"2025-01-28T23:38:52","date_gmt":"2025-01-28T23:38:52","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-simpsons-hit-run-devs-respond-to-possible-sequel-revival-after-bizarre-axing-dexerto\/"},"modified":"2025-01-28T23:38:52","modified_gmt":"2025-01-28T23:38:52","slug":"the-simpsons-hit-run-devs-respond-to-possible-sequel-revival-after-bizarre-axing-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-simpsons-hit-run-devs-respond-to-possible-sequel-revival-after-bizarre-axing-dexerto\/","title":{"rendered":"The Simpsons: Hit &#038; Run devs respond to possible sequel revival after \u201cbizarre\u201d axing &#8211; Dexerto"},"content":{"rendered":"<p>The Simpsons: Hit &#038; Run devs respond to possible sequel revival after \u201cbizarre\u201d axing Radical EntertainmentThe dev team behind the beloved The Simpsons: Hit &#038; Run have revealed that they too are surprised the game was never given a sequel and that it seemed like a \u201cno brainer\u201d for them that they would have been working on more games after the 2003 hit. Over the years, there have been many popular video games that, despite fan requests, have never received a sequel or follow-up game. Of these, one game that stands out from the pack is the 2003 title, The Simpsons: Hit &#038; Run. The game, which first launched on the PlayStation 2, Xbox, and Gamecube, has become a cult classic amongst gamers. In large part due to the way in which it allowed gamers to completely demolish Springfield, play as different characters, and complete fun and original missions. And in a new interview with MinnMax, the dev team behind the original The Simpsons: Hit &#038; Run revealed that they are just as surprised as fans that their iconic game was never given the green light for a sequel. Programmers Cary Brisebois and Greg Mayer, producer Steve Bocska, designer Darren Evenson, executive producer John Melchior and designer-writer Chris Mitchell all spoke with the outlet, drawing the veil back on the conversations that halted a sequel and more games two decades ago. \u201cIt was a five-game deal for less money than I think Vivendi paid for the first game,\u201d Melchior began. \u201cHe was just like, \u2018I don\u2019t understand. I gave it to you on a silver platter, why aren\u2019t you just saying yes and doing these games?\u2019 It was just a really bizarre decision. I\u2019ll never understand it. Most people on the production level never understood it.\u201d \u201cIn those early days, kind of everybody just imagines what they want, so I\u2019m sure there were 12 competing storylines at that point,\u201d Mitchell went on. \u201cWho knows what the final story would have been?\u201d Melchoir then explained that \u201cback then, the possibility of the game not reaching fruition was unthinkable \u2014 especially with four more potential games on the horizon, the developers agreed: \u201cThis was going to be a franchise, no doubt in anybody\u2019s mind.\u201d Evenson then expressed how, for the dev team, the thought of making more games was \u201ca no-brainer; it was like, well of course we\u2019re going to be doing this,\u201d Evenson added. \u201cThe stars are aligned, we\u2019re treading down this path. And then it was just like a, \u2018Huh, I guess we\u2019re not.&#8217;\u201d While these comments do imply that a sequel may be off the cards for good, there is always the chance that one could get the green light in the future. For all the latest gaming news and updates, be sure to check out Dexerto\u2019s full coverage here.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Simpsons: Hit &#038; Run devs respond to possible sequel revival after \u201cbizarre\u201d axing Radical EntertainmentThe dev team behind the beloved The Simpsons: Hit &#038; Run have revealed that they too are surprised the game was never given a sequel and that it seemed like a \u201cno brainer\u201d for them that they would have been [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85699","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85699","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85699"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85699\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85699"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85699"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85699"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}