{"id":85724,"date":"2025-01-28T23:39:11","date_gmt":"2025-01-28T23:39:11","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-witcher-4-dev-reveals-big-lesson-from-witcher-3-development-dexerto\/"},"modified":"2025-01-28T23:39:11","modified_gmt":"2025-01-28T23:39:11","slug":"the-witcher-4-dev-reveals-big-lesson-from-witcher-3-development-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/the-witcher-4-dev-reveals-big-lesson-from-witcher-3-development-dexerto\/","title":{"rendered":"The Witcher 4 dev reveals big lesson from Witcher 3 development &#8211; Dexerto"},"content":{"rendered":"<p>The Witcher 4 dev reveals big lesson from Witcher 3 development CD Projekt RedMany people consider The Witcher 3 to be an all-time great video game, but one of its original devs has discussed an element of the game that they now feel was a huge mistake. The Witcher was already a well-liked series and was building momentum before The Witcher 3: Wild Hunt came along, but the 2015 game categorically put the franchise on the map. Its exquisite blend of deep storytelling, fluid gameplay, and captivating open world led to millions of copies sold and a subsequent Netflix show. Despite all the game\u2019s perfect review scores and never-ending praise, one of the game\u2019s junior quest designers, at the time, revealed a deep regret they have with the game. The Witcher 3\u2019s map was too convoluted To celebrate the 20th anniversary of CD Projekt Red being founded, the company has been running livestreams celebrating their work and accomplishments. During the July 21, 2022, livestream of The Witcher 3, Philipp Weber, the campaign director for The Witcher 4 and The Witcher 3 next-gen, revealed some interesting tidbits. \u201cI actually started my career on The Witcher 3: Wild Hunt, so there I did smaller quests and pitched a lot of quest ideas,\u201d he said. After discussing how the process worked, he mentioned the game\u2019s plethora of white question marks that were found all over the map, acknowledging that he was the one responsible for them. \u201cI can admit freely I\u2019m one of those people that actually put those question marks in the world. It was already late 2014, so not that long before release, when we basically just filled the world with them.\u201d Anyone who\u2019s played The Witcher 3 will know that all of the map\u2019s regions, in particular, Skellige, were filled with these question marks, and Weber declared: \u201cI did a lot of those terrible \u2014 I can say terrible because I did them \u2014 smugglers\u2019 caches. But originally, we put them into the world, we put some seagulls over them so you would see them circling, but it wasn\u2019t planned to actually have an icon on the map.\u201d Weber would go on to say that the inclusion of so many question marks was \u201ca mistake\u201d and he \u201cwouldn\u2019t do that one again.\u201d To be honest, given the overall quality of The Witcher 3, this was a tiny detail that was easily overlooked by most who played it. It will be interesting to see how CD Projekt Red attempts to advance the newest game in the series, and if it\u2019s learned anything from the controversial Cyberpunk 2077.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Witcher 4 dev reveals big lesson from Witcher 3 development CD Projekt RedMany people consider The Witcher 3 to be an all-time great video game, but one of its original devs has discussed an element of the game that they now feel was a huge mistake. The Witcher was already a well-liked series and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85724","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85724","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85724"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85724\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85724"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85724"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85724"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}