{"id":85767,"date":"2025-01-28T23:39:42","date_gmt":"2025-01-28T23:39:42","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/tiny-tinas-wonderlands-patch-notes-for-1-0-3-0a-update-bug-fixes-class-adjustments-more-dexerto\/"},"modified":"2025-01-28T23:39:42","modified_gmt":"2025-01-28T23:39:42","slug":"tiny-tinas-wonderlands-patch-notes-for-1-0-3-0a-update-bug-fixes-class-adjustments-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/tiny-tinas-wonderlands-patch-notes-for-1-0-3-0a-update-bug-fixes-class-adjustments-more-dexerto\/","title":{"rendered":"Tiny Tina\u2019s Wonderlands patch notes for 1.0.3.0a update: Bug fixes, class adjustments &#038; more &#8211; Dexerto"},"content":{"rendered":"<p>Tiny Tina\u2019s Wonderlands patch notes for 1.0.3.0a update: Bug fixes, class adjustments &#038; more 2k GamesTiny Tina\u2019s Wonderlands is receiving its next update, 1.0.3.0a, with various bug fixes, class adjustments, and more. Here\u2019s everything we know. Released back in March 2022, Tiny Tina\u2019s Wonderlands is the latest installment in the Borderlands series \u2014 while not quite being the same. With a high rating from reviewers, fans worldwide have been in love with the game. The developers have announced an upcoming patch, set to release on May 19, 2022, with a wide variety of bug fixes. Here\u2019s everything we know about the 1.0.3.0a update. Tiny Tina\u2019s Wonderlands 1.0.3.0a patch notes This downloadable update will include support for the second Content Drop from the Season Pass, Tiny Tina\u2019s Wonderlands: Glutton\u2019s Gamble*, and various bug fixes and performance improvements. Added special Vending Machines to the Loot Room at the end of the Chaos Chamber; each machine has a Legendary of the week for sale that will change every Thursday by 9:00 AM PT. &#8211; Mission reward gear is now more likely to show up in standard vending machines &#8211; Throwable Hole can now drop with enchantments and can be enchanted at the Re-Roller &#8211; Many Mission rewards can now drop as enchanted and can be enchanted at the Re-Roller &#8211; The Mushroom Healer has completed their mushroom trials and has been found worthy of a name: Mike, which is an okay name for a mushroom &#8211; In addition to this support, some changes have been made that we wanted to give special mention to based on feedback from the community: Fixed various reported rare crashes, including those related to: Occasional crash that would occur when switching between display modes &#8211; Tabbing after searching for a SHiFT friend &#8211; Quitting to desktop after Character Creation &#8211; Using the \u201cRandomize Character\u201d button in the Character Creator multiple times quickly &#8211; Switching to the Mail menu from the Social menu &#8211; [Console Only] Quickly switching between Control Menu tabs in split-screen &#8211; [Xbox Only] Activation timeouts &#8211; Addressed the following reported concerns: \u201cStorm Surge\u201d would not drop from the world loot pool. It was dedicated drop only before this change &#8211; Thread of Fate spell would not properly heal Fatemakers while doing Dark Magic damage &#8211; Counterfeint would occasionally allow players to not be targeted by enemies for longer than intended &#8211; Achievements were not being consistently awarded for \u201cWalk the Stalk\u201d, \u201cThe Trial of Crooked-Eyed Phil\u201d, \u201cThe Ditcher\u201d, and \u201cCompletionist is next to Godliness\u201d &#8211; Achievements were not being consistently awarded for level milestones &#8211; Potential blocker could occur when saving\/loading during \u201cThy Bard with a Vengeance\u201d &#8211; Mobly Dick\u2019s mission item would occasionally fall out of bounds &#8211; Prevented a drawbridge in Brighthoof from closing after Valentine had gone through the effort of seducing it open. &#8211; Prevented a progression blocker during \u201cWalk the Stalk\u201d if a Fatemaker doesn\u2019t pick up the Punchfather &#8211; Barrel would occasionally disappear for some Fatemakers during \u201cBreak Ingredient X Barrel\u201d &#8211; Added an enemy scalar for Chaos Chamber to increase the number of enemies that appear in co-op &#8211; Chaos Trial would not automatically update level &#8211; Endless Dungeon altars would occasionally subtract crystals from players for ammo and health altars in co-op that did not use them &#8211; Some instances where Fatemakers would not save as expected and would revert to a previous state &#8211; Instances of items duplicating unintentionally &#8211; Prevented players from unintentionally deleting characters &#8211; Issues related to reporting players in the Roster menu &#8211; Fatemakers that joined a game during the Table introduction still had their HUD visible &#8211; Various UI adjustments and improvements &#8211; Various sound effect adjustments &#8211; Various telemetry improvements &#8211; Various audio changes and adjustments &#8211; Various performance and stability improvements &#8211; [PlayStation\u00ae5 Only] Added Variable Refresh Rate support for PlayStation\u00ae5 &#8211; [DLC] Fatemakers would occasionally appear at the incorrect entrance in Dreamveil Overlook &#8211; [DLC] Fatemakers would be able to enter a portal early and encounter a progression blocker &#8211; [DLC] Fatemakers would be sent to the incorrect store page when interacting with mirrors for the content they did not own &#8211; [DLC] Fatemakers that did not own the DLC content would be unable to consistently join a Faktemaker that did &#8211; [DLC] A progression blocker could occur when fighting \u201cBest Chums\u201d &#8211; \u2026and more! &#8211; Class Adjustments: Addressed the following class-specific reported concerns: Brr-Zerkers would not stay enraged when multi-classed into Graveborn and using the \u201cReaper of Bones\u201d action skill &#8211; Spore Warden\u2018s Mushroom pet would not clean up after itself after using its mushroom spore attack for all players &#8211; Clawbringer\u2018s Storm Smite would not properly switch between Fire and Shock damage. The splats on Storm Smite have been corrected to also match their expected visuals and damage type. &#8211; Graveborn\u2018s Faithful Thralls skill\u2019s bonus\u2019 could occasionally stack indefinitely &#8211; Graveborn\u2019s kill skill \u201cHarvest\u201d could be unintentionally stacked indefinitely &#8211; Stabbomancer\u2018s \u201cFollow Up\u201d stacks would trigger unintentionally with the chain lightning effect on the Dahlia SM Live Wire &#8211; Enchantments \u2013 Spore Warden: Adjusted a Spore Warden Enchantment from receiving a chance for an explosion on Gun and Ability damage to having the chance only with Gun Damage. We found that the bonuses had unintended damage scaling when combined with other abilities. &#8211; Brr-Zerker: Blast Chill and Blast Gasp (for Graveborn) could overlap and scale damage out of the anticipated range in the end game when combined with other damage scaling. The changes below here are focused on making Melee Attacks a bit more powerful during the mid-game and in Chaos Chamber. Blast Chill has been adjusted to award a chance to release a Nova on Melee Attacks, instead of on all Melee Damage sources. &#8211; Savagery has been increased to doing 6% per point of Melee Damage &#8211; Damage received from attacks when close to enemies while using The Old Ways had been reduced to 40% &#8211; Iron Squall Melee Attack speed has been increased to 4% per point in the skill &#8211; Spore Warden: Wrath of Nature has been adjusted to do 10% increased damage per point in the skill &#8211; Increased Affinity\u2019s Ability Damage to award 9% per point to give additional power in the early game &#8211; Increased Bullseye\u2019s Critical Hit Chance to 12% per point &#8211; Clawbringer: Changed Cleaning Flame Action skill to do Fire Melee Damage instead of just Melee Damage &#8211; Increased Awe\u2019s Critical Hit Chance to 13% per point &#8211; Increased Awe\u2019s Critical Hit Damage to 7% per point &#8211; Increased Dedication Action Skill Cooldown Rate with Max Ward to 6% &#8211; Increased Dragon Aura Elemental Damage to 5% per point &#8211; Increased Rebuke Damage Reduction to 4% per point &#8211; Increased Oath of Thunder Bonus Melee Damage to 6% per point &#8211; Increased Fire Bolt Gun Damage to 10% per point &#8211; Increased Storm Breath Damage Reduction to 15% per point &#8211; Graveborn: Adjusted Blast Gasp Ability Damage to 7% per point to compensate for additional bug fixes to the skill &#8211; Increased Harvest Bonus Dark Magic to 5% per point. This brings the bonus Magic Damage up to 30% total at max stacks. &#8211; Increased Stain of the Soul to deal 5% bonus Dark Magic Damage per point &#8211; Stabbomancer: Increased Ethereal Blade Melee Damage to do 150% of your Melee Weapon &#8211; Increased Ghost Blade Weapon Damage to 85% &#8211; Spellshot: Adjusted Double Knot to do 4% bonus Gun Damage on Spell Critical Hits &#8211; Weekly Rotations: Weekly Event! This in-game, limited-time mini-event will be active from May 19 to June 2 at 9:00 AM PT. Activated the In-Game Mini Event: Armor Up! Increases the chance for armor to drop and the chance for the class mods to be for your current character. &#8211; Note: Due to classes being distributed between Light, Medium, and Heavy armor types, Fatemakers are still likely to find plenty of armor that fits other classes at average a rate of 1 out of 3. For best results, pair up with friends that match your class\/subclass! &#8211; &#8211; The Chaos Chamber\u2019s Featured Run has been updated! All aboard the chaos train, but be warned, this train doesn\u2019t stop! At least, not for a while. The Leaderboard has been reset. Will you top the charts this week? Featured Runs are available in the Chaos Chamber after you\u2019ve completed the main story, and rotate weekly every Thursday at 9:00 AM PT. They\u2019re the same for all players, so jump in and see how your run went compared to other Fatemakers! This run features Oculus and Mushroom Monster. We\u2019ll let you figure out who the two bosses are this week! Get ready to take on a new extended run in the Chaos Chamber! &#8211; Change Notes: We have adjusted the Wheel of Fate to drop more items along with Moon Orbs and Gold. &#8211; Removed redundant quest markers for \u201cThe Slayer of Vorcanar\u201d &#8211; Removed the damage scaling increase from Hawkin\u2019s Wrath from the May 5 Hotfix. This had to be removed to address a crash that we saw impacting Xbox players. We will be investigating how to properly address this in a future patch. &#8211; Frost Weapon Adjustments: Frost does damage over time, but we found some Frost-only guns, like Liquid Cooling, that were mistakenly balanced as if that was not the case. We will be adjusting those weapons upwards so that they still roughly deal the same damage. Queen\u2019s Cry specifically was mistakenly nerfed because elemental damage was included, but not during balancing. It is having its damage increased to compensate for that mistake. We are intending to adjust Fragment Rain in a later hotfix after we take a look at the SMG balance for Chaos Chamber. Adjusted Frost damage scaling for guns by -5.9% &#8211; Liquid Cooling\u2019s damage scaling increased by +7.8% &#8211; Queen\u2019s Cry damage scaling increased by +22.3% &#8211; *Glutton\u2019s Gamble is included with the Chaotic Great Edition of Tiny Tina\u2019s Wonderlands and is included as part of the Tiny Tina\u2019s Wonderlands Season Pass. Also available for individual purchase. Base game required. For more Gaming news, head over to our hub.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tiny Tina\u2019s Wonderlands patch notes for 1.0.3.0a update: Bug fixes, class adjustments &#038; more 2k GamesTiny Tina\u2019s Wonderlands is receiving its next update, 1.0.3.0a, with various bug fixes, class adjustments, and more. Here\u2019s everything we know. Released back in March 2022, Tiny Tina\u2019s Wonderlands is the latest installment in the Borderlands series \u2014 while not [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85767","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85767","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85767"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85767\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85767"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85767"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85767"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}