{"id":85779,"date":"2025-01-28T23:39:51","date_gmt":"2025-01-28T23:39:51","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/titanic-sub-saga-leads-to-iron-lung-sales-spike-as-dev-laments-nightmarish-situation-dexerto\/"},"modified":"2025-01-28T23:39:51","modified_gmt":"2025-01-28T23:39:51","slug":"titanic-sub-saga-leads-to-iron-lung-sales-spike-as-dev-laments-nightmarish-situation-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/titanic-sub-saga-leads-to-iron-lung-sales-spike-as-dev-laments-nightmarish-situation-dexerto\/","title":{"rendered":"Titanic sub saga leads to Iron Lung sales spike as dev laments \u201cnightmarish\u201d situation &#8211; Dexerto"},"content":{"rendered":"<p>Titanic sub saga leads to Iron Lung sales spike as dev laments \u201cnightmarish\u201d situation Iron Lung\/David SzymanskiDavid Szymanski, the developer of indie horror game Iron Lung, reflected on the idea that those lost during the Titanic sub expedition are stuck in the \u201cmost nightmarish thing\u201d he could dream up as sales for the game spike immensely. David Szymanski has cemented himself as one of the biggest names in indie game development. While DUSK is by far his biggest and most ambitious project, he\u2019s also known for creating small, short horror experiences like The Music Machine, A Wolf in Autumn, and various contributions to the Dread X Collection games. However, one indie horror title he developed took the indie scene by storm when it was first released: Iron Lung. Since its release in March 2022, Iron Lung has gained enough traction to have its name attached to a film production spearheaded by Markiplier. Iron Lung clearly had an impact on those who played it as a horror game that stood out from the crowd. However, now that those lost at sea during an expedition to see the Titanic are stuck in a similar situation, the developer commented on coming to grips with real people being stuck in the \u201cmost nightmarish thing\u201d he could think up. Iron Lung dev feels \u201cwrong\u201d profiting off of Titanic sub saga As people started to draw similarities between the Titanic sub saga and Iron Lung, the popular indie horror title trended across social media. Szymanski took notice of it himself and joked about it as mentions of his game began to explode on Twitter. More and more people were referencing his game as time went on, going as far as using it to joke about the situation that has left several people lost at sea. And, while Szymanski admitted that he laughed at many of the jokes made in relation to the horror title of his creation, he also feels like it\u2019s \u201cwrong\u201d to have made money off of a tragedy. Sales of Iron Lung have spiked exponentially in the days following the disappearance of the Titanic expedition. \u201cI made Iron Lung the most nightmarish thing I could think of, and knowing real people are in that situation right now is pretty horrific, even if it was their own bad decisions,\u201d the developer commented. \u201cAll the jokes I\u2019ve been seeing are hilarious, but also good lord, nobody should have to die like that.\u201d At the time of writing, those lost at sea are still missing and their whereabouts are unknown. For more information about Markiplier\u2019s upcoming Iron Lung flick, check out our hub right here at Dexerto.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Titanic sub saga leads to Iron Lung sales spike as dev laments \u201cnightmarish\u201d situation Iron Lung\/David SzymanskiDavid Szymanski, the developer of indie horror game Iron Lung, reflected on the idea that those lost during the Titanic sub expedition are stuck in the \u201cmost nightmarish thing\u201d he could dream up as sales for the game spike [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85779","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85779","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85779"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85779\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85779"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85779"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85779"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}