{"id":85932,"date":"2025-01-28T23:41:42","date_gmt":"2025-01-28T23:41:42","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ufc-5-will-include-doctor-stoppages-enhanced-damage-system-in-new-gameplay-changes-dexerto\/"},"modified":"2025-01-28T23:41:42","modified_gmt":"2025-01-28T23:41:42","slug":"ufc-5-will-include-doctor-stoppages-enhanced-damage-system-in-new-gameplay-changes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ufc-5-will-include-doctor-stoppages-enhanced-damage-system-in-new-gameplay-changes-dexerto\/","title":{"rendered":"UFC 5 will include doctor stoppages &#038; enhanced damage system in new gameplay changes &#8211; Dexerto"},"content":{"rendered":"<p>UFC 5 will include doctor stoppages &#038; enhanced damage system in new gameplay changes Electronic ArtsThe UFC 5 development team spoke with Dexerto and talked about a number of notable changes coming to franchise. Gameplay, in particular, is set to receive an significant overhaul. EA Sports is set to revisit the Octagon this October, as UFC 5 will be released next month for the Xbox Series X|S and PlayStation 5. This will mark the first installment of the franchise on these consoles, so expect much to change on the gameplay side of things. Recently, the UFC 5 development team spoke to us about what to expect from the gameplay. UFC 5 gameplay set to look very different In an interview with Dexerto, UFC 5 producer Raman Bassi highlighted some of the more notable changes that are coming to the franchise for 2023. One of those is that UFC 5 matches can be ended via a doctor stoppage. Per Bassi, though, don\u2019t expect these to happen very often. \u201cOur goal with doctor stoppages was to find a sweet spot where it\u2019s very rare, but it\u2019s still a treat,\u201d he told Dexerto. The development team stated its \u201csweet spot\u201d is about one in every 50 fights on average. Bassi also noted that the damage system is \u201csignificantly\u201d different as compared to what\u2019s been seen in the past from the franchise. And thanks to the new Real Impact System, players will now need to hunt for a different kind of win condition. \u201cIf you\u2019re going to take a huge shot or an accumulation of strikes in a certain region, it\u2019s going to cause a cut or swelling just like it would in real life\u2026 and then that damage will lead to vision or breathing penalties, kind of like they would in real life.\u201d He added, \u201cSo on UFC 4, you could run in, and all you\u2019re fishing for are health events. Right? On UFC 5 there\u2019s a new meta, which is cuts, bruises, swelling. So if you get hit this year, you\u2019re going to see a cut open up, and you\u2019re not going to want to get hit again in that same spot. So you\u2019re going to want to intelligently defend, move in and out, and not just swing and bang.\u201d Among other gameplay notes, the Grapple Legacy HUD will return for UFC 5 with new button prompts. Additionally, this year\u2019s game will feature new two-button spinning attacks, 600 new animations to submissions, and new ground-and-pound animations. It\u2019s also worth noting that for UFC 5, the franchise will be moving over to the Frostbite engine. Many of EA Sports\u2019 titles, including Madden and NHL, make use of this engine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>UFC 5 will include doctor stoppages &#038; enhanced damage system in new gameplay changes Electronic ArtsThe UFC 5 development team spoke with Dexerto and talked about a number of notable changes coming to franchise. Gameplay, in particular, is set to receive an significant overhaul. EA Sports is set to revisit the Octagon this October, as [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85932","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85932","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85932"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85932\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85932"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85932"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85932"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}