{"id":85942,"date":"2025-01-28T23:41:49","date_gmt":"2025-01-28T23:41:49","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/uncharted-legacy-of-thieves-collection-pc-review-technically-sound-but-somethings-missing-dexerto\/"},"modified":"2025-01-28T23:41:49","modified_gmt":"2025-01-28T23:41:49","slug":"uncharted-legacy-of-thieves-collection-pc-review-technically-sound-but-somethings-missing-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/uncharted-legacy-of-thieves-collection-pc-review-technically-sound-but-somethings-missing-dexerto\/","title":{"rendered":"Uncharted: Legacy of Thieves Collection PC review \u2013 Technically sound but something\u2019s missing &#8211; Dexerto"},"content":{"rendered":"<p>Uncharted: Legacy of Thieves Collection PC review \u2013 Technically sound but something\u2019s missing The Uncharted: Legacy of Thieves Collection finally brings Nathan Drake to PC, but it\u2019s a bizarre choice of games that don\u2019t always hold up. Sony\u2019s current plan to bring their latest and greatest titles to the PC has been a success. Each port has been great, with a bounty of options and fantastic support for lower-end machines. With great ports, regardless of the quality of the game itself, they\u2019ve all at least made some kind of sense. Marvel\u2019s Spider-Man: Remastered is an excellent showcase, while God of War could be seen as a soft reboot, with the displaced Kratos having only stringent connections to previous games. Horizon and Days Gone and the rest of Sony\u2019s crop all stand alone. Bucking this trend, the Uncharted: Legacy of Thieves Collection features Uncharted 4, in addition to Uncharted: The Lost Legacy. While The Lost Legacy is a better standalone game, Uncharted 4 heavily relies on having some kind of interaction with the series prior to that. Some PC audiences might feel slightly left out of the loop if they\u2019d not played titles in the series prior. Uncharted Legacy of Thieves: Key Details Developer: Naughty Dog &#8211; Price: $49.99\/\u00a339.99 &#8211; Release Date: October 19, 2022 &#8211; Platforms: PC (also available on PS4 and PS5) &#8211; Uncharted Legacy of Thieves trailer A missing link Nathan Drake\u2019s last adventure feels a little empty on PC. Sure, Uncharted has been around for 15 years, but the idea of bringing a collection of games to a platform that has never had an Uncharted game on it without three of the main titles still feels slightly odd. What\u2019s stranger is that there\u2019s already a \u2018Nathan Drake Collection\u2018 on PS4, which collates all of Nathan Drake\u2019s earlier adventures. It clearly shows that the work has been done to bring the games over to industry-standard x86 architecture and higher resolutions, from the PS3\u2019s complex Cell architecture. The decision to first release the newer titles left us scratching our heads. It\u2019s an easy open goal for Sony, and preserving the older titles with PC ports would have been a welcome addition. However, this new PC port is also missing Uncharted\u2019s multiplayer mode. The PS5 version of the collection also omitted these modes. That means that you\u2019ll have to reach for your dusty Dualshock 4 if you want to get in on the arcadey action on PS4. That\u2019s not to say that these are the only issues with the games. Uncharted 4 has aged in ways that Naughty Dog probably won\u2019t ever realize. Uncharted 4 on PC: A Writer\u2019s Issue We\u2019re six years on from Uncharted 4. The fifth in the series was the once star of the show on PS4. A new, modernized, and realistic-ish take on Nathan Drake lead the charge for what would become not only Naughty Dog\u2019s modus operandi but also Sony\u2019s. From The Last of Us onwards, Naughty Dog has become slightly more self-serious, departing from the campy tones of previous games. Nathan Drake no longer just goes on rip-roaring adventures and instead becomes Neil Druckmann\u2019s self-insert on exploring his feelings towards fatherhood. However, while Druckmann and his team craft an intricate and genuinely thrilling treasure-hunting tale, the game\u2019s focus on the now-aging Nathan Drake can get grating, especially when the journey is so lengthy. It was the style at the time Perhaps it isn\u2019t Naughty Dog\u2019s fault as a whole, as Uncharted 4 was written during the true \u2018dadification\u2019 of the gaming industry. As the predominantly male leadership grows up and starts families, it too has influenced the wider gaming sphere. Bioshock, God of War, and Death Stranding, all focus on the male perspective when it comes to their creative output. The heavy reliance on Druckmann\u2019s direction and the removal of the previous creative director, Amy Hennig, changed Uncharted 4\u2019s focus. Hennig\u2019s controversial departure from Naughty Dog led to a complete redo of the narrative. While we don\u2019t have details on exactly what Hennig did or did not work on, it\u2019s clear to see that Uncharted 4 has a bit of an identity crisis when it comes to tone. The high-octane adventure can suddenly hit you with tonal whiplash as the narrative shifts towards an introspective look at its characters. Uncharted 4 has not aged as well as hoped, as Naughty Dog\u2019s attempt at a Godfather III \u201dthey pull me back in\u201d tale can come off as feeling disjointed at times. Thankfully, The Lost Legacy manages to improve on Uncharted 4\u2019s misgivings through the strength of a new direction. A strong spin-off Nadine and Chloe\u2019s adventure is a lighter affair. It isn\u2019t trying to be deep, or stretching too far out of the Indiana Jones inspiration. It is a testament to how not all franchises need to be dark or gritty to be good. The lighthearted anti-heroes aren\u2019t bogged down by the main game\u2019s overburdening of weighty, tired themes. You never feel as if you\u2019re about to be coerced into an unwanted emotional moment. It also proves that brevity is key. While it can get away with a lack of setup due to its spin-off nature, Lost Legacy\u2019s snappy introduction and into the general loop of the game, rather than 4\u2019s nearly four to five-hour tutorial, is something to take note of. While repetitive in nature, it never gets dull thanks to highlighting the best bits of Uncharted 4: its moment-to-moment gameplay. A penchant for murder Yes, the cast of Uncharted has pretty much-committed genocide by thinning out the gene pool with their previous adventures. However, it was with Uncharted 4 that the team managed to finally get things right. A common issue with the previous games was that Drake\u2019s guns either culled humanity like badgers or did nothing at all. Headshots, general shooting, and punching now all have the intended effect. The lack of introduction of supernatural enemies (always the worst parts of prior games) helps by keeping combat flowing. A shift from shooting galleries and reliance on cover shooting, to small, intricate areas that require a slow mastery of every aspect of the combat systems make for fun pit stops. The game is also technically sound, with both titles plopping us right where we died, after several failed attempts at some tricky jumping puzzles. We can only think of this kind of technical prowess as wizardry. Uncharted PC port performance We tested Uncharted across three different systems. A desktop featuring an Nvidia RTX 2070 and AMD 2700X, a Steam Deck, and a Razer Blade 15, with a 3070 Ti and Intel 12900K inside. On both the laptop and desktop, we managed a solid 60FPS, at ultra. Uncharted\u2019s port work, provided by Iron Galaxy, is stupendous. Although, it is important to note that PC gaming hasn\u2019t been a niche for a while. These ports, while excellent in multiple ways, shouldn\u2019t be getting brownie points for providing the consumer with what is expected. Even though this excellent port functions incredibly well, it still feels as if some options have been held back. While we thought that the options weren\u2019t as deep as we\u2019d like, the port is absolutely solid. You\u2019ll get higher refresh rates on monitors that provide those features, but on the Blade 15\u2019s 240Hz panel, this style of the game begins to stop benefiting at some point. The ability to see Drake clamber something at 144Hz has the same effect as seen at 60, or 30. Uncharted PC on Steam Deck What surprised us the most was Uncharted\u2019s complete support on the Steam Deck. It is yet another verified title for Sony, and yes, it\u2019s a great way to play. We didn\u2019t bother with the 40FPS\/40Hz business, instead opting to try it out without any major changes. What we found was a game that, when playing on Medium, still gave us around 45-50FPS and a solid 30 once limited. A few more tweaks will get you that illustrious 60, but again, this is a game that functions just as well at 30 as it does at 60. Uncharted: DLSS vs FSR Where the Steam Deck fails isn\u2019t even due to the hardware at all. In fact, it\u2019s barely a Steam Deck issue at all. AMD\u2019s supersampling, FSR, which renders a much lower resolution of a game and blows it back up with machine learning, reduces a large portion of the game into a moving smudge. If you\u2019re playing on the go, it is more noticeable in cutscenes, while docking the Deck \u2013 or using it on a desktop \u2013 will force you to bear witness to its full ugliness. Even upping the sharpness never helped. Over on the desktop though, reducing the game down to the same resolution and using Nvidia\u2019s DLSS, produced much better images. AMD\u2019s FSR just doesn\u2019t compete. Despite this, FSR helped the Steam Deck play the game with \u2019ultra\u2019 settings on \u2019Quality\u2019 mode. Verdict on Uncharted PC Uncharted: Legacy of Thieves Collection on PC works just as intended. It\u2019s another solid Sony first-party port, even if Uncharted 4\u2019s writing isn\u2019t aging particularly well. We can only recommend the collection with some caveats. PC players will be missing out on the whole Nathan Drake saga, and absent multiplayer modes make this something that we can only recommend to those willing to experience it with those particular asterisks. 7\/10 Reviewed on PC (with time spent on Steam Deck)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Uncharted: Legacy of Thieves Collection PC review \u2013 Technically sound but something\u2019s missing The Uncharted: Legacy of Thieves Collection finally brings Nathan Drake to PC, but it\u2019s a bizarre choice of games that don\u2019t always hold up. Sony\u2019s current plan to bring their latest and greatest titles to the PC has been a success. Each [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-85942","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85942","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=85942"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/85942\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=85942"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=85942"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=85942"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}