{"id":86015,"date":"2025-01-28T23:42:42","date_gmt":"2025-01-28T23:42:42","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/valorant-update-7-10-patch-notes-deadlock-buffed-deathmatch-changes-more-dexerto\/"},"modified":"2025-01-28T23:42:42","modified_gmt":"2025-01-28T23:42:42","slug":"valorant-update-7-10-patch-notes-deadlock-buffed-deathmatch-changes-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/valorant-update-7-10-patch-notes-deadlock-buffed-deathmatch-changes-more-dexerto\/","title":{"rendered":"Valorant update 7.10 patch notes: Deadlock buffed, Deathmatch changes &#038; more &#8211; Dexerto"},"content":{"rendered":"<p>Valorant update 7.10 patch notes: Deadlock buffed, Deathmatch changes &#038; more Riot GamesValorant patch 7.10 has arrived, marking the first update since Episode 7 Act 3 dropped. Here\u2019s a rundown of everything included in the 7.09 patch notes. The first Valorant update following the arrival of Iso in Valorant patch 7.09, kicking off Episode 7 Act 3, is now here. Heading into the new Act, updated 7.10 brings buffs to Deadlock after players demanded changes to the Sentinel, claiming she\u2019s the \u201cworst agent in the game by a mile.\u201d Not only that, we\u2019ve seen some small tweaks to both Reyna and Fade in patch 7.10. With that said, let\u2019s dive deep into what\u2019s changed. Valorant update 7.10 patch notes As aforementioned, patch 7.10 brings some much-needed attention to Deadlock. The Sentinel, who was released just earlier in Episode 7 has struggled to keep up with other Agents, especially after Cypher received several buffs in the last patch. Notably, Deadlock\u2019s GravNet (C) now requires anyone captured by it to manually remove the net in order to remove the effect. Before this, if you or the enemy were captured, you were able to remove it by moving out of the net radius or waiting for the effect to expire. \u201cWe think this unlocks a unique power profile while making it a more interesting interaction on both sides, as enemies must put down their weapon and make a noise to deal with the debuff,\u201d said Riot. \u201cIn addition, we\u2019ve made the ability more reliable for Deadlock to execute by increasing its radius while also ensuring that Agents like Jett and Raze can\u2019t trivialize getting caught in it with their mobility. Agent Updates Deadlock Anyone caught by GravNet will now be debuffed indefinitely until they remove it. &#8211; Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility (example: GravNet now reduces Jett\u2019s Tailwind (E) distance.) &#8211; GravNet removal time increased 0.85s >>> 1.5s. &#8211; GravNet radius increased 6m >>> 8m. &#8211; Jett Jett\u2019s third-person animations while Blade Storm (X) is equipped have been adjusted to help with combat clarity. It should now be easier to understand her movement when she\u2019s running and when she\u2019s throwing knives. &#8211; Team Deathmatch Reyna Reyna\u2019s Leer (C) has proven specifically potent in the close confines of Team Deathmatch since it doesn\u2019t affect allies and Empress (X) lacking a time constraint if she\u2019s rolling has proven extremely powerful. These changes are meant to create more downtime between these power moments and push Reyna to prioritize orbs if she wants to try and take over with Empress. Team Deathmatch only changes: Leer (C) cooldown increased 44s >>> 51s &#8211; Empress (X) will charge 14% slower &#8211; &#8211; Fade In Team Deathmatch, Fade\u2019s utility can feel a little hard to use and capitalize off of. These changes aim to help her track down her enemies and close in on them. Team Deathmatch only changes: Prowler (C) cooldown decreased 44s >>> 36s &#8211; Seize (Q) cooldown decreased 51s >>> 48s &#8211; &#8211; Performance Updates Presets have been added to the stats page. &#8211; Bug Fixes General Fixed a bug where reverb was not being applied reliably to some types of sounds, including gunshots and footsteps. &#8211; Fixed an issue where Viper\u2019s Pit (X) did not correctly block vision for enemies on the minimap and megamap. &#8211; Fixed issues with Fade\u2019s Prowler (C) passing through certain objects. &#8211; &#8211; Fixed a bug where reverb was not being applied reliably to some types of &#8211; Player Behavior Fixed an issue where the report button text was cut-off for the Arabic language on the Player Report menu &#8211; &#8211; That\u2019s all for Valorant 7.10 patch notes. For more about the game, make sure to check some of our other Valorant content: VCT 2024 rostermania tracker | What is Valorant Premier? | How to play Valorant Premier Stage 1 | What is the Night Market? | How to get Gun Buddies | All Valorant skin bundles | Best Valorant Agents | When is Valorant on Mobile coming out? | Best Sentinels | Best Initiators | What is Econ Rating? | How to get free loot drops | Best Duelists | Is Valorant on Mac? | Best Controllers<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valorant update 7.10 patch notes: Deadlock buffed, Deathmatch changes &#038; more Riot GamesValorant patch 7.10 has arrived, marking the first update since Episode 7 Act 3 dropped. Here\u2019s a rundown of everything included in the 7.09 patch notes. The first Valorant update following the arrival of Iso in Valorant patch 7.09, kicking off Episode 7 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-86015","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86015","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=86015"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86015\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=86015"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=86015"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=86015"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}