{"id":86092,"date":"2025-01-28T23:43:39","date_gmt":"2025-01-28T23:43:39","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warhammer-40k-darktide-patch-1-014-notes-weapon-buffs-game-crash-fixes-dexerto\/"},"modified":"2025-01-28T23:43:39","modified_gmt":"2025-01-28T23:43:39","slug":"warhammer-40k-darktide-patch-1-014-notes-weapon-buffs-game-crash-fixes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warhammer-40k-darktide-patch-1-014-notes-weapon-buffs-game-crash-fixes-dexerto\/","title":{"rendered":"Warhammer 40K: Darktide patch 1.014 notes: Weapon buffs &#038; game crash fixes &#8211; Dexerto"},"content":{"rendered":"<p>Warhammer 40K: Darktide patch 1.014 notes: Weapon buffs &#038; game crash fixes FatsharkWarhammer 40K: Darktide Patch 1.0.14 doesn\u2019t have much in the way of rebalancing for the game, but it aims to curb ongoing issues with game crashes that many users are experiencing. Warhammer 40K: Darktide has had a number of technical issues upon launch. Despite delaying the game, developer Fatshark wasn\u2019t quite able to polish the game to a sheen before launch. User reviews for the game sit at 65% mixed at the time of writing largely due to complaints about the title\u2019s technical state. It\u2019s been a busy launch week for Fatshark with a number of patches and hotfixes meant to nail down the exact reasons why Darktide is crashing for some users. And, in patch 1.0.14, they\u2019re ironing out even more of those stability issues. That\u2019s not all, however. There aren\u2019t many balance changes here, but there are some quality-of-life changes and bugfixes that\u2019ll inherently buff various classes and weapons, along with a buff for the Heavy Stubber, the Ogryn\u2019s massive machine gun. Warhammer 40K: Darktide patch 1.0.14 notes Here are the full patch notes: Crash Fixes &#038; Stability: Fixed a crash that could occur if a player found themselves out of bounds. &#8211; Fixed a crash when browsing through shop items. &#8211; Fixed a crash that could occur when interacting with NPCs in the Mourningstar. &#8211; Fixed a crash that could occur when textures loaded in. &#8211; Fixed a crash that could occur when players couldn\u2019t connect to servers. &#8211; Fixed various, other unspecifiable crashes. &#8211; Fixed some memory leak issues. &#8211; Localization: Fixed missing localization in the Shrine of the Omnissiah. &#8211; Fixed missing localization of the \u201cSkip\u201d button. &#8211; Fixed missing localization when finishing a weekly task. &#8211; Fixed missing localization in the Commodore\u2019s Vestures. &#8211; Fixed missing localization in the Armoury Exchange. &#8211; Fixed missing localization on some weapon descriptions. &#8211; Fixed some damage stat localization on the Equinox Mk III Trauma Force Staff. &#8211; Fixing missing subtitles in cutscenes and Valkyrie briefings. &#8211; Fixed other, minor, localization errors and typos. &#8211; Cosmetics &#038; Character Customization: All Zealot Cowl head cosmetics should no longer hide hairstyles. Zealot no longer needs hair regrowth serum from the barber chirurgeon! This refers to cosmetics earned through penances and the armory exchange. Zealot\u2019s premium hood still has balding issues. &#8211; The Imperial Edition Thunderhammer should now match the promotional imagery. &#8211; Ogryn Pre-Order Beta Helmet will no longer apply a voice filter effect. &#8211; Combat: You should now be able to chain grenades or combat abilities from reload on Thumper Mk II. &#8211; Psyker\u2019s Brain Burst should no longer cause warp charge explosions when below its intended threshold. &#8211; Ogryn should no longer slide in idle movement when swapping between weapons whilst in the air. &#8211; Players should no longer be able to interrupt the reload animation on Accatran and Kantrael lasguns by dodge-sliding. &#8211; Players should now be able to trigger \u201con kill\u201d traits with any chainsword hit. &#8211; Fixed an issue that caused the Surge Forcestaff to kill players if pushed above 80% peril. &#8211; Ogryn should now correctly get stun immunity on taking lighter hits. &#8211; Fixed an issue where the Boss Captain enemy in kill missions would be killed through the shield in the Perils of the Warp explosion. &#8211; Fixed an issue where Forcestaff AOE wasn\u2019t working on some enemy units. &#8211; Fixed an issue where Psyker\u2019s \u201cPsykinetic\u2019s Aura\u201d would not work on elite enemies. &#8211; Fixed an issue where players could not block enemy attacks while rescuing their teammates from ledges. &#8211; Veteran\u2019s \u201cDeadshot\u201d should no longer consume stamina when using the scanner. &#8211; Veteran passive should now grant allies ammo on kill with the Chainsword. &#8211; The melee weapon trait \u201cDecimator\u201d should now function properly in the Psykharium. &#8211; The Ogryn Club \u201cHaymaker\u201d trait should no longer trigger with bleed procs and ranged weapons. &#8211; Fixed an issue where multiple Veterans could cause their \u201cVolley Fire\u201d combat ability to conflict with the \u201cBio-Optic Targeting\u201d talent. &#8211; Fixed an issue where enemies could spawn in view of players near the elevator in Chasm Station HL-16-11. &#8211; Buffed heavy stubber.Buffed damage from 75-150 to 100-200. &#8211; Buffed berserker armor mod from near 0.5\/far 0.6 to near 1.0\/far 0.8. &#8211; Buffed impact from 8-16 to 10-20. &#8211; &#8211; VFX &#038; SFX: Fixed some third person dodge visuals on Force Sword. &#8211; Fixed some animation errors when dodging using Psyker\u2019s \u201cSmite\u201d and then canceling the charge. &#8211; Fixed some SFX issues on the Ogryn\u2019s uppercut punch. &#8211; Fixed an issue with lighting VFX that could get stuck on screen if a player released a combat ability when no enemies were alive and then switched to a melee weapon. &#8211; Fixed some errors with grenade inspect and other third-person visuals. &#8211; Fixed an issue where Renegade Gunners wouldn\u2019t show wounds unless they were dead. &#8211; UI\/UX: The AFK animation should now sync with the AFK warning popup. &#8211; Fixed an issue where curio card rating info was inconsistent with weapon card info. &#8211; Fixed an issue where weapon cards would overlap the marks store price. &#8211; Fixed an issue where the \u201cWarp Flurry\u201d weapon trait description wouldn\u2019t display correctly. &#8211; Fixed an issue that could cause an overlap in the name of the Veteran class on the character creation menu. &#8211; \u201cExecutor\u201d trait should now specify what the buff does. &#8211; Added a clearer representation of rate of fire in the weapon details screen. &#8211; Fixed blurriness in the weapon details and appearance view using DLSS. &#8211; Fixed weapon stats layout that was incorrect with 4-digit number combinations. &#8211; Fixed missing \u2018+\u2019 sign when a weapon stat is exactly 0. &#8211; Fixed some weapon descriptions and icons for the two-handed sword in the weapon details screen. &#8211; Corrected some attack symbol icons in the weapon stats view for the two-handed chainsword Tigrus MK II. &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warhammer 40K: Darktide patch 1.014 notes: Weapon buffs &#038; game crash fixes FatsharkWarhammer 40K: Darktide Patch 1.0.14 doesn\u2019t have much in the way of rebalancing for the game, but it aims to curb ongoing issues with game crashes that many users are experiencing. Warhammer 40K: Darktide has had a number of technical issues upon launch. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-86092","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86092","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=86092"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86092\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=86092"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=86092"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=86092"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}